Hello new Governors!
The day we've been anxiously waiting for in here – Kaiserpunk demo version is now available to everyone! You are all invited to download the free demo and give it a try! We'd really love to hear your thoughts and feedback. Kaiserpunk is pretty unique in many aspects, so best reference point for future development will be your honest reactions. As the game includes features from two genres – city builder & grand strategy, we'd be happy to hear what you think on both. Our effort was aimed at allowing demo to span long enough to open up, at least to a degree, access to features from both genres. Let us know how you like it, what is good or what could be better.
What to expect from demo?
Current demo version of Kaiserpunk is limited at 4 hours of gameplay in a single playsession. You can, though, start as many new games as you'd like. So, if you want to try out different styles of play, you can. Perhaps you want to restrict yourself to your own starting region and build yourself up to be the envy or everyone…or you want to go bananas and equip a strong military to stretch your influence by shere might?
What's still missing?
Given the current development state of Kaiserpunk, there are still a lot to add ofcourse. Keep in mind that adding these features (and some of them are big ones), will also require a revamping and upgrades to many already existing features. In the future you can expect fully developed starting options – choice between manually crafted map and generated maps, then multiple different biomes, addition of the entire trading and diplomacy systems, highly upgraded AI for enemies, more detailed management of occupied/controlled regions, longer and detailed stories, many more events, upgraded combat system, al remaining tiers of buildings etc…How to play current Kaiserpunk demo?
That is pretty complicated thing to elaborate, because Kaiserpunk is an open type game. We tried to make as little restrictions as possible, but that also means there are countless ways you can achieve success (or fail). Some of the general good practices would include careful thinking about moves you're planning. We don't advise rushing ahead carelessly. If you're about to embark on a conquest spree, make sure you have a strategic plan in place. Prepare your armies, ensure proper logistics and reinforcements, and most important of all – have a plan what to do with a region once you seize it. Mindless charging might bring you combat victories, but conquered territories can become a social and economic burden if you don't manage them properly after battle is over. Your city is the main HQ of your success. Tend to it carefully and make it the most successful it can be. That will spill over to global success later on. Current demo has a tutorial, hints and the entire encyclopedia divided into topics. Follow them if you need any additional information or strategic guidance.