
- Quantity – Of course. Sending eight units instead of one will make a difference. Let's not kid ourselves.
- Veterancy – The experience level of the units involved. More experienced troops perform better: higher attack power, better defense, at the same supply expenses.
- Unit tier – It's difficult to beat technological progress. More advanced units are more deadly. Simple as that.
- Terrain characteristics – Where will you be fighting? An urban jungle or an open field? The difference is massive.
- Supply state – Is your army well-supplied, or are they scrounging for bullets and sharing a rifle between ten infantrymen? Supply chains matter!
- Leader – Not you, in this case, but the army general. How experienced is your general? What traits have they acquired during their service? Passive bonuses gained via traits can make a huge difference.
- Enemy – Who are you fighting? Are you sure you want to send an army packed with infantry units against a squadron of bombers?
- Starting in Europe, Asia, or Africa gives you the most opportunities to spread your influence, but you will face the most opposition as well.
- On the flip side, starting in Australia means you’ll have fewer early threats, but you’ll also have a harder time leaving the home-shores. To transfer your armies across the seas, you’ll need to make some significant development, both in technology and industry. But yeah… you’ll be quite a bit safer in the beginning at least.
