Patch 1.00.101
Hi everyone! Based on all your feedback and comments, we are rolling out another patch today, filled with fixes and improvements for Kaiserpunk. We continuously read your feedback and input, working as quickly as we can to address and implement your suggestions. As always, thank you for sharing your input—it truly helps us.
Changelog - 1.00.101
Performance & Stability- Optimized maps in North America (terrain, trees, grass, details) to improve performance in early game: New York, Norfolk, Washington, Reno, Salt Lake City, Seattle, El Marques, Jacksonville, Monterrey, Anchorage, Juneau, Tazlina Lake, Whitehorse, Chisasibi, Fort Severn, Lac Nemiscau, Mary's Harbour
- Optimized maps in Europe (terrain, trees, grass, details) to improve performance in early game: Antwerp, Berlin, Bodensee, Dublin, Edinburgh, Limerick, Lisbon, Liverpool, London, Munich, Southampton, Valencia, Athens, Burgas, Palermo, Zagreb, Kyiv, Oslo, Prague, Riga, Stavenger, Stockholm
- Optimized maps in Asia (terrain, trees, grass, details) to improve early game performance: Kunming, Okayama, Seoul, Xiamen, Bayingolin, Dushanbe, Krasnoyarsk, Novosibirsk, Yakutsk, Yelizovo, Perm, Yekaterinburg, Mount Talang, Palu, Singapore, Sintang, Izmir, Muscat
- Optimized maps in Australia (terrain, trees, grass, details) to improve early game performance: Auckland, Christchurch, Port Chalmers, Sydney, Danau Tigi, Goodenough Island, Pellew Island, Perth
- Optimized tutorial map(s) for improved performance
- Optimized memory management on a number of panels to prevent or reduce 'garbage' buildup
- Optimized memory management on the Load save game panel to prevent memory issues when a large number of saves exists
- Streamlined objects instantiation to lower RAM usage including: Maps database, Building models database, Story dialogues databases. Other databases will receive the same overhaul over time.
- Optimized blueprint (planning) models to reduce memory usage (VRAM). This is only the first step.
- More will be done for the upcoming update(s)
- Added a Texture Quality option to the Video Settings
- Fixed a bug that manifested as logging a single error/warning too many times which could impact performance somewhat
- Water treatment facility lowered from development level 8 to 6
- Water deposits are now always infinite
- Added screen edge camera scroll to the world map (previously already added to the City Building view)
- Adjusted lighting for improved visuals
- Improved lighting dynamics in regards to day/night change and weather changes
- Added the option to manually type in numerical values in several more places
- Burgas map is now linked to Carpathia as the starting region, as requested by players
- When a region is a part of a peace treaty negotiation, the appropriate continent icon is shown, instead of a placeholder generic "compass" icon
- Improved overall user experience on the peace treaty panel
- Improved tooltip on the garrison that now shows if it is "being upgraded"
- Added the number of empty housing slots on the individual resident class header tooltip
- Any changes to the development database (buildings shuffled around the development levels a bit for example) will now be properly mirrored when loading the game
- The Breakthrough slider is no longer interactable
- Per class taxes on the population screen are now properly updated
- Disabled some shortcuts during the tutorial, while they're not needed
- Fixed a couple of non-localized labels
- Improved billboard textures on rocks in the arid biome
- Fixed a faulty sprite on the Population statistics screen
- Fixed the starting camera position and rotation on the Juneau map (Alaska)
- Fixed bug where default flag wouldn't carry proper information on a new game start