- Heritage - Certain heritage(s) influence this directly, by simply awarding you more "points" for your actions. Careful though, the points go both into the positive and the negative ;)
- Political alignment - Choosing social pillars as your city grows (and levels up) changes the political alignment of your city-state. Other empires may look upon your alignment favorably, while others won't. It mainly depends on their alignment.
- Actions - Actions taken directly on the world stage will have consequences. Staging your armies on the border with another empire is generally not looked upon fondly, especially by that empire. One might say they could consider that a threat ;)

- You've entered a trade union, fulfilling one of three prerequisites to become allies
- The other side now accepts your currency in trading. You no longer need to exchange goods exclusively

- First: Military convoys carrying these goods (after a military trade deal has been signed), can be intercepted and pillaged. Both your routes and the AIs.
- Second: Unlike trade deals in which goods are exchanged on a daily basis for the duration of the deal, military trade is concluded only once the convoy reaches its destination
- Third: Successfully finishing a military deal increases your military relationship.
