
Greetings governors,
As previously promised, we’re releasing another major update today! 1.01.001 hopefully marks the last significant push on the performance front for now, as much of the work from the team over the past month has now been completed and ready to be rolled out for you. This update should once again result in a significant improvement in performance, especially regarding frame rates in larger cities as well as on the world map - a big boost we’re happy to provide. There are more performance improvements in the works, but we can finally start seeing how parts of the team will soon be freed up to focus more on other aspects of the game.
Secondly, we’ve also given the world map a major visual overhaul, in line with some of the improvements you’ve already seen in the city builder view in recent updates. We’ll let this screenshot speak for itself.

In addition, we’ve, as always, tried to include as many other changes and fixes as we could based on your input and feedback. For example the Copy Tool now finally includes all building upgrades and Navy Units can be issued queued movement orders. We have, and will continue to, work through player feedback, and now that a large chunk of the performance work is behind us, we’ll be able to give these areas more attention than before - something we’re greatly looking forward to!
Additionally, Kaiserpunk is 30% off until May 21st, so if you or one of your friends haven’t given it a go yet, now’s a great time to pick it up!
Thank you for being patient with us through this and for all of your help and support!
- The Overseer Team
Full changelog - 1.01.001
Performance & Stability
- Major performance and stability improvements to the world map view
- Major performance and stability improvements for the city view, especially for larger cities
World Map Visual Overhaul
- Instead of a plain 2d plane, the world map now uses fully tessellated 3d terrain
- Trees, rocks, bushes, icebergs, and other biome-appropriate models are now covering the world map
- Seas are now fully animated and shaded in the world map view
- Sea in the local (city) view is adjusted to fit the world map view coloration
- Cloud system is added to the world map
- Idle animations are added to the world map figurines
- Particle effects are added during the ships movement
- Added interaction sounds to the world map figurines
- Animations, particles and sounds are tweaked during the world map battle phases
- Changed the style of world map figurines' pedestal
Gameplay & UI
- Copy tool now includes the chosen building upgrades
- Naval fleets can now be issued queued movement orders and they will automatically proceed to their destination when army cooldown is over (unless the route gets blocked)
- Updated movement UI for Navy Units
- All military units now show their active supply line and its status on the map
- Mouse over popups (stats panels) from military units info tabs are enlarged to make them more readable and make room for more useful info
- Added more info to the army unit stats tabs
- Reinforce All button added to the army info tabs
- All military units have updated unit highlights
Other
- Improved German localization
- Steam Trading Cards added