

Full changelog - 1.01.001
Performance & Stability- Major performance and stability improvements to the world map view
- Major performance and stability improvements for the city view, especially for larger cities
- Instead of a plain 2d plane, the world map now uses fully tessellated 3d terrain
- Trees, rocks, bushes, icebergs, and other biome-appropriate models are now covering the world map
- Seas are now fully animated and shaded in the world map view
- Sea in the local (city) view is adjusted to fit the world map view coloration
- Cloud system is added to the world map
- Idle animations are added to the world map figurines
- Particle effects are added during the ships movement
- Added interaction sounds to the world map figurines
- Animations, particles and sounds are tweaked during the world map battle phases
- Changed the style of world map figurines' pedestal
- Copy tool now includes the chosen building upgrades
- Naval fleets can now be issued queued movement orders and they will automatically proceed to their destination when army cooldown is over (unless the route gets blocked)
- Updated movement UI for Navy Units
- All military units now show their active supply line and its status on the map
- Mouse over popups (stats panels) from military units info tabs are enlarged to make them more readable and make room for more useful info
- Added more info to the army unit stats tabs
- Reinforce All button added to the army info tabs
- All military units have updated unit highlights
- Improved German localization
- Steam Trading Cards added