Hello everyone,
Phew! I'll admit something. I'm back from a 3 week vacation, first [i]proper[/i] one since I started the game in 2017 (I did a few trips before but always worked from a laptop anyway - not this time). Of course in the meanwhile the team was working hard, main focus was a pathfinding refactor that's still ongoing, but also as usual, we prioritized bugfixes.
For now, a new BETA version is available as the priority was to stabilize the previous version into the main branch.
How to Access the Beta
[hr][/hr][b]Saves:[/b] To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. [b]Mods:[/b] Please remove any mods. They will most likely crash the game.
[quote][b]To find your Manor Lords Steam saves.[/b]
[/quote]Press Win + E
Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.
[b]To try the BETA, please follow these steps:[/b]
Open Steam
Right-click on Manor Lords in your library
Select Properties
Go to the BETAS tab
Enter the password: veryNiceBasket
Choose "pre_release" from the "Beta participation" drop-down list
Wait for the game to update the files (if nothing happens, restart the Steam client)
Launch the game
You can report [url="https://steamcommunity.com/app/1363080/discussions/3/"]feedback[/url] and [url="https://steamcommunity.com/app/1363080/discussions/2/"]bug reports[/url] on the Manor Lords Steam forums or join us on [url="https://discord.com/invite/manorlords"]Discord[/url] for bug reports and discussion about the latest patch.
[hr][/hr]Patch Notes — Version 0.8.061–0.8.065 (Beta)
Balance
- Spoilage on Sausages decreased 22%.
- Taverns now have the same spoilage reduction as the Granaries.
Minor changes:
- Generic and Pantry storage on Burgage Plots updated to be more consistent.
Text/UI: - Localization update.
- Updated Wiki entry for Fish to give more accurate info.
Bugfixes:
- Fixed workers getting stuck on obstacles at the start of pathfinding.
- Fixed Regensburg Guildsmen tooltip and description not matching usage of Iron Slab.
- Fixed collision mismatch in pathfinding and collision code that could lead to stuck workers (Beta).
- Fixed "Fishing Limit reached" being shown on other workers than Fishermen (Beta).
- Better implementation for map scrolling fix from previous version.
- Fixed pause or slowdown of game speed happening due to player continuously discovering encamped squads of bandits.
- Fixed ox guides sometimes abandoning ox when picking up last log from a supply dump.
- Citizens no longer transport weapons from a Burgage Plot into a Storehouse after loading a save
- Fixed mules not being led back to the Pack Station when the worker is reassigned to a different job.
- Fixed invalid retinue ownership transfer when player or AI conquers region with manor.
- Fixed workers just standing still due to not getting a path back from the pathfinder.
Pssst. A little bonus teaser, we're working on new church levels, but we also want to expand the construction system a bit so that it requires professional builders. [img src="https://clan.akamai.steamstatic.com/images/38221882/216d72b5ca8b694eacd00d73645a607d7b3e653d.png"][/img]
Join the Manor Lords Community
Join our community on [url="https://discord.com/invite/manorlords"]Discord[/url] and [url="https://www.reddit.com/r/ManorLords/"]Reddit[/url] to ask questions, trade tips, and keep up with the game. There’s also a [url="https://hoodedhorse.com/wiki/Manor_Lords/Manor_Lords_Official_Wiki"]community-run wiki[/url] that covers the most common questions, and you can follow [url="https://twitter.com/LordsManor"]Slavic Magic on Twitter[/url] for more developer updates. Thank you for playing! Greg
