Hi all,
In today's patch we continue to work on improvements and fixes to iron out the most reported issues and get the game in a stable state while we develop the first big content patch.
Most notably, we added a feature to turn off the unique squad leader heads in today's patch. This was requested by many players and can be toggled in the options now.
Of course there will be a proper dev diary once we are close enough to publishing the first big content patch to let you know about all the ins and outs.
Thank you all for your great support and feedback!
[b]Note[/b]: This update is save game compatible with your ongoing campaigns.
Changelog
[hr][/hr][b]v0.6.8[/b] New
Added "Subtitles" setting to disable subtitles
Added "Show Unique Leader Heads" setting to disable unique 3D squadleader heads
Added "Player Guide" link to the title menu
Improvements
Optimized various assets for better performance
Increased width of tooltips to prevent them from being cut off (e.g. when targeting with a skill)
Infantry repositioning animations look more natural and trigger only when necessary
Improved readability of strategic/enemy asset icons on the mission preparation screen
Active strategic/enemy asset are now shown on OCI screen
Offmap ability 'Laser Turret' now always spawns if there is a least 1 valid tile in range
Bugfixes
FIXED Keyboard input shouldn't be broken anymore, after opening the Steam Overlay
FIXED The impact explosions of the Airburst Launcher were too bright at night
FIXED Infantry Tripod Weapons was incorrectly tagged as "Vehicle Weapon"
FIXED Enemies sometimes ended up under the terrain while leaving a tower
FIXED AI units sometimes left transporters using a far-away tile as exit
FIXED Deployment positions were sometimes not saved correctly, when strategic assets increased deployment zone sizes
FIXED Some events rewarded the wrong pirate boarding commando armor
Items
[list]FIXED Armors and vehicles with penalty to Detection now show it in the tooltip
FIXED "Aphenedrin" accessory didn't reduce suppression when a unit was inside tower
FIXED "Nitrophenyl Injector" accessory didn't work as intended
FIXED Jetsuit armors set the detection stat to 0
FIXED "Smart Gun Link" accessory only worked for 1 mission
Objectives
FIXED Objective in POW Rescue Mission where POW unit was not being spawned but automatically saved
FIXED The game could get stuck when civilians were rescued as last unit in a round
FIXED One of the secondary objectives in the \[REDACTED] recon patrol mission didn't grant any reward points
FIXED The secondary time limit objectives in the Rogue army POW Rescue missions weren't configured correctly
Balancing
Set stats of vehicle accessory VMAT to be in line with T2 Rocket Launcher
[list]FIXED Damage To Armor Durability from 0 to 330
Reduced Accuracy Bonus from 20 to 10
Reduced Suppression from 90 to 70
Reduced Elements Hit from 2 to 1
Increased Ideal Range from 5 to 6
Reduced Max Range from 10 to 9
Known Issues
Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens please whitelist the "GameAssembly.dll" and "Menace.exe".
If the game is installed on HDD drives, loading times are bad and barks are delayed.
Some letters in Polish, Russian, and Ukrainian are displayed with a different font.
Display mode "Fullscreen" behaves sometimes not as expected, after minimizing the game. Until this is fixed please consider using "Fullscreen Window" instead.
Steam Reviews: Your Feedback Matters
[hr][/hr]Now that MENACE has entered Early Access, please consider taking a moment to leave a Steam review. Early Access is a collaborative process where your thoughts and feedback matter as patches and content are developed. Even if it's a few sentences about how you feel about MENACE, it'd be a great help to the team.
Community Guides and Resources
[hr][/hr]Be sure to check out the latest community resources and official guides.
[url="https://steamcommunity.com/sharedfiles/filedetails/?id=3660188726"]The Gate Rippers’ War Manual[/url]: This is a mega-compilation of guides that covers the basics of MENACE, how to use stealth, what accessories to pick, how to engage in close-quarters combat, and much more. A must-read for any prospective commander looking to excel in the Wayback.
[url="https://steamcommunity.com/sharedfiles/filedetails/?id=3660197893"]Squad Leaders, a Brief(ish) Overview[/url]: A fantastic overview of all the game's current Squad Leaders and what their strengths are.
[url="https://steamcommunity.com/sharedfiles/filedetails/?id=3660218753"]Enemy Almanac: Rogue Army[/url]: Knowing your enemy is half the battle. This guide covers the Rogue Army, what their strengths are, and how to fight them effectively.
[url="https://steamcommunity.com/sharedfiles/filedetails/?id=3659937275"]Official Beginner's Guide[/url]: If you're brand new to MENACE then check out our official beginner's guide that'll cover all the essentials to prepare you for the frontlines.
[url="https://wiki.hoodedhorse.com/MENACE/Beginner%27s_Guide"]Official MENACE Wiki[/url]: Do you have more questions about MENACE? We have a community-run wiki that has details and information to help you along.
Engage, Explore, and Stay Informed
[hr][/hr]You can find us on [url="https://discord.com/invite/ZsJmhjKKZz"]Discord[/url], [url="https://bsky.app/profile/overhypestudios.bsky.social"]BlueSky[/url], [url="https://twitter.com/OverhypeStudios"]Twitter[/url], [url="https://www.youtube.com/@overhypestudiosdev"]YouTube[/url], [url="https://www.facebook.com/overhypestudios/"]Facebook[/url], and [url="https://www.reddit.com/r/menace/"]Reddit[/url] for discussions, updates, and feedback. You can also subscribe to our monthly [url="http://overhypestudios.com/"]MENACE newsletter[/url] on our website. [dynamiclink href="https://store.steampowered.com/app/2432860/MENACE/"][/dynamiclink]
