Reekwater Territory Enhancements
[p align="start"]There are major content updates to Reekwater including fixes to the Siren's Call encounter mechanics, barrel explosion systems, and overall territory stability improvements.[/p]Quality of Life Improvements
[p align="start"]There are various bug fixes addressing faction missions, damage conversion gems, perk scaling issues, and MSQ progression blockers to ensure smooth gameplay across all content areas.[/p]Combat/AI
- [p]Reduced the power of the Distained Infliction I perk.[/p][/*]
- [p]Fixed the issue where the additional damage for the Beloved II perk was not functioning.[/p][/*]
- [p]Added a 0.1s cooldown to Lifestealer's Draught II perk to prevent the Lifesteal from triggering multiple times per activation.[/p][/*]
- [p]Fixed the issue where the Protector's Blessing feet and legs items had duplicate perks.[/p][/*]
- [p]Reduced max power of the old Enchanted Ward perk to be weaker than the new one.[/p][/*]
- [p]Increased power of the new Refreshing Move II perk from 1%/2% to 2%/3% and increased activation of Old Refreshing Move perk from 0.2s to 0.4s.[/p][/*]
- [p]Reduced duration of Old Sundering Shockwave rend from 10s to 7s.[/p][/*]
- [p]Changed the Condition Event on all Protection perks to be OnActive instead of OnEquip so they do not apply when a shield is sheathed.[/p][/*] 
- [p]Updated the Elemental Aversion II to match the value of Physical Aversion II.[/p][/*]
- [p]Increased the power of Grit Ward II to be a max of 2.4% and reduced Grit Ward I to be a max of 1.8%.[/p][/*]
- [p]Fixed issue where the power was not properly increased when a shield skill perk was on a shield.[/p][/*]
- [p]Fixed an issue with Sapphire damage conversion gems not scaling their elemental damage with attributes.[/p][/*]
Expeditions
- [p]Fixed an issue with the Jester Encounter not triggering on multiple team wipes.[/p][/*]
- [p]Resolved pathing issues with Jester and Dahut bosses that could lead to characters idling for long periods of time.[/p][/*]
- [p]Fixed an issue with the Isabella Dynasty Shipyard boss fight where, if players damaged her too quickly, they could prevent progression and completion of the encounter.[/p][/*]
Economy / Progression
- [p]Fixed Minor Heartrunes to no longer drop from Expedition Bosses.[/p][/*]
- [p]Fixed Bundle of Umbral Crystals on the PVP Reward Track granting the wrong amount of Umbrals.[/p][/*]
World Experience
- [p]Influence Races will be scheduled for Nighthaven.[/p][/*]
- [p]Fixed Lvl 65 MSQ chain from being blocked if the player abandons push quests.[/p][/*]
Social
- [p]Added Nighthaven to territory control which has a 15% max payout.[/p][/*]
- [p]Reduced Edengrove max payout from 15% to 10%.[/p][/*]
- [p]Reduced Brimstone Sands payout max from 10% to 7.5%.[/p][/*]
- [p]Reduced Brightwood payout max from 10% to 5%.[/p][/*]
- [p]Reduced Mourningdale payout max from 7.5% to 5%..[/p][/*]
- [p]Fixed an issue where a territory owning company disbanding would result in a bugged territory state.[/p][/*]
- [p]Fixed an issue causing the table in the table flip emote to shake around.[/p][/*]
UI/UX
- [p]Switched Tipping Performances to Secondary Input instead of Primary Input.[/p][/*]

