Greetings, Adventurers!
Eight brand-new Artifacts have been added to the game to redefine your playstyle in Season of the Guardian. We caught up with System Designer Isaiah Cartwright for the design philosophy behind each one. As always, every Artifact includes its own quest line for upgrades. Check out an overview of the 3 weapons and 5 armor pieces below, and then let us know what type of Artifacts you’re looking forward to in future updates.
SIN - HATCHET
[i]This hatchet is a wickedly sharp instrument with a malevolent aura. Its finely honed edge is capable of cutting through the toughest materials effortlessly, making it a fearsome tool in the hands of those who embrace the shadows.[/i]
- Corruption: Debuffs last 25% longer. (Works on both weapons.)
- Defile: Deal 2% more damage per debuff (max 5)
- How to get: Defeat: Colossus of Memnon at the top of the Great Wall for a chance to receive this Artifact.
VENOM - SPEAR
[i]A deadly weapon designed to deliver swift and precise strikes. Coated with a potent poison that lingers on its razor-sharp tip, this spear ensures that its victims face not only the immediate impact but also a lingering threat.[/i]
- Poison Tipped: Heavy melee attacks with either weapon cause poison dealing 20% weapon damage for 5s.
- Trenchant Crits: Heavy melee attacks deal +34% critical damage.
- Trenchant Strikes: Heavy melee attacks deal +23% damage.
- How to get: Complete the Siren Queen Trial at Spire of Melpomene for a chance to receive this Artifact.
TEMPEST FURY - GREAT AXE
[i]A force of nature personified. With a massive, swirling blade that mimics the destructive power of a storm, this formidable weapon strikes fear into the hearts of adversaries as it cleaves through the battlefield.[/i]
- Momentum: Successful attacks gain 3% movement speed for 3s. (Works on both weapons and stacks up to 10 times.)
- Endless Spin: Whirlwind no longer needs to hit targets to continue spins, and can spin up to 12 times.
- Fortifying Whirlwind: Whirlwind hits grant Fortify, increasing armor by 16% and Slash damage by 13% for 2s (Max 5 stacks).
- How to get: This Artifact can be found in the Winter Rune Forge Spoils upon completion.
NATURE’S WRATH - MEDIUM CHESTWEAR
[i]This coat is a stylish yet rugged garment adorned with intricate nature-themed patterns. Imbued with the essence of the wilderness, this coat offers both protection and a connection to the primal forces of the natural world.[/i]
- Nature’s Blessing: Empower expires 200% faster but you deal 20% more damage.
- How to get: Complete the Zygoramet Trial at Zygoramet's Grove for a chance to receive this Artifact.
GILLI’S GRAVITY GAUNTLETS - HEAVY GLOVE
[i]These gauntlets can hold a kinetic charge that can be unleashed dealing a massive attack. They feel cold to the touch and warmup as they charge.[/i]
- Charged: Whenever you take damage, gain a charge that increases the damage of your next attack by 3%. (Max 10 charges.)
- How to get: Complete the Eternal Pools Trial in Reekwater for a chance to receive this Artifact.
IRONHEART - HEAVY LEGWEAR
[i]Forged in intense crucibles, offer unparalleled defense with interlocking iron plates. Gleaming like polished steel, they symbolize durability and empower wearers with an iron heart to overcome challenges on the battlefield.[/i]
- Steady Foundation: When not in Heavy loadout, gain 20% more Max Health.
- How to get: This Artifact can be obtained through the PvP Rewards Track.
CREED BOOTS - LIGHT FOOTWEAR
[i]A lightweight and versatile footwear that embodies the principles of discipline and dedication. Designed for swift and silent movement, these boots provide the wearer with the agility needed to follow any creed or path.[/i]
- Ambush: Deal 15% more damage and a 25% increased critical hit chance as long as you haven’t hit the target within 20s.
- How to get: Reach Level 20 on the Season of the Guardian: Free Reward Track.
PHOENIX - AMULET
[i]Adorned with fiery insignias, bestows its wearer with the resilience to rise from the ashes of adversity, granting a renewed vigor in the face of challenges.[/i]
- Phoenix Vengeance: When you receive lethal damage, avoid death and regain 100% of your max health. Then become inflicted with Vengeance, reducing healing by 200% and and take damage equal to 20% of your max health every second until you die or get a kill. (180s cooldown).
- Purify: When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
- Stamina Recovery: When you are hit while below 50% Health, gain 105 Stamina (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
- How to get: Reach Level 80 on the Season of the Guardian Season: Free Reward Track.
