News Liste No Rest for the Wicked

Blog Post - Being Wicked Together
No Rest for the Wicked
1 Tag 19:14 Community Announcements
[p]Hey everyone,[/p][p][/p][p]It’s been a little quiet lately - because we’ve been rebuilding.[/p][p]As we move closer to our 1.0 release, the team’s been deep in the trenches polishing systems, testing some wild ideas, and pushing toward one of your most requested features: Co-op.[/p][p][/p][p]And yes, we’ve been playing Wicked a lot… to ensure that when this update launches, you’ll have exactly the experience we’ve always wanted you to have.[/p][p]
With No Rest for the Wicked, we’ve always aspired to change what multiplayer could mean in an ARPG: Not just “joining someone’s session temporarily”, but truly living together in the same world.[/p][p][/p][p]A world that remembers you - whether you started a realm or joined one. [/p][p]A world shaped by what you and your friends leave behind.
[/p]

What Co-op Really Means for Wicked

[p]We’ve always believed that the ideal multiplayer experience for ARPGs lies somewhere between how the genre traditionally handled co-op and how MMORPGs do: more social than what ARPGs have offered, but less restrictive than what’s possible within an MMO.[/p][p]
When someone joins your world in Wicked, they don’t just pass through. [/p][p]They become a citizen of your world, they help to shape it… and create memories within it.[/p][p]
Moments like your friend resurrecting you just in time to beat that impossible boss.[/p][p]Or you logging in one morning and finding them peacefully fishing at a pond.[/p][p]Your realm celebrating after you finally find that elusive item everyone wanted.[/p][p]Or your buddy finding a particularly creative way to troll you.[/p][p]
Those moments become stories you’ll tell forever - stories your realm remembers.
That’s what makes Co-op in Wicked different.
[/p][p]Because you’re playing on a persistent, shared realm, you and your friends aren’t just guests in each other’s games - you’re co-architects of a shared world that belongs to you.

[img src="https://clan.akamai.steamstatic.com/images/44781340/84bdc5e9aebc5faa9002c333e632f3a0c98e4b61.png"][/img][/p]

Trading and Teamwork

[p]Trading in Wicked grew from one simple idea: connection.[/p][p]You can walk up to any player and trade face-to-face, or drop items into shared chests that everyone contributes to.[/p][p][/p][p]It’s organic, unpredictable, and already creating the kind of stories we love: someone trading soup for armor, or gifting a rare weapon to help a friend survive.[/p][p]
Those moments aren’t scripted - they’re human.[/p][p]And we can’t wait to see what kind of wild co-op stories you all come up with.[/p][p]
[img src="https://clan.akamai.steamstatic.com/images/44781340/859dd8967b77be7c7048d5522439f3560213ba4d.png"][/img][/p]

Our vision for you

[p]We’ve always tried to make worlds that feel alive and worth caring about. [/p][p]Co-op takes that one step further: Turning a single-player experience into something deeply personal between players.
[/p][p]When you rebuild Sacrament with a friend, it stops being the city and becomes your city.
When you fall in battle and they pull you back up, it’s not just survival, it’s connection.
When you share a home chest and find something new inside - a gift, a weapon, food - it’s a small moment of gratitude.
When you spend twenty minutes arguing about furniture placement, that chaos becomes part of your story.[/p][p]And when you log off and see the changes they made while you were gone, the world suddenly feels alive.
[/p][p]That’s the world we want to give you: One that proves games can still surprise you.[/p][p]Not because of what we script, but because of what you create together.
[/p]

Our Community

[p]You’ve been dissecting trailers, spinning theories, and catching every small detail we thought we could sneak past you - and we love it.[/p][p]Keep doing that. That's the best kind of pressure. [/p][p][/p][p]There’s even a fan-made FAQ \[https://tinyurl.com/2vp67tks] that covers everything from potential 1.0 plans to our stance on zero microtransactions.[/p][p]If you’re not on our Discord yet, now’s the time. It’s the best place to share feedback, ask questions, show off your favorite moments, or make new friends.
[/p]

What’s Next

[p]We know you all have been eagerly waiting for the Co-op update, and we’ll share the release date as soon as we can.[/p][p]Right now, we’re focused on tuning, polishing, and making sure your first session with friends feels unforgettable - the kind that keeps you up too late saying “just one more run!
[/p][p]Here’s a glimpse of four-player Co-op in action. [/p][p]It’s messy, heartfelt, and perfectly Wicked.
[/p][p][img src="https://i.imgur.com/YlxtKzV.gif"][/img][/p][p]In the meantime, keep exploring Isola Sacra, try new builds, and keep sharing your love with us!

See you in Sacrament,
– The Moon Studios Team[/p][p]
[/p]
Logo for No Rest for the Wicked
Release:18.04.2024 Genre: Action-Rollenspiel Entwickler: Moon Studios GmbH Vertrieb: Private Division Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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