[b]????️ Early Access Patch Notes - Together Hotfix 5[/b]
Hey folks,
Another day, another hotfix! This time we’ve got some more stabilizing changes, a few improvements to performance and a fix for those of you who are stuck after Darak phase 2. We’ve also added detection for if you are using HDD to warn that its not supported.
[b]????️ Performance:[/b]
Added detection for HDD being used and warning that only SSD is supported
[list]Still lets you play but warns you that you may experience unexpected issues due to HDD not being supported
Fixed certain leaks in pooling
[/*][*]Reduced the amount of lights and shadowcasting lights on Eleanor tier 2 and 3 to improve performance
[/*][/list][b]????️ Loot:[/b]
Moved crafting bombs to Alchemy Table from Workbench
[b]????️ Balance:[/b]
Nerfed Durability enchantments and facets due to them providing way too much and overscaled with other enchantments to make you be able to overheal or take very little damage
[b]????️ VFX:[/b]
Reworked VFX on Shinies so that they are more clearly unique based on its rarity and have better reaction to the wind
[b]????️ Localization:[/b]
Fixed and updated localization for certain unlocalized strings in many languages
[b]????️ Bug Fixes:[/b]
Fixed Falstead Darak being missing in The Black Trench if you leave realm during or after 2nd phase and return back, and added fallback for those already affected
Fixed another case where enemies can t-pose on death, trees can disappear abruptly after its cut down, etc
Fixed crash when using Plague Column rune
Fixed a rare crash from an exception spam
Fixed multiple enchantments that would not increase their stats when exalting them
Fixed charged attack enchantments not working with Bow charged attacks
Fixed player getting stuck searching chest during state change when burning an effigy
Fixed areas not being infected over time if you have left the realm and return back later on
Fixed player taking damage during cinematics and safe zones with continuous damage echoes
Fixed attacking with a sword while lowering a shield causing the first part of animation to skip
Fixed trying to dodge while holding up a shield doing run attack instead
Fixed missing Decorations categories on Anvil and Sewing Table
Fixed player being able to roll different element echoes from random echoes
Fixed weekly challenge Hold Back the Tide not being able to be completed
Fixed enemy and boss colliders lingering for too long after death sometimes
Fixed cooking popup not displaying proper min/max keybinds for keyboard
Fixed player falling through geo when attempting to jump on the elevator near the temple in Marin Woods
Fixed player position being saved inside the Crucible when crashing in a multiplayer session, resulting in player spawning back inside the Crucible room they were in
Fixed bed statuses not being removed on death
Fixed the sliders mouse input overlapping with side buttons so slider sometimes jump to its max/min state
Fixed Burn screen inventory last row being cut-off
Fixed not being able to navigate plague menu if you have maxed out all options in directions around currently selected option
Fixed freeze visual effect sometimes leaking on pooled enemies
Fixed crewmates respawning in Prologue
Fixed missing quest marker for Iona’s Bloom during Potion Seller quest
Fixed players being able to open the Map screen when interacting with the Scribe Table
Fixed player not dying when jumping off rookery after Inquisition Arrival
Fixed snapping to a ladder when facing away from it before moving onto it
Fixed clipping plane and priority in Inquisition Arrival breaking shots
