
Changelog November 13th
[expand type=show more] Guardians of the Rift- Adjusted minigame scaling depending on the number of players. [/*]
- Players may now ‘build’ Guardians at the very end of the round, which offers the usual Runecraft XP. [/*]
- Players may also build Barriers or Guardians during the setup phase so that there’s more time for mining. Conversely, this does not provide the usual Runecraft XP. [/*]
- At least one Medium-tier (or above) altar will spawn in the first and second waves. [/*]
- Cells can be used on Barriers for XP (up to a cap of 2,500 XP and 450 Energy) even if they're at full HP. [/*]
- Destroyed Barriers can now be repaired using 12 Guardian Fragments instead of 10 Guardian Essence. [/*]
- Players now have the option to loot five rewards at a time from The Rewards Guardian. [/*]
- Players can now exchange 25 Abyssal Pearls for an additional reward search. [/*]
- The Colossal Pouch is now useable at any Runecraft level and its capacity scales depending on which tier of Essence Pouches you can use. [/*]
- Abyssal Pearl drops now roll between 14 and 16, instead of 10 and 20. [/*]
Mobile UI and Official Client Fixes
- The Bank Pin interface is no longer overlapped by the left-hand side panel. [/*]
- After depositing paydirt into the hopper in Motherlode Mine, the Sack's counter now updates correctly. [/*]
- On Our Radar: The team is actively working to fix an issue relating to the Minimenu Reordering dots disappearing if the Tap-to-Drop, Tile Highlights, or NPC Tag features are enabled. [/*] [list]
- The latest fix requires no workaround when interacting with NPC Tag and Menu Entry Swapper, so you will be able to simply disable NPC Tag to show Minimenu Entry Swapper. However this will still not allow you to use them at the same time. [/*]
- Likewise, you can simply disable Tap-to-drop and Tile Highlights edit mode to restore the Menu Entry Swapper button. [/*]
- We'll keep you updated once there's a permanent fix. [/*]
- Arrav's Ranged defence stats are now calculated and displayed correctly. [/*]
- It is no longer possible to walk into a wall at the Uzer Mastaba. [/*]
- The Messenger who delivers Elias' message will now be able to find players while they are in Bank areas. [/*]
- If a player is venomed when defeating Arrav, their venom will now be cured when they begin the cutscene. [/*]
- You can now use Blighted Items in the Ferox Enclave and Mage Bank. [/*]
- You can now delete a Loot Key if it's worth more than 30,000 GP. This limit has been increased to 1,000,000 GP. [/*]
- Loot from Larran’s Chests and the Muddy Chest will now go straight into your Looting Bag, if it’s open. [/*]
- Fixed an unusual interaction across single- and multi-combat borders: [/*] [list]
- Assume Player A and Player B are in multi-combat and Player C is in single-combat. If Player A and Player B are fighting in multi-combat, then Player C can happily attack Player A from the single-combat zone. If Player A tries to attack Player C, they'll be able to, but will receive a message reading "I'm already under attack", meaning Player A will have to repeatedly click Player C to attack them. We've now removed the "I'm already under attack message" and allowed Player A to hit Player C without interruption, rather than needing to spam-click. [/*]
- Escape Crystal is now disabled in the Permanent Deadman World (World 345). [/*]
- Fixed a bug where two of the map links from Scorpia's dungeon weren't working. [/*]
- The Halloween 2024 event has ended. Roll on Christmas! [/*]
- 539 - (US) - PvP World [/*]
- 318 - (UK) - Bounty Hunter World [/*]
- 548 - (Germany) - High-Risk PvP World [/*]
- 577 - (US) - Free-to-Play PvP World [/*]
- 559 - (UK) - LMS Competitive [/*]
Guardians of the Rift Update
Today we’re causing a commotion under the ocean with these highly-anticipated Guardians of the Rift changes! If you played October’s Open Beta, none of these will be especially surprising – but if you didn’t, keep reading to see what’s new!Post-Beta Feedback Changes
First off, here are the changes we made based on your feedback from the Beta:- Improved the 'bad RNG mitigation' mechanics for the first two rounds of altar spawns. Players pointed out that re-rolling Air into Water was effectively useless since you'd be guaranteed at least a Medium-tier Altar in the second round. Now, you'll be prevented from receiving back-to-back Weak-tier altar rolls in the first two rounds, meaning you'll be guaranteed at least two Medium-tier altars at the start of the game. [/*]
- Rearranged the order of interactions on the Uncharged Cell table. The default option is now 'Take-10'. You can right-click to use the 'Take-1' option, and the 'Take-5' option has been sent back to the Abyss from whence it came. [/*]
- There's now a window after a round ends where you'll be able to use your cells to 'create' a Guardian. Nothing will actually happen, but you’ll still earn XP. [/*]
- Most Talismans obtained from the Loot Guardian will be obtained as notes to cut down on Inventory clutter. [/*]
Gameplay Changes
Prior to this week, most games of Guardians of the Rift began with everyone stood outside the entry barrier frantically clicking in the hope that they’ll get in before the lobby fills up. If that sounds rubbish, it’s because it is, which is why we’re getting rid of it. As of today, rounds of this minigame will be scaled according to the number of players involved. If it’s scaled to 100 players or more, you’ll be able to enter and leave freely. Every time a player decides they’ve had enough of these antics and leaves, the Great Guardian will helpfully rebalance itself, so gameplay should feel totally seamless. This should cut down on frustration on themed Guardians of the Rift worlds, where you’ll frequently see 100+ players inside the game and a sea of people outside waiting for a chance to get in. Additionally, for every player beyond the 20th, there’ll be a 20% scaling penalty on the charge required for the Great Guardian. Effectively, this means that 21 players or more scales things up by a very small margin, to account for the likelihood that players in bigger teams aren’t pulling their weight. We see you AFKing by the entrance, and we’re very disappointed in you.
Rewards Changes
You can now ‘Big-Search’ the Rewards Guardian to obtain five sets of rewards at once. You can also pay the Rewards Guardian 25 Abyssal Pearls to let you have another cheeky dip in the prize pool. This should work out to an extra roll roughly every 14 searches, which should be a nice boost for players chasing specific rewards.
- Level 1: 2 extra Essence (Small Pouch) [/*]
- Level 25: 7 extra Essence (Medium Pouch) [/*]
- Level 50: 15 extra Essence (Large Pouch) [/*]
- Level 75: 26 extra Essence (Giant Pouch) [/*]
- Level 85: 39 extra Essence (Colossal Pouch) [/*]
- Level 1: 2 extra Essence (Small Pouch) [/*]
- Level 25: 7 extra Essence (Medium Pouch) [/*]
- Level 25: 7 extra Essence (Colossal Pouch) - (Capacity of 8) [/*]
- Level 50: 15 extra Essence (Large Pouch) [/*]
- Level 50: 15 extra Essence (Colossal Pouch) - (Capacity of 16) [/*]
- Level 75: 26 extra Essence (Giant Pouch) [/*]
- Level 75: 26 extra Essence (Colossal Pouch) - (Capacity of 27) [/*]
- Level 85: 39 extra Essence (Colossal Pouch) - (Capacity of 40) [/*]
Mobile UI and Official Client Fixes
Last week marked our biggest-ever Mobile update, including the launch of the new Mobile UI and loads of new features for both Mobile and the Official Client. You can learn all about it in the dedicated newspost. As with any big release, there are a few bugs on our radar. You can see the list of known issues at the top of last week's newspost, or in the Mobile Known Issues channel on our Discord server, which is being updated regularly. Here are the ones we've fixed with this game update:- The Bank Pin interface is no longer overlapped by the left-hand side panel. [/*]
- After depositing Paydirt into the hopper in Motherlode Mine, the Sack's counter now correctly updates to display how many ores you've deposited. [/*]
Curse of Arrav Fixes
Last week also brought the Curse of Arrav back to Old School RuneScape! It seems you’ve really enjoyed immersing yourselves in the next chapter of the Mahjarrat storyline. This week brings a range of fixes:- Arrav's Ranged defence stats are now calculated and displayed correctly. [/*]
- It is no longer possible to walk into a wall at the Uzer Mastaba. [/*]
- The Messenger who delivers Elias' message will now be able to find players while they are in Bank areas. [/*]
- If a player is venomed when defeating Arrav, their venom will now be cured when they begin the cutscene. [/*]
Wilderness QoL Updates
Last week we shared a newspost full of all the updates we plan to release before the end of the year. You’ll be pleased to hear that some of them are here already!- You can now use Blighted Items in the Ferox Enclave and Mage Bank. [/*]
- You can now delete a Loot Key if it's worth more than 30,000 GP. This limit has been increased to 1,000,000 GP. [/*]
- Loot from Larran’s Chests and the Muddy Chest will now go straight into your Looting Bag, if it’s open. [/*]
- Fixed an unusual interaction across single- and multi-combat borders: [/*] [list]
- Assume Player A and Player B are in multi-combat and Player C is in single-combat. If Player A and Player B are fighting in multi-combat, then Player C can happily attack Player A from the single-combat zone. If Player A tries to attack Player C, they'll be able to, but will receive a message reading "I'm already under attack", meaning Player A will have to repeatedly click Player C to attack them. We've now removed the "I'm already under attack message" and allowed Player A to hit Player C without interruption, rather than needing to spam-click. [/*]
- Escape Crystal is now disabled in the Permanent Deadman World (World 345). [/*]
- Fixed a bug where two of the map links from Scorpia's dungeon weren't working. [/*]
Merch Update: Free Digital Comic
Now’s your chance to get your hands on a copy of Issue #0 of RuneScape: Untold Tales of the God Wars, 100% per gratis. You can download yours direct from the Official Merch Store.


Other Changes
- Thanks to all the ghosts and ghoulies who helped Marika out in this year’s Halloween Event! With October over, we’re packing up the decorations for another year and removing the event from the game. [/*]
PvP World Rota
The PvP rota has moved to Period A:- 539 - (US) - PvP World [/*]
- 318 - (UK) - Bounty Hunter World [/*]
- 548 - (Germany) - High-Risk PvP World [/*]
- 577 - (US) - Free-to-Play PvP World [/*]
- 559 - (UK) - LMS Competitive [/*]
From the Community
Creator Crafted is back with even more RuneScape-inspired designs! This time, check out the Zulrah mouse pad, featuring artwork by Amentos.

You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki. Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Moogle, Morty, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume The Old School Team.