[i]We’re charting new waters this week as Sailing content docks in Gielinor ahead of launch day![/i]
Changelog - November 5th
[expand type=details expanded=false]Sailing Technical Pre-Release
- Added Sailing content to the live game ahead of the skill’s full launch on November 19th at 10:00 UTC.
- You’ll spot Sailing NPCs, quests, and interfaces around Gielinor, but none of them can be interacted with just yet.
Z-buffer Graphical Fixes
- Fixed an issue where the entrance tunnels to the Piscatoris Fishing Colony were invisible.
- The trapdoor in While Guthix Sleeps is now visible, and the flickering dungeon floor has been fixed.
- Shadows now appear correctly for Verzik, her pet, and all her projectiles.
- The stairs to the Treasure Room in the Theatre of Blood now display correctly after defeating Verzik.
- The rug in the Darkness of Hallowvale quest is now visible once more.
- Fixed an issue where ground attack effects in the Huey encounter were flickering or not displaying properly.
- Fixed visual issues during Perilous Moons, where Blood Moon pools and Eclipse Moon highlights appeared incorrectly.
Other Changes
- The Halloween event has now concluded, and all decorations have been removed. Any Players who earned rewards can reclaim them from Diango as usual.
- The Smithing Skill Guide now correctly lists Blurite bars as requiring level 13 to smelt.
- Some grammar has been corrected in messages about personal best times in the Tombs of Amascut.
- Some grammar has been corrected in messages about broken Torva items.
- The buff bar now updates when ammo is equipped directly to your worn items from the ground.
- Some incorrect login tips about poison cures have been removed.
PvP Rota
The PvP rota has moved to [b]Period A[/b]@- 539 - (US) - PvP World
- 318 - (UK) - Bounty Hunter World
- 548 - (Germany) - High-Risk PvP World
- 577 - (US) - Free-to-Play PvP World
- 559 - (UK) - LMS Competitive
Sailing Technical Pre-Release
In case you've been living under a particularly large rock recently, Old School's first-ever new skill, Sailing, launches on [u][url=https://secure.runescape.com/m=news/sailing-launches-on-november-19th?oldschool=1]November 19th at 10:00 UTC[/url][/u]! Before launch day arrives, we’re battening down the hatches and making sure everything’s shipshape behind the scenes. This week’s update marks the Sailing Technical Pre-Release - where we’re hoisting most of the Sailing content into the game, but it’ll remain locked and unplayable until launch. This pre-release is a crucial step in preparing for one of the biggest updates Old School has ever seen. With so many new systems, assets, and code changes introduced by Sailing, we need to ensure everything integrates cleanly with the live game environment. This allows us to monitor how the game performs under real conditions, identify any last-minute issues, and keep everything stable ahead of launch day. So while you’ll start seeing some new faces, icons, and quest names around Gielinor and the wider internet, you won’t be able to train the skill or set sail just yet - think of it as loading the ship before departure. Feel free to let us know which things you spot that you're most excited for. We can't wait to see your posts about all the new additions coming to the game soon! As this is one of the largest technical updates we’ve ever deployed, we recommend steering clear of high-risk activities (like Hardcore Ironman antics or dangerous PvM) right after the update, just while we monitor for any unexpected issues. [b]Here’s what you might notice in-game:[/b]- Sailing NPCs or interfaces: Interacting with some of these will inform you that Sailing is available from November 19th.
- Quest, Music, and Max Capes are unaffected; you’ll still be able to wear them until Sailing's full release.
- Sailing quests (like Pandemonium and Current Affairs) appear in your quest list, but are greyed out and marked as 'coming soon'.
- The Sailing skill guide and quest journals are visible, but only show that the content will unlock on November 19th.
- Sailing XP cannot be earned or granted by any means. So no sneaking in any XP lamps or Tears of Guthix!
- Sea creatures, boats, and shipwrights can be seen but not used - attempting to interact will simply give you some flavour dialogue.
- Sailing-related Slayer tasks, collection log entries, and music tracks will be visible, but remain locked until launch.
- Fish chunks from aerial fishing being converted to "Fish offcuts" (the same ones you get from Barbarian fishing). [list]
- Please note, they still behave exactly the same.
- You may notice a few items (like steel chains) appearing in the Smithing skill guide. These currently have limited use, but will be used for future Sailing content - so don’t worry if you spot them a tad early!
- Certain Sailing-related items may also be visible in-game, but not yet craftable - this is entirely intentional, so don't worry.
- Today: Sailing Technical Pre-Release update (Sailing content added but locked).
- From today until November 18th: Technical monitoring and stability checks.
- November 19th (10:00 UTC): Sailing launches for all players! [list]
- 7:15am UTC - System update timer goes live.
- 8:00am UTC - Game worlds go offline briefly for the update.
- 8:00 - 8:15am UTC - Worlds come back online, players can log in as normal, but won’t be able to start Sailing yet.
- 8:15am - 10:00am UTC - We'll be running some final checks on the live worlds. Players can continue playing on them, but Sailing will remain locked until our checks are complete.
- 10:00am UTC - Depending on those checks, we'll unlock Sailing for all members without rebooting the worlds, so you'll be able to start your new adventure directly!
Z-buffer Graphical Fixes
Last week, we rolled out a major visual upgrade to Old School’s rendering system, introducing true 3D depth calculations (known as Z-buffering). In simple terms, this means surfaces now display in the correct order, making the world feel a little more grounded - literally! Of course, when you overhaul something as fundamental as how the game sees depth, a few things are bound to need a little tinkering aftercare here and there. You might’ve noticed the odd flickering floor, floating object, or shadow behaving badly. While the majority of these issues haven't been game-breaking, we know they can be quite distracting, and we want you to know the team’s been working hard to clean things up as fast as they can. You’ll see additional visual improvements rolling out gradually over the coming days and weeks as we continue to monitor your feedback and polish the new depth system. Some of these fixes may arrive between our regular Wednesday game updates, as they’re deployed through ongoing engine and client updates - so don’t worry if things subtly improve without a formal patch note! Here’s what we’ve addressed in this week's update:- Fixed an issue where the entrance tunnels to the Piscatoris Fishing Colony were invisible.
- The trapdoor in While Guthix Sleeps is now visible, and the flickering dungeon floor has been fixed.
- Shadows now appear correctly for Verzik, her pet, and all her projectiles.
- The stairs to the Treasure Room in the Theatre of Blood now display correctly after defeating Verzik.
- The rug in the Darkness of Hallowvale quest is now visible once more.
- Fixed an issue where ground attack effects in the Huey encounter were flickering or not displaying properly.
- Fixed visual issues during Perilous Moons, where Blood Moon pools and Eclipse Moon highlights appeared incorrectly.
Competition: In-game Christmas Jumper Design
[i]If you can't see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-11-05/jump.jpg]here[/url][/i]!
Spooktober is officially behind us, which means it's now socially acceptable to be hyped for the Christmas season! On that note, we're kicking things off with a competition for a community designed reward from this year's upcoming Christmas Event: What would your dream OSRS Christmas Jumper look like in-game? Grab the jumper template [u][url=https://osrs.game/Christmas-Jumper-Template]here[/url][/u] and design one that fits the Old School art style!
[b]How to Enter?[/b]
We'll be sharing the competition posts TODAY on our official [u][url=https://discord.gg/OSRS]Discord[/url][/u], [u][url=https://x.com/OldSchoolRS]X[/url][/u] and [u][url=https://www.reddit.com/r/2007scape/]Reddit[/url][/u] - so keep an eye on our socials! You can enter the competition via any of these platforms.
When they're live, submit your design under the thread of your chosen social platform to enter.
[b]Competition Dates/Times:[/b]
- Starts: 12:00pm UTC, November 5th 2025
- Ends: 12:00pm UTC, November 12th 2025
- We'll be adding a Christmas Jumper inspired by the winning design as an in-game reward from the Christmas 2025 Event.
- 5 months of OSRS membership
Merch
Play Against OSRS NPCs on Chess.com!
[i]If you can't see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-11-05/chess.jpg]here[/url][/i]!
Old School RuneScape has teamed up with [u][url=http://chess.com/]Chess.com[/url][/u] to bring you limited-time playable Chess bots, available from November 3rd to November 30th!
On Chess.com, you'll be able to face off against five of your favourite OSRS NPCs in a test of strategy and wit at varying difficulty levels, ranging from beginner to grandmaster level!
Featuring iconic NPCs such as: The Wise Old Man, Sliske, Bob the cat, Vannaka and the goblin duo, Bentnoze and Wartface. Enjoy lore-filled dialogue written and reviewed by Jmods with each move you make.
Whether you're a beginner or an expert, jump in and play now: [u][url=https://go.chess.com/jagex]https://go.chess.com/jagex[/url][/u]
[hr][/hr]
Other Changes
- The Halloween event has now concluded, and all decorations have been removed. Any Players who earned rewards can reclaim them from Diango as usual.
- The Smithing Skill Guide now correctly lists Blurite bars as requiring level 13 to smelt.
- Some grammar has been corrected in messages about personal best times in the Tombs of Amascut.
- Some grammar has been corrected in messages about broken Torva items.
- The buff bar now updates when ammo is equipped directly to your worn items from the ground.
- Some incorrect login tips about poison cures have been removed.
Annual Survey Prize Raffle Winners
A massive thank you to everyone who took the time to complete the [u][url=https://secure.runescape.com/m=news/2025-annual-survey?oldschool=1]2025 Annual Survey[/url][/u]! Your feedback helps shape the future of Old School, and we really appreciate you sharing your thoughts with us. As promised, we’ve randomly selected 50 players to each receive a $50 gift voucher as a thank you for taking part. The vouchers should be with you within the next week! Congratulations to: [i]Nisecle, ComradeSkye, Ze Rogue, Helders, Juicej0nes, DoMathic, charz297, IlIatt, kolizeum9, Iamthemoons, CactusHarold, Strous, Mhyst89, xDandaros, Fostil, TheFordium, Ironmonkey, ALegendOfRTK, Filthy lron, Panther482, Abenir, azearon, BloodVeld99, Maximus Rebo, SirJohnn, wart hog, Suavity, KhalonoOSRS, Dog Nooxy, TJGooner, Rippin0, Pottatz, TheBluSpirit, SeniorPigu3, IronJuiice, IMA_Mudslide, bwilts, agnes0ld, Bussymonstur, AvocadoLad, BadManDaan, GIM BigDad, Yak God, Full Goon, 0akesy, Kyremvile, Myzzari, gow2, Mr Cath, and UK Drew![/i] Thanks again to everyone who shared their views this year. Your input really does make a difference. [hr][/hr]Community Event
Into the Pit with Mods Manked & Rach
[i]If you can't see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-10-29/fp.jpg]here[/url][/i]!
Think you’ve got what it takes to be the last one standing?
We’re heating things up with a community Fight Pits Showdown. It’s time to show the TzHaar what last man standing really means.
[b]When?[/b]
- Friday, 07 November 2025, 15:30 GMT.
- The Official OSRS Discord - Streamed on a Stage for anyone who can’t join but wants to watch the action.
- World 520, TzHaar Fight Pit
- Round 1: warm-up round - a chance to practice and get a feel for the action.
- Rounds 2-4: The official competition rounds.
- The last player standing at the end of each official round will walk away with [b]3 OSRS Bonds[/b].
- T&Cs[u][url=https://osrs.game/Fight-Pits-Comp] here[/url][/u].
PvP World Rota
The PvP rota has moved to [b]Period A[/b]:- 539 - (US) - PvP World
- 318 - (UK) - Bounty Hunter World
- 548 - (Germany) - High-Risk PvP World
- 577 - (US) - Free-to-Play PvP World
- 559 - (UK) - LMS Competitive
