
Undead Pirates



Varlamore Changes
This week, we're making some changes to Colosseum modifiers and unique drop rates that should make your runs feel more enjoyable and more rewarding!Colosseum Modifiers
Bees- Increased time between movements from 7 ticks (4.2s) to 12 ticks (7.2s).[/*]
- Increased respawn delay from 18 ticks (~11s) to 50 ticks (30s).[/*]
- Doom is now a stackable modifier to reflect new behaviour:[/*] [list]
- Doom stacks reset to 0 at the end of each wave.[/*]
- Death is guaranteed at 15, 10, or 5 stacks of Doom depending on the active modifier tier.[/*]
- Doom stacks will only be applied by Colosseum sources. Instances of self-dealt damage like the Soulreaper Axe or Divine Potions will no longer add Doom stacks.[/*]
- li>Similar to the Doom change, self-dealt damage will no longer result in additional Prayer Point drain if Blasphemy is active.[/*]
- li>Has been put back in its cage and is no longer available as a modifier.[/*]
- ‘Mantimayhem’ has been added to the modifier pool, with some changes in line with your feedback:[/*] [list]
- Tier 1 adds an additional projectile per orb, meaning you'll get hit twice as many times for each attack, making hits off-Prayer more punishing.[/*]
- Tier 2 adds a Venom effect to any damage received from the Manticore's attacks. [/*]
- Tier 3 removes the 'forced' Melee orb in the final slot of the Manticore's attack sequence. Effectively, this makes the order of attacks totally random.[/*]
- li>Myopia now affects autocast spells. Manually-cast spells remain unaffected.[/*]
- Tiers 1 and 2 now cause enemy attacks to ignore 33% and 66% of your Defence, respectively. Tier 3 is unchanged and ignores all Defence.[/*]
- Bonus 'minimum hits' from this modifier remain unchanged at 1, 3 and 6 per tier.[/*]
- Increased respawn timer from 1 minute to 2 minutes after a totem has been destroyed.[/*]
- Reduced healing from 40% to 30% of the targeted NPCs health.[/*]
New Loot Rates
Check out last week’s newspost to learn about how drops in the Colosseum work. Or, just remember the most important bit: from Wave 3 onwards, the Colosseum rolls to see whether you’re offered regular loot or a shiny unique. As the Wave count increases, so do your odds! Here's how we’re adjusting these rates in today’s update:Wave | Old Chance | New Chance | [/tr]
1 | - | - | [/tr]
2 | - | - | [/tr]
3 | - | 1/138 | [/tr]
4 | - | 1/124 | [/tr]
5 | - | 1/110 | [/tr]
6 | 1/124 | 1/96 | [/tr]
7 | 1/108 | 1/82 | [/tr]
8 | 1/92 | 1/68 | [/tr]
9 | 1/76 | 1/54 | [/tr]
10 | 1/60 | 1/40 | [/tr]
11 | 1/44 | 1/26 | [/tr]
12 | 1/28 | 1/12 | [/tr]
- Sunfire Armour Piece: adjusted from 3/10 to 9/16.[/*]
- Echo Crystal: adjusted from 6/10 to 6/16.[/*]
- Tonalztics of Ralos: adjusted from 1/10 to 1/16. Now only obtainable from Wave 7 onwards.[/*]
- Tonalztics of Ralos' Special Attack's Defence reduction is no longer capped at 50% of the target's Defence.[/*]
- Increased the Tonalztics of Ralos' High Alchemy value to 360,000 GP.[/*]
- Echo Crystals now add 6,000 charges to Echo Boots, up from 2,500.[/*]
- Echo Boots are now able to store charges up to a maximum of 60,000, up from 10,000.[/*]
- Multiple Echo Crystals can be used to charge Echo Boots at the same time, up to the cap.[/*]
- The recoil effect on Echo Boots can now be toggled.[/*]
- When the number of charges in Echo Boots reaches 0, the recoil effect is disabled until recharged, but the boots will remain intact and equipped.[/*]
- Increased Echo Crystals' High Alchemy value to 90,000 GP.[/*]
- Nahta's (who runs the Rune Shop in Cam Torum) has adjusted her prices in line with Rune Shops across Gielinor.[/*]
- Visually updated the Pickaxe Stall in Cam Torum to distinguish it from Crafting Stalls.[/*]
- Tidied animations on the Blue Moon Spear.[/*]
- Added a pop-up that explains how to charge the Quetzal Whistle when players first claim a Blueprint. Pitri will still provide this information if players ask them nicely.[/*]
- The Hunter Pouch and Meat Pouch can now be opened or closed, much like a Looting Bag. When open, the Pouches will fill up with their respective resources.[/*]
- Additionally, the Hunter and Meat Pouches can now be emptied directly into the Bank. [/*]
- The Serpent Shaman inside the Colosseum has had some animations updated so that their spells better reflect their powers. [/*]
- Impling Jars and Rings of Pursuit can now be added to and removed from the Huntsman's Kit. [/*]
- Players can no longer walk inside the fence of the bridge in Civitas illa Fortis park. Apologies to any 'phased through the fence on the bridge in Civitas illa Fortis park'-locked Iron players! [/*]
- A crop circle leading to Puro-Puro should now spawn as-intended in the wheat field near Civitas illa Fortis. [/*]
- Nagua inside Neypotzli are now classified as 'Spectral' creatures. [/*]
- Bees inside the Colosseum are now more visible. Buzzin’![/*]
- Adjusted some of the terrain near Sunfire Antelopes to make them less frustrating to hunt.[/*]
- Special Attack Energy no longer regenerates between Waves in the Colosseum. [/*]
- Fixed a bug where a S.T.A.S.H. Unit that could store Sunfire Armour would interact with a similar S.T.A.S.H. Unit in Trollheim when filled up or emptied. [/*]
- Fixed a bug where Sulphur Nagua’s special attacks were increasing the player's action delay rather than their own.[/*]
Wilderness Changes
You’re going to wish you had a friendly Chaos Druid to teleport you around when you take on this next activity. Get your running shoes ready for…Wilderness Agility Course Changes
Today’s update adds an opt-in loot system to the Wilderness Agility Course! You’ll notice a shiny new Dispenser at the entrance to the Course. For an upfront fee of 150,000 GP, you’ll start gaining loot after every completed lap. Simply touch the pillar at the end of the Course, and you’ll receive loot and an Energy top-up! If only gyms worked like that in real life... Dying within the Course (including the underground area) will lose you your 150,000 GP deposit, although you can rest easy knowing it won’t be transferred to a PKer if you died in PvP. The amount of loot offered per lap increases at discrete intervals:- 1-15 laps, average 10k loot per lap[/*]
- 16 - 30 laps, average 20k loot per lap[/*]
- 31 - 60 laps, average 30k loot per lap[/*]
- 61+ laps, average 40k loot per lap[/*]
- 1-10 tokens grant the usual XP (200 XP per token).[/*]
- 11-50 tokens grant an additional 5% XP (210 XP per token).[/*]
- 51 - 100 tokens grant an additional 10% XP (220 XP per token).[/*]
- 101+ tokens grant an additional 15% XP (230 XP per token).[/*]
Other Wilderness and PvP Changes
Lastly, we have a few more of the changes polled earlier this year, plus other tweaks that should cut down on abuse:- Reduced respawn timers for most NPCs in the Wilderness (including bosses, but excluding Revenants) to 9 seconds.[/*]
- Improved the quantity of the following Wilderness Slayer Tasks:[/*] [list]
- Bandits at the Wilderness Bandit Camp.[/*]
- Dark Warriors at the Dark Warriors’ Fortress.[/*]
- Rogues at Rogues’ Castle.[/*]
- Ankou, Hellhounds, Ice Giants and Jellies in the Wilderness Slayer Caves.[/*]
- Bandits: Added Rune Full Helms, Rune Med Helms, Rune Scimitars and Dragon Longswords.[/*]
- High-level Rogues: Added 1,000-3,000 GP per kill.[/*]
- Additionally, manually uncharging your imbued items will refund 100% of the points/zeal, up from 80%[/*]
More Plushies!

- Gold-trimmed Rune Champion[/*]
- Dragon Chainbody[/*]
- Cute Noob[/*]
- Virtus[/*]
Other Changes
Feast your eyes on these last few changes before gearing up and getting ready for whatever grind you're putting off by reading today's post!- Visually updated the footprints of Razor-backed Kebbits so they don't blend into the ground quite so much. [/*]
- Adjusted pathfinding for pitfall and deadfall Hunter creatures and adjusted the terrain to prevent them getting stuck on scenery, instead of your ingenious traps.[/*]
- HOTFIX: Wall Beasts no longer prevent players entering the Lumbridge Swamp Caves. We're considering adding an extra spike to the spiny helmet as further punishment. [/*]
- The Strength Skill Guide now lists the correct Defence level requirement for the Bloodrager Armour set.[/*]
PvP World Rota
The PvP rota has moved to Period B:- 560 - (UK) - PvP World[/*]
- 319 - (US) - Bounty Hunter World[/*]
- 579 - (US) - High-Risk PvP World[/*]
- 561 - (UK) - Free-to-Play PvP World[/*]
- 580 - (US) - LMS Competitive[/*]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki. Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy The Old School Team.