
Project Rebalance: Skilling Changes
As you may have gathered from the massive list of patch notes above, this week’s update marks the first set of Project Rebalance updates. We shan’t repeat the massive list of patch notes or our previous blogs on the topic, which can be found here and here. We would, however, like to make it clear that we’ll be closely monitoring your feedback for this update, and will be making further adjustments as necessary. As always, please do reach out if you think there’s anything we’ve missed, or if something doesn’t feel right. Your feedback is invaluable! We’ll do our best to keep things brief – let’s see the changes!Agility
Agility Courses We’ve adjusted XP rates for the following Agility Courses:Level Requirement | Course | Approx. Current XP/hr | Approx. New XP/hr | [/tr]
1 | Draynor Village Rooftop Course | 9,000 | 10,000 | [/tr]
1 | Shayzien Basic Course | 8,750 | 10,000 | [/tr]
1 | Gnome Stronghold Agility Course | 9,250 | 10,000 | [/tr]
20 | Al Kharid Rooftop Course | 9,360 | 12,000 | [/tr]
30 | Agility Pyramid (Note: while the access requirement is only 30 Agility, it's typically not worth starting at 30 since failure rates decrease dramatically as your Agility increases up to 75) | 44,750 | 44,750 | [/tr]
30 | Varrock Rooftop Course | 13,000 | 14,000 | [/tr]
30 | Penguin Agility Course | 30,000 | 30,000 | [/tr]
35 | Barbarian Outpost Agility Course | 18,200 | 18,200 + 5,000 Strength XP/hr | [/tr]
40 | Canifis Rooftop Course | 19,200 | 19,200 | [/tr]
45 | Shayzien Advanced Course | 28,000 | 30,000 | [/tr]
48 | Ape Atoll Agility Course (Note: while the access requirement is only 48 Agility, it's typically not worth starting at 30 since failure rates decrease dramatically as your Agility increases up to 75) | 53,300 | 53,300 | [/tr]
50 | Falador Rooftop Course | 27,200 | 35,000 | [/tr]
52 | Wilderness Agility Course | 47,500 | 47,500 | [/tr]
52 | Hallowed Sepulchre Floor 1 | 45,000 | 45,000 | [/tr]
60 | Werewolf Agility Course | 69,500 | 69,500 | [/tr]
60 | Seers' Village Rooftop Course | 45,600 | 42,000 | [/tr]
60 | Seers' Village Rooftop Course with Kandarin Hard Diary | 56,000 | 56,000 | [/tr]
62 | Hallowed Sepulchre Floors 1 and 2 | 56,300 | 56,300 | [/tr]
70 | Dorgesh-Kaan Agility Course | 63,000 | 63,000 | [/tr]
70 | Pollnivneach Rooftop Course | 52,300 | 52,300 + Better Marks of Grace than Seers' Village | [/tr]
70 | Pollnivneach Rooftop Course with Desert Hard Diary | N/A | 60,000 + Better Marks of Grace than Seers' Village | [/tr]
72 | Hallowed Sepulchre Floors 1, 2 and 3 | 66,700 | ~71,700 | [/tr]
75 | Prifddinas Agility Course | 66,000 | 66,000 | [/tr]
80 | Rellekka Rooftop Course | 55,000 | 55,000 + Better Marks of Grace than Pollnivneach | [/tr]
80 | Rellekka Rooftop Course with Fremennik Hard Diary | N/A | 65,000 + Better Marks of Grace than Pollnivneach | [/tr]
82 | Hallowed Sepulchre Floors 1, 2, 3 and 4 | 76,000 | ~81,000 | [/tr]
90 | Ardougne Rooftop Course | 62,300 | 70,000 | [/tr]
92 | Hallowed Sepulchre Floors 1, 2, 3, 4 and 5 | 90,000 - 108,000 | 90,000 - 108,000 | [/tr]
- Tree Gnome Stronghold[/*]
- Shayzien Basic[/*]
- Shayzien Advanced[/*]
- Barbarian Outpost[/*]
- Ape Atoll[/*]
- Werewolf[/*]
- Dorgesh-kaan[/*]
- Shayzien Rope Walk 1 and 2[/*]
- Shayzien Grapples[/*]
- Al Kharid Rooftop Slide[/*]
- Draynor Village Wall-cross[/*]
- Draynor Village Tightrope[/*]
- Falador Tightrope[/*]
- Pollnivneach Market Stall Jump[/*]
- Rellekka 'jump' to Peer the Seer's house[/*]
- 66 Agility - Taverley Wall jump shortcut towards the tree patch.[/*]
- 71 Agility - Pollnivneach Stepping Stones across the river towards Nardah.[/*]
- 72 Agility - Barrows Wall jump over its western wall, for quicker access from Burgh de Rott.[/*]
- 72 Agility - Stepping Stone shortcut across a stretch of lava East of the Wilderness Chaos Temple.[/*]
- 77 Agility – Two tunnel shortcuts in the Wilderness Slayer Caves.[/*]
- 79 Agility - North-eastern corner of Shilo Village Rock Climb shortcut.[/*]
- 81 Agility - Waterbirth Isle Tunnel shortcut, from the first Rock Crab room to the final room before the Dagannoth Kings' chamber.[/*]
- 82 Agility - Asgarnia Ice Dungeon Tunnel shortcut from the ladder into the main Skeletal Wyvern area.[/*]
- 84 Agility - Crandor Rock Climb shortcut from the isle's peak to its southern side.[/*]
- 85 Agility - Waterbirth Isle Rock Climb shortcut, south of the Waterbirth Isle Teleport's location.[/*] This takes players past the main door, allowing them to skip bringing a Pet Rock and Rune Thrownaxes.[/*]
- 96 Agility - Viyeldi Caves shortcut from the main room, allowing players to bypass the 'skill checks' once Legends Quest has been completed.[/*]
- Achievement Diary requirements have been removed from the following:[/*] [list]
- Wilderness - Lava Maze.[/*]
- Wilderness - Lava Dragon Isle.[/*]
- Morytania - Mos le'Harmless Estuary.[/*]
- Lumbridge - Draynor narrow tunnel.[/*]
- Lumbridge - Lumbridge Swamp to Al Kharid.[/*]
- Karamja - Shilo Village stepping stone.[/*]
- Karamja - Brimhaven Dungeon, near the Red Dragons.[/*]
- Fremennik - Miscellania dock to Etceteria.[/*]
- Fremennik - Roof of Troll Stronghold.[/*]
- Al Kharid - Al Kharid Palace window.[/*]
- All of the 'easy', 'medium' and 'hard' obstacles have been grouped up, and fail rates have been standardised within each tier.
- Players no longer need to tag two pillars back-to-back to earn tickets. Each 'tag' on a dispenser will now reward you with Agility XP (scaling with every 10 Agility levels), an Agility XP Ticket and an Agility Store Voucher. [list]
- On Brimhaven Worlds (just W385 for now), the first player to tag a dispenser after the highlighted pillar has changed will get a shout-out in chat![/*]
- Note that if you have any of the 'old' Agility Tickets on you, you'll be able to access the 'old' shop to spend them.[/*]
Slayer
Slayer's been a fan-favourite skill for years at this point, but it’s about to get even better!- Slayer Masters have a new dialogue option which allows you to cancel a task after being assigned one, assuming you have the points.[/*]
- Storing tasks with the Task Storage unlock is now free![/*]
- Sourhogs can now only be assigned by Spria.[/*]
- Added a minimal loot table to Fever Spiders, retaining their 'niche but useful' Kwuarm drops.[/*]
- Reduced the Ranged Defence bonus of Killerwatts to -10.[/*]
- Mazchna no longer assigns players Earth Warrior tasks.[/*]
- Vannaka no longer assigns the following tasks:[/*] [list]
- Rock Slugs[/*]
- Earth Warriors[/*]
- Green Dragons[/*]
- Bronze Dragons[/*]
- Crawling Hands[/*]
- Cave Bugs[/*]
- Cave Crawlers[/*]
- Banshees[/*]
- Cave Slime[/*]
- Lizards[/*]
- Wall Beasts[/*]
- Killerwatts[/*]
- Infernal Mages[/*]
- Molanisks[/*]
- Wall Beasts[/*]
- Harpie Bug Swarms[/*]
- Mogres[/*]
- Cockatrice[/*]
- Pyrefiends[/*]
- Lizards[/*]
- Rockslugs[/*]
- Cave Slime[/*]
- Banshees[/*]
- Cave Crawler[/*]
- Steel Dragons[/*]
- Iron Dragons[/*]
- Bronze Dragons[/*]
Thieving
This set of changes should add a little more variety to your crime sprees! Pickpocketing- Gnomes have had their pickpocket failure rate reduced and now have an uncommon chance to provide Medium Clue Scrolls.[/*]
- Paladins have had their pickpocket failure rate reduced and now have a rare chance to provide Hard Clue Scrolls.[/*]
- Heroes have had their pickpocket failure rate reduced and now have a very rare chance to provide Elite Clue Scrolls.[/*]
- All of these Clue Scrolls are affected by the rate increases from their respective Combat Achievement tier.[/*]
- Crafting (Amulet Moulds, Bracelet Moulds and Gold Bars added as drops)[/*]
- Monkey Food[/*]
- Monkey General[/*]
- Tea[/*]
- Wine[/*]
- Seed[/*]
- Fur[/*]
- Fish[/*]
- Crossbow (Mithril Crossbow Limbs and Mithril Bolts added as drops)[/*]
- Silver (Tiaras and Silver Bars added as drops)[/*]
- Spice[/*]
- Magic (Nature and Law Runes added as a drop)[/*]
- Scimitar (Adamant and Mithril Scimitars added as a drop)[/*]
- Gem[/*]
- Ore[/*]
Mining
This set of tweaks spans a huge variety of Mining training methods, activities and minigames! Core Mining Changes- Increased Clue Geode rates by ~30% across the board.[/*]
- Amethyst Veins can now give players 2-3 Amethyst before depleting.[/*]
- Access to the Gem Mine now only requires the Medium Karamja Diary.[/*] [list]
- Added better messaging on the use of an Uncharged Amulet of Glory here.[/*]
- Mining Gloves - 40 Unidentified minerals.[/*]
- Superior Mining Gloves - 100 Unidentified minerals.[/*]
- Combining the Gloves - 40 Unidentified minerals.[/*]
- Veins on the lower floor now last between 23-27 seconds.[/*]
- Veins on the upper floor now last between 36-40 seconds.[/*]
- Coal now provides XP when harvested from Pay Dirt.[/*] [list]
- This leads to a decent XP buff on the lower levels when the chance to get coal is high.[/*]
- Solo trips are now more valuable![/*]
- Added the Mining Outfit to the Volcanic Mine Reward Shop.[/*]
- Removed both the Kudos requirement and the reward claim requirement.[/*]
- We've visually reworked the area of Blast Mine.[/*]
- Upped XP by ~10% across the board.[/*]
- Lowered the price of Dynamite.[/*]
- Decreased the explosion radius of Dynamite by 1 tile.[/*]
- Increased the Blasted Ore despawn timer.[/*]
- Increased Sack capacity.[/*]
- A new reward from the Kebos Elite Diary increases your chance to obtain higher-tier ores by 10%.[/*]
- Talk to Rhiannon to toggle between resource and XP rewards.[/*] [list]
- Toggling resources ‘Off’ does not remove your eligibility for unique and pet rewards.[/*]
- XP rewards are aimed at around 50,000 XP/hr.[/*]
- Zalcano can now be killed in one rotation (provided you have the DPS, of course).[/*]
Misc. Skilling
- Reworked the Light Orbs activity.[/*] [list]
- Lumbridge elite diary now offers double wire when being thieved.[/*]
- Thieving wire fail rates have been reduced at the top end.[/*]
- Replacing a light orb now grants 50% of the firemaking xp as crafting xp instead, with the addition of it now requiring the same crafting level.[/*]
- Counter added to track how many light orbs you've replaced.[/*]
- Bonus XP is now granted every 50 light orbs instead of 100.[/*]
- Added an indicator that will show you where the closest broken light orb is when repairing one, if there is one nearby.[/*]
Poll 81: Mage Training Arena
Bones to Peaches fans rejoice – here comes a swathe of Mage Training Arena improvements! Further details on all these changes can be found in the Poll 81 blog.General
- Removed the delay when casting Telekinetic Grab and Bones to Peaches/Bananas. This applies across the entire game.[/*]
- The Pizazz Hat is no longer required to enter the minigames.[/*]
- Players can now log out inside most of the rooms and retain their progress, with the exception of the Telekinetic Room.[/*]
- There is now a UI element that shows your Pizazz Points in the lobby.[/*]
- There is now a Bank Chest upstairs.[/*]
- Added the Mage Training Arena to the Grouping menu.[/*]
- All four rooms have had their point cap doubled.[/*] [list]
- Alchemists' Playground: 16,000 pts[/*]
- Enchanting Chamber: 32,000 pts[/*]
- The Creature Graveyard and Telekinetic Theatre: 8,000 pts[/*]
The Telekinetic Theatre
- Completing a maze now rewards 250 Magic XP, which stacks with the existing XP rewards.[/*]
- Maze completion messaging is now more player-friendly.[/*]
- After completing five mazes, your run energy will be replenished.[/*]
- The Maze Guardian in the Telekinetic Theatre now moves faster.[/*]
The Alchemists' Playground
- Players now have the chance to obtain extra Points if extra coins are deposited between thresholds. Any remainder coins now give you a corresponding percentage chance at an extra point. For example, depositing 150 coins will net you 1 point and a 50% chance of a second point.[/*]
- The Alchemy Guardian is now static and visible from every cupboard you might be standing in front of.[/*]
- The cupboards are now open by default and will only close for a moment when the items are being changed. This should make getting items from cupboards less frustrating![/*]
- Players will no longer be warned when casting Alchemy on untradeable items from within this room.[/*]
- The Alchemy value and positions of items will now only change once a minute.[/*]
- Players may now take up to 5 items at a time by right-clicking the cupboards.[/*]
The Enchanting Chamber
- Magic XP is now granted for deposited objects.[/*]
- We now store the bonus Rune rewards for players to claim when they leave the room, rather than giving them out when objects are deposited.[/*]
- There is now a 1/32 chance of finding Dragonstone while searching for shapes in the Enchanting Chamber. Please note, the Dragonstone cannot be taken out of the room and must be deposited for points.[/*]
- There is at least one of each colour shape in every corner, which should mean less running around.[/*]
The Creature Graveyard
- Players will now only take damage from falling bones, although they can save themselves by walking away from dangerous spots.[/*]
- Bonus runes that used to be given on depositing fruit are now given on exiting the room.[/*]
- Depositing fruit will now reward 5 xp for a Banana and 10 xp for a Peach.[/*]
- Bones to Bananas and Bones to Peaches can now be cast while running in this area.[/*]
- Bones to Peaches teletabs now work on Bones in the Mage Training Arena.[/*]
- Peaches now count as two portions of fruit when deposited in a chute, meaning you will need half as many to get a Graveyard Pizzazz Point.[/*]
- Fixed some further areas so players can no longer bring their own Bones to the Graveyard.[/*]
Other Changes
- Implemented a toggle for missed Clue Scroll notification. Messages for each tier of Clue Scroll can be enabled individually.[/*]
- Christmas Crackers are now more generous and less random, allowing players to wish for a specific colour Party Hat and trinket. In addition, both you and your friend will receive prizes![/*]
- Shops no longer cause purchases to overflow onto the ground if you create an empty Inventory space by spending the last of your coins.[/*]
- The coins and keys bequeathed by cremated shades in Mort'ton now stay on the pedestals for 5 minutes rather than 30 seconds. Other players cannot take them during this time.[/*]
- The 'Rumour' option on whistles now mentions which hunter was the source of the rumour.[/*]
- The death protection value of imbued Salve Amulets has been reduced, now that their imbue costs can be refunded on death.[/*]
- The Coal Bag now gives more of its feedback messages via chat rather than via disruptive pop-up messages.[/*]
- Plant Pots can now be autofilled when used on soil from a Farming patch. Pots can only be filled if the patch is empty and without weeds.[/*]
- ‘Vial Smasher’ and ‘Pot Smasher’ can now be toggled in the Settings menu.[/*]
- The Canifis meat shop, Sawmill shop and Piscarillius General Shop now have ironman, UIM and GIM variants.[/*]
- Not only have we moved the three Rogues’ Chests closer to each other, but they will now stay open until they are restocked, and we’ve adjusted the delay when opening them.[/*]
- Echo Boots now require 75 Defence.[/*]
- Any player that completed or started the Easter 2024 event will unlock the 'Sunny Side Up' music track upon their next login.[/*]
- The Abyssal Dagger (bh) will now apply the correct reduction when using its special attack.[/*]
- Resolved inconsistencies when using Vesta’s Spear in Deadman and Bounty Hunter.[/*]
- Scrying using the Portal Nexus no longer shows the wrong areas.[/*]
- Fixed an issue where players were able to use some excluded spells in Clan Wars.[/*]
- Fixed a bug where crafting new Meat and Fur Pouches deleted the contents of the existing ones.[/*]
- Fixed a visual issue with the Leagues III Teleport.[/*]
Merch: Last Chance for Iconic Outfit Plushies!

Cute Noob

Dragon Chainbody

Gold Trimmed Rune Champion

Virtus

PvP World Rota
The PvP rota has moved to Period B:- 560 - (UK) - PvP World[/*]
- 319 - (US) - Bounty Hunter World[/*]
- 579 - (US) - High-Risk PvP World[/*]
- 561 - (UK) - Free-to-Play PvP World[/*]
- 580 - (US) - LMS Competitive[/*]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki. Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy The Old School Team.