News Liste Old School RuneScape

Deadman: Annihilation Drops This Friday!
Old School RuneScape
28.01.26 10:47 Community Announcements


Get ready for Deadman: Annihilation dropping this Friday! Plus, we've got some feedback changes and tweaks.


Changelog - January 28th



[expand type=details expanded=false]

Deadman: Annihilation drops this Friday!
  • Deadman: Annihilation will drop this Friday, January the 30th, at 17:00 UTC![/*]
  • Reminder: if you have a permanent Deadman character on world 345, you'll need to reset its progress at Nigel in Lumbridge Graveyard to use that same character for Deadman: Annihilation.[/*]
  • Here's a quick breakdown of what you can expect:[/*] [list]
  • Earn Deadman Points through just about any activity you can think of: PvM, Skilling, completing Quests, completing Achievement Diaries/Combat Achievements, completing Clue scrolls... Then trade those points for exclusive (tradeable) cosmetics in the main game including the Wilderness POH Kit, a new Home teleport animation, and recolours for the Toxic Staff of the Dead, Bow of Faerdhinen and Crystal Armour![/*]
  • Bank keys are no more! You'll only risk what you've got on you, but there's no use hiding expensive gear in your inventory because your risked wealth will be symbolised by coloured skulls above your character, similar to Bounty Hunter.[/*]
  • While killing NPCs, you might stumble across a Deadman's Chest as a rare drop. This chest takes 60 seconds (30 seconds in multi-combat) to open, so you'll need to stand your ground to claim your treasure, but stand to be handsomely rewarded with powerful items - including tweaked versions of the Dogsword and the Thunder Khopesh.[/*]
  • Sigils are no longer RNG drops to be bought and sold on the Grand Exchange. Instead, use the Deadman's Skull to pull up a shop UI where you can spend your hard-earned Deadman points to buy whichever Sigils you'd like.[/*]
  • Non-combat Sigils no longer require attuning, meaning you can unlock them with points and enjoy their benefits forever, regardless of your setup. [/*]
  • The Ruinous Powers are back! Take the forbidden knowledge of the Fallen Empire for a test drive as you put this all-out offense Prayer book to use against other players in fast-paced PvP combat.[/*]
  • Combat bracket worlds are making a return with revamped level ranges to keep worlds active while letting you play any build you'd like and always find a fair fight![/*]
  • Breaches are sticking around, with new bosses, adjustments to existing bosses, readjusted loot rarity and more. Find consistent action at set times while you try to earn powerful items, rack up Deadman points, or perhaps just pick off the lucky players getting all of the cool breach drops...[/*] [list]
  • Breaches will start at: 2am UTC, 10am UTC, 7pm UTC[/*]
  • Remember: if you still have PvP Protection, you can do damage to Breach NPCs at single-combat breaches, but you can't do damage to Breach NPCs at multi-combat breaches.[/*]
[*]Experience full-on carnage in a revamped multi-combat Finale, which sees competitors split into two factions for a time before the remaining players are left to fight amongst themselves in a free for all.[/*] [/list][/list]
Move Your Built-in Facilities Around in Your Boat
  • Introducing: Facility Bottles![/*] [list]
  • By using Facility Bottles, you can now store your facilities as an object that goes to your inventory.[/*]
  • You can then use the bottled-up facility to build its contents at any other suitable hotspot on board![/*]
  • Facility Bottles can be found in various types of salvage such as Large, Pirate, Mercenary and Fremennik shipwreck salvages.[/*]
[/list]
Bank UI Changes & 'Empty Containers' Button
  • After consulting the community for feedback on the bank interface, we've now tweaked the Bank UI, featuring a new 'Empty Containers' button![/*] [list]
  • Clicking this button will empty any containers from your inventory. Essence pouches, Coal bags, Herb sacks, Meat pouches, Log baskets, Reagent pouches, Fish barrels, Plank sacks, Fur pouches and even Looting bags - all of them emptied in an instant![/*]
[*]Opted for diagrams instead of text, unifying the UI by reducing the blend of 'old' text (e.g. Swap/Insert, Note) and 'modern' images (e.g. Search, Placeholders, Deposit Inventory).[/*] [*]The 'quantity' buttons have been sized up a little, which should be a nice helping hand for mobile players.[/*] [*]To make space, the 'View worn items' button has been shifted to the top right, and we've moved some features to the left-hand side. If toggled on, the Incinerator will appear on the left-hand side, which is also where Potion Storage and the Group Storage (for Group Iron players) are housed. Players who have both Group Storage and Potion Storage available can collapse them using the drop-down arrow shown in the screenshot above, which should help them see a handful of extra Bank Tag Tabs if they have any set up via third-party clients like RuneLite![/*] [*]The unfortunate piece of news here is that we're not yet at a point where we can configure what you deposit via custom toggles, as we mentioned in the poll question, but will revisit this feature if we feel able to confidently deliver this in the future.[/*] [*]All of the above UI elements are plugged into the bank tutorial too, which sits at the top left to prevent you from misclicking it quite as much while you're trying to close the bank. If you run into any problems or have any feedback for us then make sure to let us know, even if you're a UIM and aren't really sure what all of this means![/*] [*]Coffins from the Shades of Mort'ton minigame now have a right-click "Empty" option while you're in the banking interface. Note that this coffin is excluded from the "Empty Containers" button we spoke about above, since players tend to want to keep their shade remains in here rather than the bank.[/*]
  • Clicking the "Empty" option deposits all Shade remains in the Coffin into your bank, as long as there's enough bank space for them.[/*]
  • If there isn't enough bank space for all Shade remains, as many remains as possible will be deposited.[/*]
[/list]
Other Changes
  • Devout Boots can now be dismantled back into Holy Sandals, giving Irons a way to create Holy Moleys without starting the grind over, if they wish to![/*]
  • The Holy Moleys icon is now correctly centered in the Worn Equipment interface.[/*]
  • We've made various Wilderness adjustments to combat unscrupulous sorts and give those playing by the rules a fairer experience:[/*] [list]
  • Entering the lairs of Callisto, Venenatis and Vet'ion now requires completion of the Medium Wilderness Diary. If you're no longer eligible to complete an existing Slayer task targeting those bosses, speak to a Slayer Master to get a new assignment. This does not reset your streak.[/*]
  • Entering the lairs of Artio, Spindel and Calvar'ion now requires completion of the Hard Wilderness Diary, instead of the Medium Wilderness Diary.[/*]
  • Irons are now eligible for loot from Undead Pirates even if another player has damaged them, but the loot obtained will be proportional to the damage dealt. This number always rounds down, meaning alchables that drop as a single item won't appear, but things like runes, coins or blighted supplies will still drop.[/*]
  • Chests at the Rogues Castle now provide no loot without completion of the Medium Wilderness Diary. The existing behaviour is that the loot scales down for players without this diary completed, but it's still too strong for how easily accessible it is. You'll still receive XP from the chests even if you're not eligible for loot.[/*]
[*]The floor mural and the tiles at the Gauntlet now render in the correct order.[/*] [*]Razmire's Building Supplies Shop is now completely separate for Irons and Mains.[/*] [*]Fixed a bug where the Oddskull couldn't be picked up by the opposing team after it's dropped on the ground in Clan Wars.[/*] [*]Added Monkey Bars in the Yanille Dungeon which requires Level 57 Agility to the Agility skill guide.[/*] [*]The Monkey Bars under Edgeville that require Level 15 Agility now have the correct icon instead of a jump one.[/*][/list]
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World[/*]
  • 318 - (UK) - Bounty Hunter World[/*]
  • 548 - (Germany) - High-Risk PvP World[/*]
  • 577 - (US) - Free-to-Play PvP World[/*]
  • 559 - (UK) - LMS Competitive[/*]

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[/expand]


Deadman: Annihilation, starts January 30th



Deadman: Annihilation is launching this week! Here's a quick reminder of the important times to keep in mind:


If you can’t see the image above, click here!

That's right, it's almost time to dive into an alternate Gielinor, one on the brink of certain annihilation. PvP's enabled almost everywhere, XP and drop rates are boosted, powerful sigils are available to supercharge your progression and combat potency, and there are some fearsome cosmetic rewards up for grabs!

One important thing for you to keep in mind (so important that we'll say it again later): if you have a permanent Deadman character on world 345, you'll need to reset its progress at Nigel in Lumbridge Graveyard to use that same character for Deadman: Annihilation.

We've released a number of blogs going over the specifics at this point, so rather than bombarding you with more reams of text, we'd encourage you to check out the following:
  • Top-level overview blog, detailing the most significant system changes and laying out what makes Deadman: Annihilation different from previous Deadman modes: Click here![/*]
  • Information-dense blog, detailing how many points various activities award, the point costs of unlocks and Sigils, the specific effects of all of the Sigils, and a whole host of small gameplay tweaks: Click here![/*]

If you're not in the mood for reading and would rather hear about Deadman: Annihilation from somebody who's been here for every single Deadman Mode event, then check out this video from PureSpam and editor jonmp4 for a crash course on everything you need to know, with the occasional helpful hint thrown in the mix!

https://youtu.be/bCI8cwUtw0k?si=3zlFTzhoXculgrNF
If you can’t see the video above, click here!

Still not rapidfire enough? Here's a quick breakdown of the most important bits, and why we believe Deadman: Annihilation is our most approachable yet - if you've never participated in a Deadman mode event before, there's no better time than this coming Friday!
  • Earn Deadman Points through just about any activity you can think of: PvM, Skilling, completing Quests, completing Achievement Diaries/Combat Achievements, completing Clue scrolls, you name it! Then trade those points for exclusive (tradeable) cosmetics in the main game including the Wilderness POH Kit, a new Home teleport animation, and recolours for the Toxic Staff of the Dead, Bow of Faerdhinen and Crystal Armour![/*]
  • Bank keys are no more! This time around, you'll only risk what you've got on you, but there's no use hiding expensive gear in your inventory because your risked wealth will be symbolised by coloured skulls above your character, similar to Bounty Hunter.[/*]
  • While killing NPCs, you might stumble across a Deadman's Chest as a rare drop. This chest takes 60 seconds (30 seconds in multi-combat) to open, so you'll need to stand your ground to claim your treasure, but stand to be handsomely rewarded with powerful items - including tweaked versions of the Dogsword and the Thunder Khopesh.[/*]
  • Sigils are no longer RNG drops to be bought and sold on the Grand Exchange. Instead, use the Deadman's Skull to pull up a shop UI where you can spend your hard-earned Deadman points to buy whichever Sigils you'd like.[/*]
  • Non-combat Sigils no longer require attuning, meaning you can unlock them with points and enjoy their benefits forever, regardless of your setup. This means you're free to rock your chosen Combat Sigils at all times and shouldn't ever be massively disadvantaged for a fight.[/*]
  • The Ruinous Powers are back! Take the forbidden knowledge of the Fallen Empire for a test drive as you put this all-out offense Prayer book to use against other players in fast-paced PvP combat.[/*]
  • Combat bracket worlds are making a return with revamped level ranges to keep worlds active while letting you play any build you'd like and always find a fair fight![/*]
  • Breaches are sticking around, with new bosses, adjustments to existing bosses, readjusted loot rarity and more. Find consistent action at set times while you try to earn powerful items, rack up Deadman points, or perhaps just pick off the lucky players getting all of the cool breach drops...[/*] [list]
  • Breaches will start at: 2am UTC, 10am UTC, 7pm UTC[/*]
  • Remember: if you still have PvP Protection, you can do damage to Breach NPCs at single-combat breaches, but you can't do damage to Breach NPCs at multi-combat breaches.[/*]
[*]Experience full-on carnage in a revamped multi-combat Finale, which sees competitors split into two factions for a time before the remaining players are left to fight amongst themselves in a free for all - can your alliances be trusted?[/*][/list]
Despite all of that, we do have a few more things to share that we missed in our most recent blog.

First up, you had questions around the specific stat bonuses of the new Ancient Warrior equipment variants, which we said would be less defensive than before but still pack an offensive punch, this approach should result in BiS from more conventional content still being worthwhile!

Vesta's Armour



If you can’t see the images above, click here and here!

Statius' Armour




If you can’t see the images above, click here, here and here!

Morrigan's Armour




If you can’t see the images above, click here, here and here!

Zuriel's Armour




If you can’t see the image above, click here, here and here!

Next, we saw some questions around how we're handling the transfer to the permanent Deadman world (world 345) this time around:
  • If you have a permanent Deadman character on world 345, you'll need to reset its progress at Nigel in Lumbridge to use that same character for Deadman: Annihilation.[/*]
  • At the end of Deadman: Annihilation, your character will be transferred to world 345 so that you can use it in permanent Deadman if you'd like. None of your tradeable items will carry over (with more checks in place to prevent loopholes from last time), nor will any untradeable items that can be converted into tradeable items (e.g. Barrows gloves for coins or God books for pages). Instead, you'll keep all of your Skills progression and be given 12 hours of protection on world 345 which you can use to get yourself geared up without interruption, if you'd like to carry on playing on the permanent Deadman world.[/*]

We've also made a change to the Sigil of Deception, following concerns raised by players that people might just AFK pickpocket Elves on a bunch of characters and find themselves swimming in GP, which harms the overall economy of Deadman. Instead, the Sigil of Deception now effectively sets your Thieving level to an invisible 150, so its description reads: "Automatically re-pickpocket an NPC until you can no longer do so. Drastically improves pickpocketing success rates at early levels." Keep in mind that Guards do not take kindly to you pickpocketing in safezones!

One last thing! In Deadman: Annihilation, you can block your Combat stats and (for the first time ever) Hitpoints independently at Nigel in Lumbridge. We're sure this will have some of you cooking up some utterly bananas builds and we can't wait to see them!

With that, you should be up to speed! Get those routes figured out, but stay alert and be ready to improvise at a moment's notice - even the best-laid plans can fall apart in an instant in Deadman mode.

We'll see you at the Breaches!


Move Your Built-in Facilities Around in Your Boat



As your adventures across the seas of Gielinor progressed, so did the facilities in your boats. With more options unlocked over time, the ability to rearrange built-in facilities without losing all the materials you've used to build them has become a need. If you relate to this, we've got good news for you: You can now move built-in facilities to other suitable spots on your boat without removing them. Customise your ship to suit your journey, all while keeping the materials you used to build your Sailing facilities in the first place.

Introducing: Facility Bottles!

By using Facility Bottles, you can now store your facilities as an object which goes to your inventory, don't think too hard about it - it's boat magic.


If you can’t see the image above, click here!


If you can’t see the image above, click here!

You can then use the bottled-up facility to build its contents at any other suitable hotspot on board! Doing so consumes the bottle and does not provide any XP.

Great, but how do we get Facility Bottles? These can be found in various types of salvage such as Large, Pirate, Mercenary and Fremennik shipwreck salvaging - so get those hooks ready!

Note that empty bottles without facilities in them are tradeable, but bottles with facilities in them are untradeable.


Bank UI Changes & 'Empty Containers' Button



In April last year, we asked an innocuous question as part of Poll 84: "Should we add an "Empty Containers" button to banks and deposit boxes, allowing you to quickly empty things like Coal Bags, Essence Pouches, Herb Sacks, and more - with custom toggles to control exactly what gets emptied?"

Naturally you were thrilled about this one and it seemed like a simple addition at the time. It's been 9 months since then and is perhaps evident that this was not, in fact, a simple addition...

Our bank UI has been cramped for some time, meaning just adding an extra button wasn't an option and we needed to move some bits around to make things fit, which has the added benefit of making the UI more intuitive for new players and easier to interact with for mobile players. We've showed off screenshots in the past and had a lot of feedback to take on board, so today we feel confident in launching this tweaked Bank UI, featuring a swanky new 'Empty Containers' button!


If you can’t see the image above, click here!

As you can see, we're not exactly reinventing the wheel here. We've opted for diagrams instead of text which should help new players identify what Swap/Insert actually do, or perhaps learn where bank notes come from without embarrassing themselves at the Grand Exchange, this also unifies the UI by reducing the blend of 'old' text (e.g. Swap/Insert, Note) and 'modern' images (e.g. Search, Placeholders, Deposit Inventory). The 'quantity' buttons remain but have been sized up a little, which should be a nice helping hand for mobile players. You can still search your bank and toggle placeholders as before, but just to the right of those is a brand new 'Empty Containers' button.

Clicking the 'Empty Containers' button will - you guessed it - empty any containers from your inventory. The future is now: Essence pouches, Coal bags, Herb sacks, Meat pouches, Log baskets, Reagent pouches, Fish barrels, Plank sacks, Fur pouches and even Looting bags - all of them emptied in an instant! Note that if you have a container in a 'locked' slot (meaning it isn't deposited when using the 'Deposit Inventory' button) then its contents will not be emptied when using the 'Empty Containers' button.

To make space, the 'View worn items' button has been shifted to the top right, and we've moved some features to the left-hand side. If toggled on, the Incinerator will appear on the left-hand side, which is also where Potion Storage and the Group Storage (for Group Iron players) are housed. Players who have both Group Storage and Potion Storage available can collapse them using the drop-down arrow shown in the screenshot above, which should help them see a handful of extra Bank Tag Tabs if they have any set up via third-party clients like RuneLite!

The unfortunate piece of news here is that we're not yet at a point where we can configure what you deposit via custom toggles, as we mentioned in the poll question, but will revisit this feature if we feel able to confidently deliver this in the future.

All of the above UI elements are plugged into the bank tutorial too, which sits at the top left to prevent you from misclicking it quite as much while you're trying to close the bank. If you run into any problems or have any feedback for us then make sure to let us know, even if you're a UIM and aren't really sure what all of this means!

Finally, Coffins from the Shades of Mort'ton minigame now have a right-click "Empty" option while you're in the banking interface. Note that this coffin is excluded from the "Empty Containers" button we spoke about above, since players tend to want to keep their shade remains in here rather than the bank.
  • Clicking the "Empty" option deposits all Shade remains in the Coffin into your bank, as long as there's enough bank space for them.[/*]
  • If there isn't enough bank space for all Shade remains, as many remains as possible will be deposited.[/*]



Other Changes


  • Last week, a community favourite made its way into the game: Holy Moleys. One frustration for Ironman players who’d already upgraded to Devout Boots was needing to regrind Holy Sandals to make them. To address this, Devout Boots can now be dismantled back into Holy Sandals, giving Irons a way to create Holy Moleys without starting the grind over, if they wish to![/*]
  • On that note, the Holy Moleys icon is now correctly centered in the Worn Equipment interface.[/*]
  • We've made various Wilderness adjustments to combat unscrupulous sorts and give those playing by the rules a fairer experience:[/*] [list]
  • Entering the lairs of Callisto, Venenatis and Vet'ion now requires completion of the Medium Wilderness Diary. If you're no longer eligible to complete an existing Slayer task targeting those bosses, speak to a Slayer Master to get a new assignment. This does not reset your streak.[/*]
  • Entering the lairs of Artio, Spindel and Calvar'ion now requires completion of the Hard Wilderness Diary, instead of the Medium Wilderness Diary.[/*]
  • Irons are now eligible for loot from Undead Pirates even if another player has damaged them, but the loot obtained will be proportional to the damage dealt. This number always rounds down, meaning alchables that drop as a single item won't appear, but things like runes, coins or blighted supplies will still drop.[/*]
  • Chests at the Rogues Castle now provide no loot without completion of the Medium Wilderness Diary. The existing behaviour is that the loot scales down for players without this diary completed, but it's still too strong for how easily accessible it is. You'll still receive XP from the chests even if you're not eligible for loot.[/*]
[*]The floor mural and the tiles at the Gauntlet now render in the correct order.[/*] [*]Razmire's Building Supplies Shop is now completely separate for Irons and Mains.[/*] [*]Fixed a bug where the Oddskull couldn't be picked up by the opposing team after it's dropped on the ground in Clan Wars.[/*] [*]Added Monkey Bars in the Yanille Dungeon which requires Level 57 Agility to the Agility skill guide.[/*] [*]The Monkey Bars under Edgeville that requires Level 15 Agility now have the correct icon instead of a jump one.[/*][/list]


PvP World Rota



The PvP rota has moved to Period A:
  • 539 - (US) - PvP World[/*]
  • 318 - (UK) - Bounty Hunter World[/*]
  • 548 - (Germany) - High-Risk PvP World[/*]
  • 577 - (US) - Free-to-Play PvP World[/*]
  • 559 - (UK) - LMS Competitive[/*]

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Lotus, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora & Yume

The Old School Team.
Logo for Old School RuneScape
Release:24.02.2021 Genre: Massively Multiplayer Online Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

DMM Tweaks, Shellbane Gryphon CAs & More! | February 4th
Old School RuneScape
Heute 10:46 Community Announcements
Deadman: Annihilation Drops This Friday!
Old School RuneScape
28.01.26 10:47 Community Announcements
Holy Moleys & The Hooded Slayer Helm are Here! | January 21st
Old School RuneScape
21.01.26 10:47 Community Announcements
25 Years of RuneScape | January 15th
Old School RuneScape
15.01.26 14:03 Community Announcements
New Player Improvements Round 2 | January 14th
Old School RuneScape
14.01.26 10:47 Community Announcements
QoL Tweaks & Fixes | January 7th
Old School RuneScape
07.01.26 10:51 Community Announcements
More Sailing & Interface Changes | December 17th
Old School RuneScape
17.12.25 10:45 Community Announcements
Christmas 2025 Event | December 10th
Old School RuneScape
10.12.25 10:45 Community Announcements
Sailing XP Review & Further Fixes
Old School RuneScape
03.12.25 10:45 Community Announcements
Sailing Changes & Fixes
Old School RuneScape
26.11.25 11:27 Community Announcements
Sailing is OUT TODAY! | November 19th
Old School RuneScape
19.11.25 07:16 Community Announcements
Sailing Technical Pre-Release | November 5th
Old School RuneScape
05.11.25 10:31 Community Announcements
New Renderer Beta Pause | October 29th
Old School RuneScape
29.10.25 10:45 Community Announcements
Grid Master Rewards, Poll & New Player Improvements | October 22nd
Old School RuneScape
22.10.25 09:45 Community Announcements
Grid Master Out Today! | October 15th
Old School RuneScape
15.10.25 08:59 Community Announcements
Interface Uplift Round II | October 1st
Old School RuneScape
01.10.25 10:28 Community Announcements
Interface Uplift Changes - Batch I | September 24th
Old School RuneScape
24.09.25 09:46 Community Announcements
More Poll 85 - Bridges, Boots, Ropes & Roots | September 17th
Old School RuneScape
17.09.25 10:30 Community Announcements
Poll 85 and More | September 10th
Old School RuneScape
10.09.25 09:56 Community Announcements
Doom Combat Achievements | September 3rd
Old School RuneScape
03.09.25 10:01 Community Announcements
Summer Sweep Up Slayer Changes | August 27th
Old School RuneScape
27.08.25 09:47 Community Announcements
More Doom Tweaks, Poll 84, & Summer Sweep Up Changes | August 20th
Old School RuneScape
20.08.25 09:47 Community Announcements
POH Recode & More | August 13th
Old School RuneScape
13.08.25 09:47 Community Announcements
Varlamore & Summer Sweep-Up Combat Tweaks
Old School RuneScape
06.08.25 09:45 Community Announcements
Varlamore: The Final Dawn Tweaks | July 30th
Old School RuneScape
30.07.25 09:45 Community Announcements
Varlamore: The Final Dawn is Out Now!
Old School RuneScape
23.07.25 08:50 Community Announcements
New Renderer Beta is Out Today! | July 9th
Old School RuneScape
09.07.25 09:45 Community Announcements
Stackable Clues | July 2nd
Old School RuneScape
02.07.25 09:45 Community Announcements
Summer Sweep Up: Combat & Loot
Old School RuneScape
25.06.25 09:45 Community Announcements
BTS Prep & Small Fixes | June 18th
Old School RuneScape
18.06.25 09:45 Community Announcements
Misc Galore & Yama Tweaks | June 11th
Old School RuneScape
11.06.25 10:01 Community Announcements
Poll 84, AFK Timer & More! | June 4th
Old School RuneScape
04.06.25 09:45 Community Announcements
Yama Combat Achievements & More! | May 29th
Old School RuneScape
29.05.25 09:45 Community Announcements
The Calm Before the Contract Storm | May 22nd
Old School RuneScape
22.05.25 09:45 Community Announcements
Yama Is OUT TODAY! | May 14th
Old School RuneScape
14.05.25 09:45 Community Announcements
More on Poll 84 | May 7th
Old School RuneScape
07.05.25 09:45 Community Announcements
Poll 84: Batch II | April 30th
Old School RuneScape
30.04.25 09:45 Community Announcements
Poll 84: Misc Mayhem | April 23rd
Old School RuneScape
23.04.25 09:45 Community Announcements
Easter 2025 Event | April 16th
Old School RuneScape
16.04.25 09:45 Community Announcements
Farming & Autocast QoL Changes
Old School RuneScape
09.04.25 09:46 Community Announcements
Poll 83: Castle Wars Update
Old School RuneScape
02.04.25 09:45 Community Announcements
Poll 83 QoL Changes | March 26th
Old School RuneScape
26.03.25 10:45 Community Announcements
Sailing Alpha Out Now! | March 20th
Old School RuneScape
20.03.25 11:00 Community Announcements
Clan Event Improvements
Old School RuneScape
19.03.25 10:45 Community Announcements
Permanent Deadman: World 345 Improvements
Old School RuneScape
12.03.25 10:45 Community Announcements
Game Jam: Charges QoL Improvements | March 5th
Old School RuneScape
05.03.25 10:45 Community Announcements
Game Jam: PoH Improvements | February 26th
Old School RuneScape
26.02.25 10:47 Community Announcements
Royal Titans Combat Achievements & Birthday Rewards | February 18th
Old School RuneScape
18.02.25 10:45 Community Announcements
Royal Titans Feedback & 12th Birthday Celebrations | February 12th
Old School RuneScape
12.02.25 10:46 Community Announcements
Royal Titans is Out Today! | February 5th
Old School RuneScape
05.02.25 10:53 Community Announcements
Bounty Hunter Changes, Collection Log & Emote Improvements | January 29th
Old School RuneScape
30.01.25 11:18 Community Announcements
Bank QoL & Mini-menu Improvements | January 22nd
Old School RuneScape
22.01.25 10:46 Community Announcements
Leagues V: Raging Echoes Rewards Are Here! | January 15th
Old School RuneScape
15.01.25 10:45 Community Announcements
Run Energy Changes | January 8th
Old School RuneScape
08.01.25 10:48 Community Announcements
Christmas 2024 Event | December 10th
Old School RuneScape
10.12.24 10:46 Community Announcements
More on Leagues V: Raging Echoes | December 4th
Old School RuneScape
04.12.24 10:50 Community Announcements
Leagues V: Raging Echoes is OUT TODAY! | November 27th
Old School RuneScape
27.11.24 11:03 Community Announcements
Guardians of the Rift Update | November 13th
Old School RuneScape
13.11.24 10:50 Community Announcements
Curse of Arrav & Mobile Anniversary Update
Old School RuneScape
06.11.24 10:48 Community Announcements
Halloween Fixes & Miscellaneous Changes | October 23rd
Old School RuneScape
23.10.24 09:46 Community Announcements
Halloween 2024
Old School RuneScape
16.10.24 10:17 Community Announcements
Wintertodt Updates & Varlamore: The Rising Darkness Drop Rates | October 9th
Old School RuneScape
09.10.24 09:45 Community Announcements
Varlamore: The Rising Darkness Changes | October 2nd
Old School RuneScape
02.10.24 09:47 Community Announcements
Varlamore: The Rising Darkness | September 25th
Old School RuneScape
25.09.24 08:48 Community Announcements
Araxxor Combat Achievements, Poll 82 & More
Old School RuneScape
11.09.24 10:19 Community Announcements
Poll 82 Updates & Araxxor Fixes | September 4th
Old School RuneScape
04.09.24 09:46 Community Announcements
Miscellaneous Fixes | August 21st
Old School RuneScape
21.08.24 09:46 Community Announcements
Slayer Partners | August 14th
Old School RuneScape
14.08.24 09:46 Community Announcements
Poll 82 Changes | August 7th
Old School RuneScape
07.08.24 09:45 Community Announcements
QoL Improvements & Further Deadman: Armageddon Tweaks | July 31st
Old School RuneScape
31.07.24 09:45 Community Announcements
Deadman: Armageddon & While Guthix Sleeps Tweaks | July 24th
Old School RuneScape
24.07.24 09:45 Community Announcements
While Guthix Sleeps Changes & Deadman: Armageddon Preparation | July 17th
Old School RuneScape
17.07.24 09:46 Community Announcements
While Guthix Sleeps | July 10th
Old School RuneScape
10.07.24 08:49 Community Announcements
Colosseum NPC Clickboxes & More | June 26th
Old School RuneScape
26.06.24 09:45 Community Announcements
Hallowed Sepulchre Instances & More | June 19th
Old School RuneScape
19.06.24 10:46 Community Announcements
Miscellaneous Changes | June 12th
Old School RuneScape
12.06.24 09:45 Community Announcements
Pride Event 2024 | June 5th
Old School RuneScape
05.06.24 09:46 Community Announcements
Project Rebalane: Combat Changes | May 29th
Old School RuneScape
29.05.24 09:51 Community Announcements
Further Project Rebalance: Skilling Tweaks & Minigame Improvements | May 23rd
Old School RuneScape
23.05.24 09:47 Community Announcements
Project Rebalance: Skilling & Varlamore Tweaks | May 15th
Old School RuneScape
15.05.24 09:45 Community Announcements
Project Rebalance: Skilling Improvements & Mage Training Arena Changes | May 8th
Old School RuneScape
08.05.24 10:06 Community Announcements
Further Varlamore Tweaks & Game Jam | April 24th
Old School RuneScape
24.04.24 09:45 Community Announcements
Undead Pirates Tweaks, Varlamore CAs & More | April 17th
Old School RuneScape
17.04.24 10:00 Community Announcements
Undead Pirates & More! | April 10th
Old School RuneScape
10.04.24 09:49 Community Announcements
Varlamore: Part One Tweaks | April 3rd
Old School RuneScape
03.04.24 09:46 Community Announcements
Easter 2024 | March 27th
Old School RuneScape
27.03.24 11:31 Community Announcements
Varlamore: Part One | March 20th
Old School RuneScape
20.03.24 09:53 Community Announcements
QOL Improvements | March 6th
Old School RuneScape
06.03.24 10:46 Community Announcements
Defender of Varrock Concepts & QoL Updates | February 28th
Old School RuneScape
28.02.24 10:46 Community Announcements
Defender of Varrock | February 21st
Old School RuneScape
21.02.24 10:46 Community Announcements
Barbarian Training, Forestry & More | February 14th
Old School RuneScape
14.02.24 10:45 Community Announcements
Poll 80 Changes: Wildy Bosses & More | February 7th
Old School RuneScape
07.02.24 10:45 Community Announcements
Scurrius & DT2 Combat Achievements | January 31st
Old School RuneScape
31.01.24 10:46 Community Announcements
Scurrius, the Rat King | January 24th
Old School RuneScape
24.01.24 10:45 Community Announcements
Scythe and Fang Changes | January 17th
Old School RuneScape
17.01.24 10:46 Community Announcements
Children of the Sun | January 10th
Old School RuneScape
10.01.24 10:45 Community Announcements
Christmas 2023 | December 6th
Old School RuneScape
12.12.23 10:45 Community Announcements
More Leagues IV Changes | December 6th
Old School RuneScape
06.12.23 10:46 Community Announcements
Chambers of Xeric | November 29rd
Old School RuneScape
29.11.23 10:46 Community Announcements
Leagues IV Post-Launch | November 23rd
Old School RuneScape
23.11.23 10:45 Community Announcements
Leagues IV - Trailblazer Reloaded | November 15th
Old School RuneScape
15.11.23 10:38 Community Announcements
Forestry, Security & More! | November 2nd
Old School RuneScape
01.11.23 10:46 Community Announcements