IMPROVEMENTS TO PRIVATE MATCHES AND SMALLER GROUPS
We recently released a patch that lowers the minimum group size required to start a private match on a dedicated server from 8 to 4 players. Additionally, we introduced a timer for groups with fewer than 4 players, allowing the match to start automatically if additional players aren’t found during matchmaking. These changes aim to make it easier for friends to quickly start a chase together. However, early player feedback suggested this may have unintentionally reduced the number of players in open lobbies. To address this, we’ve just released a hotfix that should resolve the issue and restore a better balance between fast matchmaking for small groups and keeping open lobbies populated. This update also introduced UI improvements for passengers, allowing them to view the minimap and access important data, including wind speed (if the driver has the mesonet upgrade) and their own probe data.
ADDRESSING PLAYERS TOXICITY
We’re aware that every online environment is bound to have a few bad eggs. We’ve been working on a solution to be able to put sanctions on players actively trying to be a nuisance online by abusing voice and text chat or having other unacceptable behaviors. In a future update that is soon to be entering its testing phase, we will be able to put timed or permanent restrictions to text and voice chat, or even to online play entirely to players that do not respect our terms of services. A more official and detailed communication will come regarding this in due time.VEGETATION UPDATE PROGRESS
The vegetation update is a colossal task, but the technical work and preparation work is complete and the work in the world is starting. Here is a screenshot of the playground where all the assets and biomes were crafted and layed out next to each others to validate the cohesion and general feel of the entire palette: