[b][u]New Vegetation[/u][/b]
[b]Development Focus and Next Playtest:[/b]
The latest stretch of OUTBRK development has been essential for readying the game for eventual Early Access release. From the get-go, we’ve been committed to being transparent through all stages of development. The last few months have contained substantial improvements to the game and we’re excited to be wrapping up several foundational components to the game so that we can start planning additional playtests.
For the people that follow our public development Trello board, here are the two tasks we need to finish before starting to plan the next sessions of playtesting with community members:
[b]
[url=https://trello.com/c/YKUIH5Xu/411-new-camera-module ]New Camera Module:[/url] [/b]
Following the last playtest’s feedback, we streamlined the camera and storm-element reporting process. We spent a bit of time in design to make sure that it will create a nice gaming experience and we’re now starting the integration in the game.
[b]
[url=https://trello.com/c/kAWglt48/434-must-fix-before-next-playtest]Must Fix Bugs Prior to Playtests: [/url][/b]
As we completed the Unity update, we found some bugs on systems that were previously working. This was expected, but we have to fix this regression before letting some players back into the game.
As always, our Discord is a great place to engage with our community and to learn more about where we’re at in Development. We’re getting ready to start going through scenarios that have been recommended to us, so if you’ve got an iconic severe weather day that needs to be in OUTBRK, be sure to let us know in the #outbrk-scenario-suggestion channel on Discord!
Join the OUTBRK[url=https://discord.gg/PbgmksM] Discord server here[/url]:
Stay tuned for the next Outlook, chasers! As always, be sure to follow along with development on our [url=https://trello.com/b/nsBmMfIa/outbrk-game]Trello Page[/url]!
(Marc on his hard-earned vacation!)
The OUTBRK team
