That's not all, we've also continued to enhance how players can interact with the in-game radar and forecasting products. This is a huge step forward in enhancing the realism of OUTBRK. Seasoned storm chasers will appreciate just how realistic working with these products will look and feel. New to chasing and weather? No problem - we'll have tool tips and tutorials in-game to help players of all backgrounds feel comfortable navigating the weather mapping tools in OUTBRK.
Playing on a controller? All of these in-game clips were captured from controller based gameplay! We know that even for experienced PC players, some will prefer to play on a controller and we're excited to integrate more and more controller functionality.
[b]NEW CARS AND ACCESSORIES[/b]
While we've continued working on these in-game UI elements, our modeling partners have been wrapping up work on several of the vehicle models that will be in-game. Many of the vehicles in OUTBRK were a result of the phenomenal Kickstarter supporters, including well-known storm chasers like Daniel Shaw and groups like LiveStormChasers.com !
Each vehicle will have unique handling physics that reflect differing vehicle characteristics!
(LiveStormChasers car is a 3D render provided by texturing artist, not in-game capture)
And of course, we're continuing to create vehicle accessories that players can earn with their in-game credits.
Our most recent stretch has been very important for our next steps in OUTBRK and we're continuing to integrate the key components that we will need in order to get ready to move forward with additional Playtests and eventually Early Access. While we don't have specific dates yet, we're getting closer and closer to knowing each day.
As always, stay up to date with our [url=https://trello.com/b/nsBmMfIa/outbrk-game]Trello page![/url]
Until next time, chasers!
-The OUTBRK Team
