0.3.0 UPDATE — ALMOST THERE!
We’re putting the final touches on the 0.3.0 update before giving it the green light. This one’s been a beast, and we’ve poured a ton of time into optimizing both assets and core systems across the board. Our focus has been to stabilize the framerate so you experience fewer dips and a much smoother chase overall. It wasn’t all smooth sailing—some changes unexpectedly worsened performance before we could dial things in—but that’s part of the process. We’re now deep in final testing, which will confirm how much we’ve improved both average FPS and frame stability. Also worth mentioning: RAM usage has seen a modest reduction in this update, but we’re aiming for a much more substantial memory improvement with the upcoming world update that's currently in the works.WHAT’S NEXT — BEYOND 0.3.0
While 0.3.0 wraps up, our internal team hasn’t slowed down. We’re already building future updates: Angeline has made major strides on the upcoming contracts system, which will deepen your gameplay with new goals and rewards. Mathieu has been hard at work on a major backend improvement to decouple scenarios from game updates, allowing us to introduce new content—like upcoming real-life storm events—as playable scenarios on the fly. He’s also architected a full revamp of the probe system, laying the groundwork for smarter, more dynamic data gathering.NEW WEATHER MODEL — A GAME CHANGER
We’re excited to share that the most complex part of our new weather model is DONE. The new system delivers exponentially higher resolution while running about twice as fast as the current version. That means better storms, faster updates, and more realism across the board. Our next step? We’re working on fully automating the process. Soon, we’ll be able to spin up new weather models on demand—just by plugging in coordinates, time ranges, and the parent model used for initiation.TONS OF NEW 3D MODELS ON THE WAY
Here are some previews of assets our 3d modelers worked on this month that we will integrate in OUTBRK in future content updates:





