PATCH 0.1 RELEASE
On October 18, we released our biggest technical update to date, the release of the Group Chase and the permanent fix of the memory leak caused by the fix of the infamous lag spike that was present during the first few months of early access. We strongly encourage you to read our patch notes, including our long technical explanation of how we fixed the lag spike and memory management in OUTBRK here: https://store.steampowered.com/news/app/1107320/view/4704662705448429833?l=english Shortly after, we released an additional hotfix patch to fix a couple of issues found by our community: https://store.steampowered.com/news/app/1107320/view/4535779621898170404?l=englishSHORTER LOBBY CODES ARE COMING
One of the feedback about the Group Chase feature is that party invite codes are too long to share, so we’re working on a system to generate shorter invite codes. Here is a sample of what new invite codes will look like: thunder-wedge-coast-temperate-99NEW CAR AND ACCESSORIES
The new car, the Solstice, has been fully integrated in the game and will be in an upcoming content patch deployed soon.



PASSENGER PRINCESS
Our next big gameplay feature coming up is the ability to be multiple players in the same car, commonly called the “passenger princess” feature. The task is progressing well and can be tracked on Trello here : https://trello.com/c/nYSdo4pZ/1214-passenger-princess-feature Here is a first screenshot of two players in the same car, replicated over network (obviously work in progress).
PROGRESS ON TERRAIN AND VEGETATION
This month we’ve been working on improving the look of our landscape, terrain, grass, etc. This is a very long task and we still have a lot of work to do, but here is some screenshot of the progress so far (All screenshots taken in editor, not in-game, not final). Landscape Grass




THE DEVELOPMENT TEAM IS GROWING
We reached a fantastic milestone that highlights the success of the release of the game; we hired our first full time programmer to join the OUTBRK development team, Mathieu (Hice) ! Mathieu has been working for us for 3 months as a 3rd party developer already and has done the keybind menu refactor and support on the memory leak fix for 0.1. He is also in charge of the passenger princess feature since the start of development of this feature. Welcome Mathieu !