DEBUGGING 0.3
Releasing a major update is always a significant undertaking. This month alone, we've resolved nearly 90 bugs identified by our Quality Assurance team. While a few issues remain, we're making steady progress. Our QA team will continue conducting multiple review passes to ensure that our fixes don’t introduce any unexpected side effects.
We've been working closely with the Catalyst team to eliminate all remaining visual artifacts caused by cloud downsampling, while also delivering the significant rain visual overhaul we previously teased. Throughout this process, we're carefully tracking game performance across various situations to ensure a smoother and more immersive experience.
Overall, we're on track and confident that this highly anticipated update will meet our players’ expectations for quality and performance.
TORNADO VISUALS UPDATE
Between testing sessions, we've been providing the Catalyst team with a steady stream of real-world tornado footage to inspire the next major step after update 0.3: enhancing tornado behavior and visuals. The current tornado system is still in its early stages and lacks many of the complex details, shapes, and dynamics we ultimately aim to achieve. While our main focus remains on polishing and delivering update 0.3, planning for the next phase of tornado improvements is already well underway.
NEW UPCOMING FEATURE: DAILY CONTRACTS
We’re excited to introduce a new way to earn currency: Daily Contracts. This feature, coming in an update after version 0.3, allows players to complete bite-sized challenges in exchange for currency rewards, helping them progress toward their next garage unlock.
Players will receive one new Daily Contract each day, with the ability to store up to three at a time. If a particular challenge doesn’t appeal to them, they’ll also have the option to reroll one contract of their choice each day.
Here’s a sneak peek at the feature currently in development:

UPDATE ON VEGETATION
We’ve made tremendous progress this month on the vegetation repainting pass. The entire world map has received a fresh layer of terrain texture painting, and new vegetation is currently being regenerated.
Once the regeneration process is complete, which takes time but runs automatically, we’ll review the results in-game to ensure they align with our creative vision. After that, we’ll fine-tune the technical data for each vegetation asset and prepare everything for in-game destruction.
We’re excited about this major visual upgrade and can’t wait to bring it to the world of OUTBRK.
UPDATE ON THE TIV2 MODELING
To finish the newsletter on a high note, here are the latest screenshots of our work in progress TIV2 interceptor:


NEXT STEPS
All our resources are currently allocated on releasing a quality 0.3 update, debugging all critical issues found by our Quality Assurance team as fast as possible in order to release this massive update to our players. We are also onboarding a senior character artist on a 3 months mandate to produce more customisation assets for our in-game characters. Exciting stuff ahead!
You can follow our progress on all our tasks here: https://trello.com/b/nsBmMfIa/outbrk-game
That's all for this development update ! Thanks for all your support, consider leaving a review on the steam store to reach more potential future chasers ! https://store.steampowered.com/app/1107320/OUTBRK/
Till next time,
-The OUTBRK Team