In-Game Weather Report System
Like we mentioned in our last month newsletter, we designed and integrated our new standalone report system to report storm elements on the map. It used to be inside the camera module but it didn’t feel fair to force players to waste pictures just to do a weather report. So here is it, in game :
Dense Fields & Residential Grass
We worked on our procedural vegetation recipe to have a good world details variety, this month we added dense field (corn and sunflower) and short residential grass, here are some screenshots taken in game :

Point of Interests in the world
We started integrating more unique point of interests to bring a little bit more credibility in our different cities, here is one quick screenshot taking in Unity of a street soccer field :
OUTBRK Playable Characters
Two months ago, we shared a little test for our playable character. Since then, we have onboarded a team of character artists to bring more realism and most importantly, customisation, to our playable character. Here is the first test of a gameplay character integrated in Unity :