News Liste Pax Dei

Patch Notes & Known Issues - PTS Arcadia
Pax Dei
13.03.26 14:16 Community Announcements
[p]This patch has only been deployed on Arcadia, the Public Test Shard.[/p][p]Check the complete release notes for more details on added features and changes.[/p]

Gameplay

  • [p]Duelling is now possible in Pax Dei; you can provoke another player in a duel from the overlay menu when in front of them or from the chat with /duel \[playername].[/p][/*]
  • [p]Bow combat should now feel more responsive. If you hold LMB while drawing a new arrow after firing the previous one, your character will seamlessly transition into aiming and shooting once the draw is complete. You can still cancel before the aim circle appears.[/p][/*]
  • [p]Ambush invisibility now ends when the arrow is fired.[/p][/*]
  • [p]Fixed an issue where an equipped bow would display a nocked arrow even if no arrows remained in the inventory.[/p][/*]
  • [p]Added “Store All” action to containers. Moves items from your inventory into the container if the container already contains that item type, making it faster to stack and organize resources. This feature will be renamed to “Quick Stack” in a future PTS update for clarity. A tooltip will also be added: “Move all items from your inventory that match items already in this container.”[/p][/*]
  • [p]Added “Take All” to chests and processing crafters. Attempts to move as many items as possible into your inventory from a chest (starting from the bottom slots) and collects all completed items from processing crafters.[/p][/*]
  • [p]Bow skill XP is now awarded when the NPC is killed, as long as the player has hit the target with a bow at least once during the fight.[/p][/*]
  • [p]Fixed an issue where triggering shield and bow usage at the same time would result in the bow being permanently non-functional[/p][/*]
  • [p]Tombstones with items will now disappear when they are looted, and the character is revived.[/p][/*]
  • [p]Fixed an issue where a player was not able to decrease the price in a market stall if they had no gold in their inventory.[/p][/*]
  • [p]Fixed an issue where enemies would, in some cases, permanently regenerate health while in combat.[/p][/*]
  • [p]Fixed an issue where players could see their character briefly standing up after they died.[/p][/*]
  • [p]Fixed an issue with the player character being stuck after being teleported to a Feudal Shrine.[/p][/*]
  • [p]Now, only players who have visited the Feudal Shrine are able to teleport to it using the map.[/p][/*]
  • [p]Fixed the issue where simultaneous HP and stamina recovery canceled the logout timer.[/p][/*]
  • [p]Equipped weapons are now visibly sheathed on your character when not in use.[/p][/*]

Art, Visuals, and Sound Effects

  • [p]Boars have new attack sounds.[/p][/*]
  • [p]The Battleaxe now has SFX for blocking attacks.[/p][/*]
  • [p]Made an attempt at fixing the UI progress circle when skinning that sometimes lingered long after skinning was completed.[/p][/*]
  • [p]Fixed an issue with some spells that had too high particle counts.[/p][/*]
  • [p]Will'o’wisps now die a bit more gracefully and telegraph their death with different colors.[/p][/*]
  • [p]Fixed the colour of flowers that were looking washed out or grey. This change mainly impacts the Grassland biomes.[/p][/*]
  • [p]Optimizations to GPU memory usage to improve overall performance.[/p][/*]
  • [p]Added a hide helmet option to the Character Panel. Helmets will always be visible when players are flagged for PVP.[/p][/*]
  • [p]Weapons placed on the ground now act a little better. Added position tweaks to many items - they still stand up, but look like they have been deliberately stuck into the ground. Hammers and axes are resting on the ground.[/p][/*]

Crafting

  • [p]Introduced a new system that determines which materials are returned when a crafting attempt fails. This system is designed to make crafting failures feel fairer and better reflect the investment made into a recipe. Instead of relying on flat randomness, material recovery now considers the relative value of the ingredients used in the recipe.[/p][/*]
  • [p]Fixed an issue where all items could be repaired from the top bar Crafting menu instead of just the items that can be crafted directly through that menu.[/p][/*]
  • [p]Fixed an issue that disrupted crafting when health was regenerating, effectively forcing the failure of the craft. [/p][/*]
  • [p]Crafting tables are now open, showing recipes that match the character’s skill level for the main skill for that crafter, and not any other skill level used for recipes on the crafter.[/p][/*]
  • [p]If a recipe yields byproducts, they will now be indicated in the recipe (for example, making some Meat Chunks from a deer carcass also yields bone fragments and suet).[/p][/*]

UI/UX

  • [p]Map: Added a new legend to the player map for both the biomes and the icons, with toggle functionality for each of the icon types to give the player full authority on what to show on the map.[/p][/*]
  • [p]The Heartlands market search has been expanded to make it easier to find items. You can now search for items by name using the market search field, and sort listings by item name.[/p][/*]
  • [p]Added back the option to scale the UI and fixed the issue that was preventing the settings from persisting between game sessions.[/p][/*]
  • [p]The “See role” button in promotion or demotion notifications for Clan roles now forwards the user to the appropriate Clan UI panel (Members), regardless of the UI's previous state.[/p][/*]
  • [p]Change the name “Equipment menu” to “Character” in the Settings/Controls.[/p][/*]
  • [p]Added a loading spinner in the Equipment menu when equipping/unequipping gear.[/p][/*]
  • [p]Added indicators for door-opening direction in the building UI.[/p][/*]
  • [p]“Attack Power” naming has been changed to “Damage Bonus”.[/p][/*]
  • [p]Fixed some inconsistencies between the Emote icons and the Blessing icons wheel menu.[/p][/*]
  • [p]Fixed an inconsistent display of the Filter by Type tooltip in the Market Stall.[/p][/*]
  • [p]Fixed issues where localized text would exceed button boundaries.[/p][/*]
  • [p]Fixed an issue where canceling the bow draw would cause the “Out of Arrows” message to appear.[/p][/*]
  • [p]Fixed an issue where the ESC key did not close the redeeming queue.[/p][/*]
  • [p]Fixed an issue where the Home Shrine indicator was missing on the map.[/p][/*]
  • [p]Fixed an issue where Icons in Radial menus remained greyed out after being highlighted.[/p][/*]
  • [p]Fixed an issue where some UI tabs would disable melee and ability inputs.[/p][/*]
  • [p]Fixed an issue where staves would deal no damage if the player was wearing Hunter's Trousers of Binding Roots.[/p][/*]
  • [p]Fixed an issue where XP notification would show a summed-up amount of experience instead of the amount given to each piece separately.[/p][/*]
  • [p]Player is now properly informed in the chat that they have been muted.[/p][/*]
  • [p]Removed "Application message" section from Invited Players in the Clan menu.[/p][/*]
  • [p]Similar items should now be stacked in the redeeming queue.[/p][/*]
  • [p]Spells and Special attacks in the equipment tab now display their description when hovered over.[/p][/*]
  • [p]The buyer is now informed about it if the price changes during the purchase.[/p][/*]
  • [p]Fix the issue with the Gear fragments that were locked into the equipment slots.[/p][/*]
  • [p]Fixed an issue where the UI panel could jitter across various crafters.[/p][/*]
  • [p]Fixed an issue where releasing a plot blocked the player from using tokens.[/p][/*]
  • [p]Fixed an issue where chat history would disappear when teleporting.[/p][/*]
  • [p]Players should no longer get random portraits when their portraits don’t load, but instead see an icon with a question mark. [/p][/*]
  • [p]Fixed an issue where messages written on Zone chat would not show above the character's head, like when written in other chat channels.[/p][/*]
  • [p]Fixed an issue where players were unable to reply to a Discord message from players who are not on their friends list.[/p][/*]
  • [p]Fixed an issue where clan invite notifications would sometimes only appear on the screen for a split second.[/p][/*]
  • [p]Grace Help pop-up was removed as it was a legacy from before we implemented the interactive tutorials[/p][/*]

Optimization

  • [p]Added a new advanced physics streaming solution for buildings, enabling much better performance in densely built valleys than before[/p][/*]
[p][/p]

Known Issues

[p]Character Creator[/p]
  • [p]The default tunic is missing from the avatar when you are in Character Edit mode.[/p][/*]
[p]Dueling[/p]
  • [p]System messages related to the Duel feature are missing the sender's name, displaying a blank space where a player's name would normally appear.[/p][/*]
[p]Sheathable gear[/p]
  • [p]The sheathable shield or weapon disappears when both are triggered simultaneously.[/p][/*]
  • [p]Character's hair clips through the sheathable shield.[/p][/*]
  • [p]Sheathed weapons clip with some wearable items, such as the Cleric Alb of Reflection Hood.[/p][/*]
[p]Chat[/p]
  • [p]Player gets no feedback for why they can’t type messages longer than the character limit of 1000 in chat.[/p][/*]
  • [p]Chat does not consistently snap to the latest message received.[/p][/*]
  • [p]Older chat notifications remain on the screen for a longer time if the UI scale is changed from “Large” to “Small” while the notifications are still visible.[/p][/*]
[p]Visuals and sound[/p]
  • [p]Longer sleeves on some armour appear unnaturally stiff during emotes.[/p][/*]
  • [p]Arrows clip through the character’s model when the bow is drawn.[/p][/*]
  • [p]There is no SFX at the beginning and end of a duel.[/p][/*]
  • [p]Hiding and unhiding chainmail gear in the Inventory UI sometimes takes a long time to reload.[/p][/*]
  • [p]Grass might appear on stretches of the road, obstructing visibility.[/p][/*]
[p]UI[/p]
  • [p]The map is not aesthetically centered for new avatars on first open.[/p][/*]
  • [p]When a clan changes its heraldry, the heraldry doesn't update until the player forces an update, for example, by closing and reopening the interface.[/p][/*]
[p]Other[/p]
  • [p]The loading screen sometimes changes size during loading.[/p][/*]
  • [p]There is a spot in Tyr - Wildlands where players can fall through the map.[/p][/*]
  • [p]Player cannot emote while equipped with a construction hammer.[/p][/*]
[p][/p]
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Release:18.06.2024 Genre: Massively Multiplayer Online Entwickler: Mainframe Industries Vertrieb: Mainframe Industries Engine: Unreal Engine 5 Kopierschutz:keine Infos Franchise:keine Infos
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