Dear Pioneers,
we've had a very exciting first year of Early Access! We can hardly believe it's been that long already since we pressed the "release" button and shared Pagonia with the world. Since that day, our excitement about Pagonia has barely abated. In this post, we want to take a look back at the last 12 months as well as ahead at what's yet to come to Pagonia. Keep reading for more details about our just-published, updated roadmap.A look back at Pioneers of Pagonia's first year
We say this a lot, but we really read and appreciate all feedback we receive from our community! Whether here in the Steam community, over on our Discord server or on our social media channels. Many of the updates we released over the last year were directly or indirectly inspired by your feedback: the improved handling on farm fields, new HUD configurations, the combat system rework and even a whole enemy type (the Scavs!). In total, we added over 150 improvements of all kinds to the game. This all happened in between us working on content we envisioned for Pagonia from the very start (for example the cursed Malthorn or our shared co-op mode) and highly anticipated economy additions like the fisher and subsurface mining (along with the iconic Geologist of course!). Summed up, our focus this year were the key features to build a solid foundation and deep economy system.
The road ahead

