Dear Pioneers,
We followed your lively discussions with great interest and praise your very Pagonian efforts to solve the "Skull Island" map together. In the past a lot of you were asking for a real challenge, so we delivered.
But we must admit this map might be a tough nut to crack!
So, we adjusted the difficulty a little bit in this Hot Fix. We do, however, still consider this map as "hardcore" and extremely difficult to beat!
Read the patch notes down below for more details.
For all of you, who want to keep trying to win the original hardcore map, find the save game provided by us on our Discord!
Keep in mind that the Halloween content is available until November 14th, 2025, but don't panic! You will be able to continue playing your started save games even after the event has ended.
With the adjustments made, we hope that you can beat this treacherous island! ☠️
Stay strong and good luck!
Game Improvements
- Improved game crash telemetry
- Halloween 2025 “Skull Island” map: [list]
- reduced combat power of most enemy camps
- moved Scavs back a bit
- added more deposits close to the starting area
- improved starting area
[*]Improved military units sort order in HUD[/list]
Game Fixes
- Fixed crash and pile reservation logic for supply trade
- Fixed rare crash when trying to open map package folder through in-game button
- Fixed POI trade icon still displayed when switching to another trade type
- Fixed crash in decal update
- Fixed a crash when island touches map border
- Fixed stuck defender units in case the patrol point is deep in unreachable area
- Fixed a rare crash due to multithreading race condition
- Disabled an unused shader that could crash the game
Editor Fixes
- Fixed blurry rendering for fractional UI scaling
- Prevent players from deleting nature faction 0 and creating a new player faction 0
- Fixed various crashes due to invalid user input values
- Prevent island from reaching the map border
- Added fish school validation
- Various UX improvements
