Bugfixes
- [p]Fixed a race condition that could lead to various crashes, especially during construction of Forager’s Hut[/p][/*]
- [p]Some fixes in localization[/p][/*]
- [p]Fixed gatherable deposits highlight when changing gather recipes and during construction preview[/p][/*]
- [p]Fixed crash when the mission is failed while being in road demolition mode[/p][/*]
- [p]Fixed missing Darian icon in some Notification messages of campaign map 4[/p][/*]
- [p]Fixed some dialogs being triggered multiple times in campaign map 4[/p][/*]
- [p]Fixed claiming of territory around some POIs on campaign map 4[/p][/*]
- [p]Fixed the game stuck in loading screen after loading a broken saved game[/p][/*]
- [p]Fixed Farm Field deposit tooltip & forester plant tooltip showing empty/invalid info[/p][/*]
- [p]Pathfinders recruitment is now unlocked with all mines claimed on campaign map 3[/p][/*]
- [p]Fixed wrong colors for some objectives tooltip/building menu on campaign map 4[/p][/*]
- [p]The Chisel recipe now gets unlocked together with the Jeweler when [spoiler]the supply objective for the Jeweler POI is solved[/spoiler] on campaign map 4[/p][/*]
- [p]Fixed a hole in the mast of the Venturer on the campaign map 1[/p][/*]
- [p]Some shaders are preloaded to reduce initial flickering on main menu map[/p][/*]
Improvements
- [p]Better telemetry data for some of the crash reports[/p][/*]
- [p]Removed empty work orders header shown in explorer and geologist[/p][/*]
- [p]Updated defeat all enemies victory screen[/p][/*]
- [p]Improved trade carrier distribution between trading posts[/p][/*]
- [p]Players that finished the tutorial map during early access will still start the campaign anew with map 1 per default (and not map 2). They can opt to skip it though.[/p][/*]
- [p]Adjusted some “infinite” trades to a fixed amount on campaign map 6[/p][/*]
- [p]Added some information for locked recipes on campaign map 4[/p][/*]
