Dear Pioneers,
we would like to invite you to the latest Beta test!
Version 1.1.0 just went into the beta branch on Steam for all players who own the game. Our new Quality-of-Life Update is packed with a lot of highly requested changes!
Please write us your feedback on Discord or in our Beta branch discussion forum on Steam.
As always thank you for your support and have fun testing!
See you in Pagonia!
1.1.0 - Quality of Life
Highlights
- Unit Overview and demoting units: Transform any unit type back to standard Carrier
- Copy building settings: copy settings to one or all buildings of the same type
- A lot of balancing adjustments for trade and gift offers, building placement and units
Gameplay
- Unit Overview and demoting units[list]
- A new interface shows you all unit types you currently have
- You can demote any kind of unit back to a standard Carrier
- Units have to be in your territory to be demoted
- Equipment will be dropped where they stand and can be re-used
- The interface can also be used to find specific unit types and cycle through their workplaces
[*]Scav Bulwarks are now destroyed if all units in its vicinity are killed, even if some assigned units are still alive but far away
[*]Thieves and Bandits will cancel looting attempts and return home when scared off by Warlocks
[*]Warning flag colors for some states of residential buildings have been corrected[/list]
User Interface
- New functionality: Copy building settings[list]
- You can copy settings of the current building to all other buildings of this type
- You can also copy settings of the current building and paste the settings to specific building of this type. Additional highlights and tooltips assist you while doing so.
- You can cycle through buildings of the same type while in copy mode (by TAB key or clicking the new arrow buttons in the building selection menu)
- All work orders including their settings, the main priority setting and enabled state will be copied
- This can be used for gathering buildings, production buildings, training buildings and territory buildings
- Additional hotkeys are available (Default setting: Copy = CTRL+C, Paste = CTRL+V, Paste to all = CTRL+SHIFT+V)
- Additional highlights and tooltips guide you through the process
[*]The locations of any campaign, objective and arcane artifact are now represented by an icon in the mini-map if it is lying on the ground in an explored area. The icon can be clicked to focus on the artifact location
[*]Improved production/recruitment interface: Switching the mode to “target amount”/”minimum stock” now uses the current existing amount as the default value. Switching the mode back to “amount” always uses “0” as default value
[*]Woodcutter: Changed the work mode buttons of the woodcutter to three separate buttons of which one is always active (preserve forest, cut all trees, remove forest). Before the three modes were reflected by 2 buttons only, which caused some confusion
[*]The objective UI now has more contextual jump-to actions when clicking the objective
[*]Stone and Copper Chunks now also have markers on the mini-map
[*]In-game pause menu now shows more info about the current map you are playing
- Added “Difficulty” information, if available
- Added “Map Size” and “Actual playtime” (if time speedup was used)
- Added “Map Goal” and “Landing party” for generated maps
- Added “Author” information and buttons for “feedback”, “like” and “report”
[*]Improvements for demolishing buildings
- Added a hotkey to demolish a building or cancel it’s construction (default key “-”)
- The confirmation dialog can be confirmed by pressing the hotkey again, ESC cancels it
- The confirmation dialog is skipped for newly placed construction sites which did not start yet
- The confirmation dialog can now be disabled in the gameplay options
[*]Improvements for placing decorations
- The decorations category now has a searchbar
- While placing decorations you can now cycle the available variants via CTRL + Mouse Wheel or by clicking the arrow buttons in the preview interface on the right
[*]Improved meal history readability, the latest entries are now on the left and finished ones are greyed out
[*]After selecting the Treasure Hunter in the construction menu, treasure areas are highlighted
[*]Baneroots now display their summoning progress in the tooltip
[*]Amber Baneroots now state that they are immune to any attacks
[*]Underground mines meal tooltip now mentions that softwood beams are required for the ore production process
[*]Unit tooltips now show if the unit type does not require a tool and training building
[*]Units that are not scared by Spectres now indicate this in their traits list
[*]Key bindings bound to mouse now display the actual mouse icon instead of text
[*]In building construction mode, the info about resources in range has been moved to the mouse pointer location for better visibility (it was in the bottom right corner)
[*]Tooltips of some control buttons of selected buildings have been improved (Territory buildings, Monument of Wisdom, Light Spire, Woodcutter’s Hut)[/list]
Campaign
- Third campaign map now hides Wheat recipe in farm field selection
- Improved visibility of treasure spots of the fourth campaign map to ensure that players can find the important artifacts
- Added new dialogue to explain remote delivery with Trading post on fourth campaign map
- Added description for objectives to build and recruit Trade Post and Trade Carrier on fourth campaign map
- Fifth campaign map now defeats all Werewolves when the boss is defeated
- Sixth campaign map now allows Steel and Diamond Staff production from the beginning
- Warlocks cannot scare the Malthorn Boss anymore
Balancing
- Some additional building types can now be placed on rocky areas (stone plateau, scree and flat cliff areas) beside quarries and mines: Geologist’s Hut, Smelting Works, Furnace, Storage, Warehouse, Construction Camp, Military Camp and Traders’ Camp.
- The trade and gift offers of Pagonian villages on generated maps have been rebalanced[list]
- The internal trade balancing values, which define the ratio at which the Pagonian villages offer goods and gifts, have been rebalanced to better reflect the rarity and production effort of the commodities
- The probabilities of trade and gift offers for different commodities have been rebalanced to create a better variety of offers
[*]The probabilities of objectives to deliver specific commodities have been rebalanced to create a better variety of requests on generated maps
[*]Relics can now be offered in trade and gift offers by Pagonian villages in on generated maps
[*]A few commodities which were added with the “Major economy update” (Stone Picks, Stones, Fishing Rods) can now appear in trade offers, gift offers and objectives on generated maps too.
[*]Guard unit type’s combat values have been rebalanced
- Veteran Guards get their combat power increased from 12 to 20
- Elite Guards get their combat power increased from 30 to 40
- This ensures that guards are the significantly more cost-effective than soldiers to defend your village, to compensate for their inability to go on the offensive.
[*]All Blade Dancer unit types attack bonuses against Scavs are now 100%
- Standard Blade Dancers get their attack bonus against Scavs increased from 50% to 100%[list]
- This ensures that their effectiveness against Scavs is significantly better than “Advanced Soldiers” in comparison
[*]Elite Blade Dancers get their attack bonus against Scavs reduced from 150% to 100%
- This ensures they are not too overpowered against Scavs and their power increase compared to the Swift Blade Dancers is more reasonable
Other
- Autosaves now can not be overridden when doing a manual save
- Added an option to skip the intro video
- “Scavenger” achievement now requires only 95% of all deposits being mined instead of 100%
- Added death animation variations for all humanoid units
Bugfixes
- Fixed that crafted jewelry did not boost combat power of Sorceresses and Warlocks
- Pathfinder will no longer ignore focus point changes
- Show prompt for multiplayer invites instead of ignoring them while in-game
- Fixed blocked areas around mining resources in generated and campaign maps
- Fixed invalid keyboard shortcut behaviors in the Pagonia Editor
- Fixed edge case when pausing Pathfinder that could lead to unremovable obstacles
- Fixed Layouting of mod.io connection button
- Fixed notification filter; it now uses non accelerated game time
- Fixed supply trades not counting as finished when completed with normal Carriers
- Fixed some points of interest being able to be demolished on campaign map 6
- Fixed mini-map showing sometimes building warnings when there are none
- Fixed flickering point lights on Scavenger Bases on very specific zoom levels
- Fixed “Claim All Territory Achievement” not always working
- Fixed performance issues with own idle units being outside own territory in an isolated area
- Fixed missing plural forms of some artifact names
- Fixed wrong exploration of NPC village on second campaign map
- Fixed an issue that the interface of a selected unit was no longer showing the other units employed in the same territory building
- Fixed some guidance videos showing numbers in the video
- Fixed an issue where the guidance video about “Supplying Important Locations” in the fourth campaign map would not be shown properly
- Fixed VFX of the end boss of campaign map 7 looping after he is killed
- Fixed road preview sometimes not corresponding to finally built road
- Fixed tooltips of resources/units in the overview hud sometimes showing invalid context actions
- Very few text lines were missing, e.g. in some territory buildings tooltips, which have been added
Known Issues
- Locally installed map packages are currently not shown in custom maps.
