Dear Pioneers,
the last hot summer days have passed, we can feel the autumnal breeze and smell the pumpkin spice in the air. But before we get cozy and play another session of [i]Pioneers of Pagonia[/i], let's look back a great expo summer!Gamescom 2024
In August, we attended [b]Gamescom Cologne[/b]. It was our second Gamescom with [i]Pioneers of Pagonia[/i], and we had an absolute blast! We were part of the [b]Indie Arena Booth[/b] in Hall 10.2. again, and had the best time! It was amazing to talk to every single one of you! We thank everyone for stopping by and playing our game.
[i]Booth Crew Day 1[/i]
[i]Booth Crew Day 2[/i]
[i]Booth Crew Day 3[/i]
We also showcased a sneak peek of some work-in-progress features of our upcoming [b]Magic Update[/b], such as the new enemy units called “The Cursed”. It was great to see the excitement on the player's faces, when they send their sorceresses to defeat this new enemy type! Currently, we are working on two more variations of the "Cursed" and can't wait to show them to you.
[i]New enemy type "The Cursed" and their base "Corrupted Oak"[/i]
At Gamescom, we also met lot of new players who never played [i]Pioneers of Pagonia[/i] before. This is always very exciting for us, because of the way they react to the current state of our game. We received and gathered a lot of valuable feedback by our new players, especially regarding the onboarding of our game. We are currently working on some of the feedback, you guys gave us!
This includes:
- Better UX highlights to avoid missing important notifications and updates about new or solved objectives.
- Allowing to continue playing while guidance videos are running
- Combat encounter execution will get a rework to better meet player expectations.
- Direct attack / patrol / focus point handling for a better overview and to avoid unnecessary scrolling
- Easier tool management to reduce the need to continuously track current stock.
- Enable to split priorities for construction and economy
Stamp Rally at Gamescom
One of our highlights at Gamescom was for sure the coziest stamp rally ever! We teamed up with 9 other Indie Studios for a fun little stamp hunt! If the visitors played 5 participating games or more, they received an exclusive sticker sheet. We got to know so many lovely indie devs and absolutely loved to work with all of them! Make sure to check out their games as well. We hope to do this again next year!
[i]IAB Indie Devs[/i]
We also had the first ever[b] community meet and greet[/b] at Gamescom! The participating community members were having a little chat with Volker, taking lots of photos, grabbing a goodie bag and getting their posters signed. Thanks to everyone, who participated! We will definitely think about more events like this in the future. If you are interested in a community meet-up, please let us know.
PAX WEST 2024
Just a week later we attended the next big expo in Seattle, US!
We had a really good time talking to our American players. We also met a lot of people who have never played [i]Pioneers of Pagonia[/i] before. Seeing them playing it for the first time, falling in love with the art style and the game in general us really happy. We hope to spread the word about [i]Pioneers of Pagonia[/i] in the US even more. Thanks for having us, PAX West!
Upcoming Quality of Life Update
In between all the travelling and showcasing we have been pretty busy working on the next bigger update, which is coming pretty soon! We are currently working on several quality-of-life-improvements.
Some highlights include:
- Major notification improvements
- Persistent top bar configuration
- Quick access to road construction mode
- Combat luck balancing
- Guidance videos.
- And more!
See you in Pagonia!
Your [i]Envision Entertainment[/i]-Team
