News Liste Project Motor Racing

Patch Notes – Version 1.5.0.1
Project Motor Racing
28.11.25 16:04 Community Announcements

[b]Patch Notes – Version 1.5.0.1[/b]

 

[b]Online & Multiplayer[/b]

  • Added a new warning message when the game client is outdated and cannot play online.

  • Fixed a missing callback that caused version-mismatch connection failures.

  • Fixed an issue where selecting a lobby on a different backend prevented selecting other lobbies - lobby details are now fetched only when attempting to join.

  • Fixed a Lua error caused by incorrect parameter order during failed Social Event matchmaking.

  • Fixed an issue where players could fail to sign in due to legacy avatar data.

  • Improved shutdown handling of audio graphs when network users disconnect.

  • Improved server performance.

  • Fixed a crash caused by processing the lobby list twice.

  • Fixed missing text in the player reporting dialog.

  • Fixed a crash when finishing a Social Race.

 

[b]Stability & Systems[/b]

  • Added protection in audio code to prevent rare invalid value (“NaN”) errors.

  • Addressed fast-math divergence between platforms to improve simulation consistency.

  • Fixed incorrect vehicles showing up in License Test after starting an Endurance race.

  • Added additional null-pointer protection and increased memory headroom for True-Track presets to resolve rare crashes.

  • Fixed a memory leak in True2Track preset handling.

  • Improved code logic to prevent unexplained crashes during audio and gameplay operations.

 

[b]Gameplay[/b]

  • 1st infringement penalty warning added based on feedback.

  • Disabled frame-rate limiter during replays.

  • Tyre Warmer setting now defaults ON in new profiles.

  • Fixed an issue where certain vehicle setup values were not applied to physics when loading setups.

  • Removed debug Page Up/Page Down camera-cycle keys.

  • Reduced skid-audio sensitivity on dry tyres for clearer feedback during understeer.

  • Improved pit-exit behaviour - overlapping exit lines no longer allow unsafe merges.

 

[b]First-Time User Experience (FTUE)[/b]

  • Fixed soft-lock and backspace issues during calibration.

  • Updated FTUE assist presets to better values.

 

[b]Driver AI[/b]

  • Improved AI lateral awareness to combat AI driver blind spots.

  • Improved AI driver engine stall restart logic.

  • Enhanced AI logic to help combat AI to player collisions.

 

[b]Vehicles[/b]

[b]General Fixes[/b]

  • Mazda RX-7 - Added front chassis blocker.

  • Panoz Esperante GTR1 - Updated diveplanes and corrected attachment across all LODs.

  • Porsche 911 GT3 (2004) - Improved cockpit mirror vibration.

  • Camaro ZL-1 GT4 - Adjusted brake-light physical position.

  • Corvette C5R, Mercedes CLK-LM, Toyota Supra GT4 - Added missing window-banner shadow meshes.

 

[b]LMDh[/b]

  • Enhanced traction-control behaviour at low speeds.

  • Iterated on cold-tyre falloff and steering-rack speed.

  • Aston Martin Valkyrie: applied new performance data as part of pad-driving fixes.

  • Additional manual adjustments applied to support improved drivability based on player feedback.

 

[b]GT Classes[/b]

[b]GT3[/b]

  • Altered grip falloff at slip for more consistent handling.

  • Standardised steering, tie-rod, and damping stiffness for a tighter, more unified feel.

  • Updated tyre adhesive falloff across all compounds.

  • Added slight cold-temperature falloff to balance increased grip.

  • Improved default setups to all GT3 cars based on player feedback.

  • Handling revision:

    [list]
  • Adjusted decel torque and engine inertia.

  • Updated throttle-blip behaviour.

  • Cars now roll more naturally into corners, (note: may require brake-bias adjustments).

[/*][/list]

[b]GT4[/b]

  • Adjusted adhesive grip falloff across all compounds to align with GT3 improvements.

  • Improved default setups to all GT4 cars based on player feedback.

 

[b]Cup & Other Classes[/b]

  • Porsche 992 Cup - Improved default setups based on player feedback.

 

[b]Tracks[/b]

[b]Nurburgring Nordschleife[/b]

  • Reduced brightness and opacity of ground and wall graffiti.

[b]Other Tracks[/b]

  • Zolder - Reopened garages that were unintentionally closed.

  • Nürburg GP - Restored missing dressing for Sprint layout; added dressing across all variants.

 

[b]Audio[/b]

  • Added cockpit RTPC parameter to improve exhaust attenuation in the Valkyrie.

  • Updated Valkyrie audio: added subwave, rebalanced exhaust, boosted mid frequencies.

  • Replaced and remixed engine audio for the Porsche 963 and Peugeot 9X8.

 

[b]Input, FFB & Hardware Support[/b]

[b]Newly Supported Devices[/b]

[b]Steering Wheels / Wheelbases / Shifters[/b]

  • Aiologs H-Pattern Shifter

  • Generic H7R Shifter

  • Hori FFB Truck Control System + Shifter

  • SimLab SQ-1 Shifter

  • Cammus C12 Wheel

  • Cammus C12 Wheelbase

  • Lunatech AMG GT3/GT4 Wheel

  • Pokornyi GTE Pro Wheel

  • El-Halo-X Wheel

[b]Pedals[/b]

  • Simagic P500 Pedals

  • Cammus LC100 Pedals

  • MECA CUP1 Pedals

  • Simjack Pro Pedals

  • 3DRap HC01 Pedals

  • Updated Heusinkveld HE Sim Pedals (DIView calibration support)

  • New HE variant with updated VID

[b]Controllers / Boards[/b]

  • Generic Key Control Console Button Box

  • Arduino Leonardo–based devices

  • Additional PXN wheelbase devices

[b]Fixes[/b]

  • Updated Simagic P1000 Pedals to correct an outdated PID.

  • Fixed an issue affecting some Logitech wheels around rotary dials.

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Release:25.11.2025 Genre: Rennspiel Entwickler: Straight4 Studios Vertrieb: Giants Software Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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