Patch Notes – Version 1.5.0.1
[p] [/p]Online & Multiplayer
- [p]Added a new warning message when the game client is outdated and cannot play online.[/p][/*]
- [p]Fixed a missing callback that caused version-mismatch connection failures.[/p][/*]
- [p]Fixed an issue where selecting a lobby on a different backend prevented selecting other lobbies - lobby details are now fetched only when attempting to join.[/p][/*]
- [p]Fixed a Lua error caused by incorrect parameter order during failed Social Event matchmaking.[/p][/*]
- [p]Fixed an issue where players could fail to sign in due to legacy avatar data.[/p][/*]
- [p]Improved shutdown handling of audio graphs when network users disconnect.[/p][/*]
- [p]Improved server performance.[/p][/*]
- [p]Fixed a crash caused by processing the lobby list twice.[/p][/*]
- [p]Fixed missing text in the player reporting dialog.[/p][/*]
- [p]Fixed a crash when finishing a Social Race.[/p][/*]
- [p]Added protection in audio code to prevent rare invalid value (“NaN”) errors.[/p][/*]
- [p]Addressed fast-math divergence between platforms to improve simulation consistency.[/p][/*]
- [p]Fixed incorrect vehicles showing up in License Test after starting an Endurance race.[/p][/*]
- [p]Added additional null-pointer protection and increased memory headroom for True-Track presets to resolve rare crashes.[/p][/*]
- [p]Fixed a memory leak in True2Track preset handling.[/p][/*]
- [p]Improved code logic to prevent unexplained crashes during audio and gameplay operations.[/p][/*]
- [p]1st infringement penalty warning added based on feedback.[/p][/*]
- [p]Disabled frame-rate limiter during replays.[/p][/*]
- [p]Tyre Warmer setting now defaults ON in new profiles.[/p][/*]
- [p]Fixed an issue where certain vehicle setup values were not applied to physics when loading setups.[/p][/*]
- [p]Removed debug Page Up/Page Down camera-cycle keys.[/p][/*]
- [p]Reduced skid-audio sensitivity on dry tyres for clearer feedback during understeer.[/p][/*]
- [p]Improved pit-exit behaviour - overlapping exit lines no longer allow unsafe merges.[/p][/*]
- [p]Fixed soft-lock and backspace issues during calibration.[/p][/*]
- [p]Updated FTUE assist presets to better values.[/p][/*]
- [p]Improved AI lateral awareness to combat AI driver blind spots.[/p][/*]
- [p]Improved AI driver engine stall restart logic.[/p][/*]
- [p]Enhanced AI logic to help combat AI to player collisions.[/p][/*]
Vehicles
[p][/p][p]General Fixes[/p]- [p]Mazda RX-7 - Added front chassis blocker.[/p][/*]
- [p]Panoz Esperante GTR1 - Updated diveplanes and corrected attachment across all LODs.[/p][/*]
- [p]Porsche 911 GT3 (2004) - Improved cockpit mirror vibration.[/p][/*]
- [p]Camaro ZL-1 GT4 - Adjusted brake-light physical position.[/p][/*]
- [p]Corvette C5R, Mercedes CLK-LM, Toyota Supra GT4 - Added missing window-banner shadow meshes.[/p][/*]
- [p]Enhanced traction-control behaviour at low speeds.[/p][/*]
- [p]Iterated on cold-tyre falloff and steering-rack speed.[/p][/*]
- [p]Aston Martin Valkyrie: applied new performance data as part of pad-driving fixes.[/p][/*]
- [p]Additional manual adjustments applied to support improved drivability based on player feedback.[/p][/*]
GT Classes
[p]GT3[/p]- [p]Altered grip falloff at slip for more consistent handling.[/p][/*]
- [p]Standardised steering, tie-rod, and damping stiffness for a tighter, more unified feel.[/p][/*]
- [p]Updated tyre adhesive falloff across all compounds.[/p][/*]
- [p]Added slight cold-temperature falloff to balance increased grip.[/p][/*]
- [p]Improved default setups to all GT3 cars based on player feedback.[/p][/*]
- [p]Handling revision:[/p][list]
- [p]Adjusted decel torque and engine inertia.[/p][/*]
- [p]Updated throttle-blip behaviour.[/p][/*]
- [p]Cars now roll more naturally into corners, (note: may require brake-bias adjustments).[/p][/*]
- [p]Adjusted adhesive grip falloff across all compounds to align with GT3 improvements.[/p][/*]
- [p]Improved default setups to all GT4 cars based on player feedback.[/p][/*]
- [p]Porsche 992 Cup - Improved default setups based on player feedback.[/p][/*]
Tracks
[p][/p][p]Nurburgring Nordschleife[/p]- [p]Reduced brightness and opacity of ground and wall graffiti.[/p][/*]
- [p]Zolder - Reopened garages that were unintentionally closed.[/p][/*]
- [p]Nürburg GP - Restored missing dressing for Sprint layout; added dressing across all variants.[/p][/*]
Audio
- [p]Added cockpit RTPC parameter to improve exhaust attenuation in the Valkyrie.[/p][/*]
- [p]Updated Valkyrie audio: added subwave, rebalanced exhaust, boosted mid frequencies.[/p][/*]
- [p]Replaced and remixed engine audio for the Porsche 963 and Peugeot 9X8.[/p][/*]
Input, FFB & Hardware Support
[p][/p]Newly Supported Devices
[p][/p][p]Steering Wheels / Wheelbases / Shifters[/p]- [p]Aiologs H-Pattern Shifter[/p][/*]
- [p]Generic H7R Shifter[/p][/*]
- [p]Hori FFB Truck Control System + Shifter[/p][/*]
- [p]SimLab SQ-1 Shifter[/p][/*]
- [p]Cammus C12 Wheel[/p][/*]
- [p]Cammus C12 Wheelbase[/p][/*]
- [p]Lunatech AMG GT3/GT4 Wheel[/p][/*]
- [p]Pokornyi GTE Pro Wheel[/p][/*]
- [p]El-Halo-X Wheel[/p][/*]
- [p]Simagic P500 Pedals[/p][/*]
- [p]Cammus LC100 Pedals[/p][/*]
- [p]MECA CUP1 Pedals[/p][/*]
- [p]Simjack Pro Pedals[/p][/*]
- [p]3DRap HC01 Pedals[/p][/*]
- [p]Updated Heusinkveld HE Sim Pedals (DIView calibration support)[/p][/*]
- [p]New HE variant with updated VID[/p][/*]
- [p]Generic Key Control Console Button Box[/p][/*]
- [p]Arduino Leonardo–based devices[/p][/*]
- [p]Additional PXN wheelbase devices[/p][/*]
- [p]Updated Simagic P1000 Pedals to correct an outdated PID.[/p][/*]
- [p]Fixed an issue affecting some Logitech wheels around rotary dials.[/p][/*]
