News Liste Project Motor Racing

Project Motor Racing — Update 1.6.0.1
Project Motor Racing
19.02.26 12:30 Community Announcements
[p]Update 1.6.0.1 continues our ongoing work to improve stability, driving feel in Project Motor Racing, while addressing several issues raised by the community.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45601812/6a437e7f8d92b51a47d572b8d605730065746292.jpg"][/img][/p][p][/p][p]The primary focus of this update is a substantial evolution of the tyre model in the GT3 class. This work brings the GT3 cars closer to their intended driving behaviour, with more accurate slip and grip angles, clearer feedback at the limit, and a far more natural transition between grip and loss of traction.[/p][p][/p][p]The goal is to deliver a more believable, consistent, and accurate driving experience, particularly when pushing at race pace.[/p][p][/p][p]As with previous physics revisions, this change affects the balance of existing setups. Custom car setups for GT3 cars created prior to this update may no longer behave as intended and will likely require adjustment to suit the revised tyre and vehicle behaviour.[/p][p][/p][p]Additionally, this patch brings Force Feedback (FFB) strength balancing across the GT3 class for a more consistent baseline feel as a default.[/p][p][/p][p]Below is a full breakdown of what’s included in Update 1.6.0.1. [/p][p] [/p]

Physics & Handling

  • [p]Implemented a more robust throttle response system.[/p][/*]
  • [p]Revised Downshift Protection: Simplified the logic to be more reliable and added a percentage allowance for over-revving to make it less restrictive.[/p][/*]
  • [p]Fixed issues with automatic gears and throttle blip assist for better stability during downshifts.[/p][/*]
  • [p]Lowered Tyre Pre-heating temperatures across all classes.[/p][/*]
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GT3

  • [p]Updated tyre model to provide a more realistic representation of slip and grip angles, improving behaviour at and beyond the limit.[/p][/*]
  • [p]Reworked Traction Control (TC) and Antilock Braking System (ABS) logic to allow more natural lateral slip while reducing excessive longitudinal slip, improving overall balance and driveability.[/p][/*]
  • [p]Due to these changes, players are advised to review and refine existing custom setups for this class. [/p][/*]
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LMDh

  • [p]Full Traction Control (TC) rework to improve consistency and usability.[/p][/*]
  • [p]TC settings 2 through 10 now offer a more meaningful and usable range (Note: Setting 1 is currently bypassed/off).[/p][/*]
  • [p]Improved downshift protection behaviour.[/p][/*]
  • [p]Fixed an issue that could cause the engine to stall when shifting into neutral. [/p][/*]
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GTO

  • [p]Relaxed Traction Control (TC) settings to allow more performance and driver influence at the limit. [/p][/*]
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Group 5 & Group C

  • [p]Adjusted Traction Control (TC) slip angles for improved stability under load.[/p][/*]
  • [p]Increased clutch slip on downshifts to improve stability during aggressive deceleration. [/p][/*]
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Input & Force Feedback

  • [p]Logitech TrueForce is now disabled by default on PC.[/p][/*]
  • [p]Force Feedback (FFB) strength balanced across GT3 class for a more consistent baseline feel.[/p][/*]
  • [p]Fixed an issue that prevented setup selection via mouse input when large numbers of setups were present.[/p][/*]
  • [p]Improved Force Feedback (FFB) on wet track conditions. [/p][/*]
[p] [/p]

UI

  • [p]Fixed incorrect constant data being sent via UDP.[/p][/*]
  • [p]Improve navigation and readability in the player stats menu. [/p][/*]
[p] [/p][p][img src="https://clan.akamai.steamstatic.com/images/45601812/2b355f62ac429b567d7bdc42fe80f987ed57b4db.jpg"][/img][/p][p] [/p]

Online & Multiplayer

  • [p]Fixed an issue causing opponent cars to ghost unexpectedly during online races.[/p][/*]
  • [p]Fixed a bug that could result in players joining an unintended lobby. [/p][/*]
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AI Opponents

  • [p]Increased grid capacity at São Paulo to support up to 32 AI vehicles on PC.[/p][/*]
  • [p]Improved racing line behaviour across multiple circuits. [/p][/*]
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Tracks & Environment

  • [p]Optimised tree rendering and placement for improved visuals and performance.[/p][/*]
  • [p]Adjusted track penalty trigger zones for more consistent detection.[/p][/*]
  • [p]Improved the Racing Line assist across multiple tracks. [/p][/*]
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Vehicle Art

  • [p]Various small art fixes on several vehicles.[/p][/*]
  • [p]Corrected MoTeC display number flickering on multiple cars.[/p][/*]
  • [p]MoTeC displays now receive correct tyre temperature data.[/p][/*]
  • [p]Polished several driver animations. [/p][/*]
[p] [/p][p]Thank you for your support. We hope you continue to enjoy Project Motor Racing. [/p]