The focus
[p]The work on this GT3 tyre model forms the core of update 1.6.0.1 for Project Motor Racing. Our goal wasn’t to make the cars faster or easier. It was to make the transition between grip and slip more natural, accurate and predictable, and to better reflect how modern GT3 cars communicate load through the tyre when driven at race pace.[/p][p][/p][p]This meant reworking how the tyre behaves in terms of:[/p]- [p]Heat, load, and grip behaviour as it approaches optimum performance over the course of a lap and over the course of a corner.[/p][/*]
- [p]How lateral slip and tyre heat builds when you lean on the car in long corners.[/p][/*]
- [p]Longitudinal grip and slip is managed under heavy braking and traction zones.[/p][/*]
- [p]Following real world GT3 series rules which primarily operate on one specialised single-compound.[/p][p][/p][/*]
What this means for you
[p]The most noticeable change is in how the GT3 cars behave on the edge of grip.[/p][p][/p][p]You should feel a clearer build-up of load as you lean on the front tyres, both in terms of FFB and in terms of usable grip, and a more progressive loss of rear grip when you start to overstep.[/p][p][/p]- [p]Slides are still there if you provoke them, but they develop in a way that’s more intuitive to read and correct. This lines up more with what we see from real GT3 cars regarding driver input vs car output, as well as car behaviour vs what the driver needs to pay attention to in order to manage it at speed.[/p][/*]
- [p]Under braking, especially when trail braking into slower corners, the car should feel more settled. ABS intervention is still present (if you need it, suggested for max pace is ABS 1-2), but it’s less intrusive in situations where you’re balancing braking and steering input.[/p][/*]
- [p]On corner exit, TC now works in a way that better complements the revised tyre behaviour, allowing you to lean on the throttle with more confidence before the electronics step in.[/p][p][/p][/*]
