News Liste Project Motor Racing

Project Motor Racing — Update 1.6.0.0
Project Motor Racing
Heute 16:50 Community Announcements
[p]Patch 1.6.0.0 brings multiple stability and performance improvements. The focus is on improving driving behaviour for the LMDh class based on community feedback. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45601812/17c923339dd9d9ca0ee2149a22c726a6fa61b9f2.jpg"][/img][/p][p][/p][p]With this update, the default brake bias has been shifted closer to a true 50/50 split, alongside changes to rear brake sizing, to better reflect real-world data. This means older setups that were built around the previous bias may now feel unstable under braking, particularly into heavy braking zones or trail braking situations.[/p][p][/p][p]Players using their own setups in LMDh, GT3, GT4, and the 992 Cup cars will want to revisit their brake balance settings.[/p][p]Additionally, the LMDh class has received a substantial round of physics and drivability improvements aimed at making these cars more predictable, rewarding, and realistic across a wide range of conditions. [/p][p]Be sure to check Information Regarding Car Setups in Project Motor Racing Update 1.6.0.0 for a detailed breakdown of these changes and improvements.[/p][p]Other noteworthy improvements in this update includes various improvements to the online components that provides a more stable experience. Along with the weather system and time-of-day now being enabled in Career Mode. Meaning that the start times and weather conditions will be different each time. [/p][p]Keep reading to learn more about this update.[/p][p] [/p]

Vehicles

  • [p]Fixed an issue affecting certain cars that would turn driving assists off despite them being on.[/p][/*]
  • [p]Improved windscreen reflections and materials, along with cockpit displays and gauges across multiple cars.[/p][/*]
  • [p]Additionally, the Porsche 992 GT3R has received improved cockpit vibrations.[/p][/*]
[p] [/p]

Handling & Physics

  • [p]Improved collision handling and restitution.[/p][/*]
  • [p]Fixed collision cleanup when vehicles are teleported.[/p][/*]
  • [p]Improved transmission driveline, gear handling, ignition stability, and brake temperature issues.[/p][/*]
  • [p]General physics cleanup and refactoring for stability and performance. [/p][/*]
[p] [/p]

LMDh

  • [p]New tyre revisions with improved grip and predictability on cold temperatures.[/p][/*]
  • [p]Changes to the engine modelling for more realistic revving and inertia.[/p][/*]
  • [p]Upshift/downshift tuning to go along with the previously mentioned change.[/p][/*]
  • [p]Tuned brake balance and ABS settings.[/p][/*]
  • [p]Updated tyres for improved overall handling. [/p][/*]
[p] [/p]

GT3, GT4 & 992 Cup

  • [p]Default Brake Bias changed to be more towards 50% with a change to the rear brake sizes. User created setups should be revised for this change.[/p][/*]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45601812/90c421d66a0ca1ee088efef9b9af9990edf5ceb3.jpg"][/img][/p][p] [/p]

Penalty System

  • [p]Improved track limit detection margins and accuracy.[/p][/*]
  • [p]Fixed incorrect penalties on Nurburgring Nordschleife and Lexington.[/p][/*]
  • [p]Added safer detection of drivable surfaces outside track limits.[/p][/*]
[p] [/p]

Online & Multiplayer

  • [p]Fixed an issue that could cause players to experience a black screen when another player quitted the lobby and fall through the environment.[/p][/*]
  • [p]Vehicle damage has been enabled for Ranked Online mode.[/p][/*]
  • [p]Further improvements made to the Ranked Online scoring system to prevent exploits.[/p][/*]
  • [p]Fixed crashes related to invalid driver profiles and multiplayer menus.[/p][/*]
  • [p]Added safeguards to ensure grid positions are correct.[/p][/*]
  • [p]Fixed a potential soft-lock issue that could occur when selecting events during leaderboard updates.[/p][/*]
  • [p]Improved maintenance mode handling and network stability.[/p][/*]
  • [p]Fixed an issue where the racing line could stop updating in online races when a player in the lobby became unready.[/p][/*]
[p] [/p]

Career Mode

  • [p]Improved validation for missing DLC, mods, and invalid configurations.[/p][/*]
  • [p]Championships now only populate with owned tracks and valid grid sizes.[/p][/*]
  • [p]Weather seasons now appear throughout Career Mode events.[/p][/*]
  • [p]Weather conditions enabled giving a chance of wet weather conditions.[/p][/*]
  • [p]Start times have been reviewed to give more time-of-day variety including night-time.[/p][/*]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45601812/e966584926665e8e79a51cc2d064f0680e100f22.jpg"][/img][/p][p] [/p]

AI Opponents

  • [p]Improved braking logic, throttle response, and understeer/oversteer handling.[/p][/*]
  • [p]Enhanced AI predictions using track incline, tilt, and wet-line speeds.[/p][/*]
  • [p]Improved pit stop logic, pit exit behaviour.[/p][/*]
  • [p]Added slip protection and safer re-joining behaviour after leaving the track.[/p][/*]
  • [p]Fixed multiple issues related to AI behaviour causing system crashes.[/p][/*]
  • [p]Refined AI performance for closer, more consistent racing.[/p][/*]
  • [p]Adjusted AI tyre wear to better match player performance. [/p][/*]
[p] [/p]

Tracks & Environment

  • [p]Added and refined ground collision materials to better support the penalty system across multiple circuits.[/p][/*]
  • [p]Improved tree LODs, alpha clipping, and billboard optimisation.[/p][/*]
  • [p]Fixed texture issues, clipping and LOD (level of detail) distance setting, and colour saturation on walls, kerbs, and terrain across multiple circuits.[/p][/*]
  • [p]Fixed “micro gaps” for ground surfaces across multiple circuits. [/p][/*]
[p] [/p]

Rendering & Visuals

  • [p]Fixed shadow LOD inconsistencies.[/p][/*]
  • [p]Improved exposure handling, including cockpit exposure masking.[/p][/*]
  • [p]Fixed rear-view virtual mirror issues on consoles.[/p][/*]
  • [p]Improved reflection quality and anti-aliasing in mirrors.[/p][/*]
  • [p]Fixed fog fade issues, black sky cases, and near-fade artefacts.[/p][/*]
  • [p]Ensured atmosphere quality can no longer be disabled.[/p][/*]
  • [p]Fixed intermittent overlay rendering and outline issues.[/p][/*]
[p] [/p]

HUD

  • [p]Improved mini-map behaviour and performance.[/p][/*]
  • [p]Enabled input display graphic on the bottom left of the HUD when using a controller.[/p][/*]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45601812/31655421eaa3e357f5d889c5511868bf7b9b88c5.jpg"][/img][/p]

 Input & Hardware Support

  • [p]Fixed controller calibration and dead-zone issues.[/p][/*]
  • [p]Improved Thrustmaster and Logitech support.[/p][/*]
  • [p]Added native support for the following devices:[/p][/*]
  • [p]Phantom Pro Pedals.[/p][/*]
  • [p]Simjack UT Pedals.[/p][/*]
  • [p]Bash Pro H-Shifter.[/p][/*]
  • [p]Simsonn H-Shifter.[/p][/*]
  • [p]PXN V10 Pro Wheelbase & A3 Pedals.[/p][/*]
  • [p]Pokornyi  GTE ButtonBox.[/p][/*]
  • [p]3DRap Vintage Paddles. [/p][/*]
[p] [/p]

Stability & Performance

  • [p]Improved robustness when loading profiles with missing or invalid data.[/p][/*]
  • [p]Corrected rounding errors in lap time calculations and MoTeC displays.[/p][/*]
  • [p]Improved thread locking and synchronization in AI and rendering.[/p][/*]
  • [p]Numerous crash fixes and performance improvements across all platforms. [/p][/*]
[p] [/p]

Modding & DLC

  • [p]Improved handling of DLC tracks and vehicles when loading Career Mode saves and mods.[/p][/*]
  • [p]Added clearer validation and reporting for missing or incompatible content.[/p][/*]
[p][/p][p]Thank you for your support. We hope you continue to enjoy Project Motor Racing.[/p]