NEW FEATURE:
- [p]Added a Radar System functionality that can be customised in the HUD.[/p][/*]
Fixes & Improvements:
[p][/p]Camera & Visual Settings
- [p]The Field of View (FOV) setting has been moved to the Preferences page.[/p][/*]
- [p]FOV is now split into two global options: External Camera FOV and Cockpit Camera FOV.[/p][/*]
- [p]The per-car cockpit FOV option has been removed.[/p][/*]
- [p]LOD draw distance tweaks to improve performance.[/p][/*]
- [p]Virtual Rearview Mirror can now be repositioned in the HUD editor.[/p][/*]
Career & Progression
- [p]Players can no longer purchase vehicles that do not have an associated championship.[/p][/*]
- [p]Fixed various labelling and UI issues in career screens.[/p][/*]
Online - Social
- [p]Social racing now follows the same registration flow as Ranked: Register → Choose Vehicle → Registered.[/p][/*]
Online - Custom Lobbies
- [p]Lobby settings can now be edited from within the lobby.[/p][/*]
- [p]Removed ping display from the custom lobby browser.[/p][/*]
- [p]Fixed an issue where the lobby countdown would not start when a ready player became host.[/p][/*]
- [p]Lobbies are marked as Private if Friends Only is enabled or a password is set.[/p][/*]
- [p]Fixed an issue where players getting stuck loading into track when another user fails to load or gets stuck.[/p][/*]
- [p]Added an in-game message to notify players when servers are undergoing maintenance.[/p][/*]
AI Improvements
- [p]Improved AI behaviour when racing close to the player to reduce lockups and fallback behaviour.[/p][/*]
- [p]Added new AI tweakers for in-lap and out-lap behaviour, allowing overtakes.[/p][/*]
- [p]AI now allows overtakes by default during practice and qualifying sessions.[/p][/*]
- [p]Increased default AI buffer sizes based on community feedback.[/p][/*]
- [p]Exposed AI debug options and text windows for modding support.[/p][/*]
Stability & Performance
- [p]Added missing initialisation and improved overall code robustness.[/p][/*]
- [p]Vehicle actor updates to support threaded True2Track processing, improving stability.[/p][/*]
- [p]Fixed a rare crash where True2Track could fail randomly during a frame.[/p][/*]
- [p]Integrated vehicle test library fixes addressing NaN-related issues.[/p][/*]
- [p]Fixed multiple crashes caused by null pointer access across physics, audio, HTTP, and threading systems.[/p][/*]
- [p]Improved thread safety in True2Track, addressing crash reports on PS5.[/p][/*]
- [p]Fixed an issue in command queue processing that could cause unintended fall-through.[/p][/*]
- [p]Added missing thread safety in several systems to prevent rare crashes.[/p][/*]
- [p]Improved thread safety with a read/write lock pool for the culling grid.[/p][/*]
- [p]Multiple engine fixes and performance improvements.[/p][/*]
Audio
- [p]Removed excessive tarmac roll rumble to reduce high-speed audio fatigue.[/p][/*]
- [p]Rebalanced collision audio.[/p][/*]
- [p]General audio stability improvements.[/p][/*]
UI & Menus
- [p]Increased text field sizes to prevent text clipping.[/p][/*]
- [p]Added a Settings button to the main menu.[/p][/*]
- [p]Fixed labelling issues in menus and essential screens.[/p][/*]
- [p]Added the controller slider UI for brake and accelerator sensitivity, dead zones, and related controls.[/p][/*]
Vehicles
- [p]Porsche 962C: Fixed banner UV mapping.[/p][/*]
- [p]Audi R8 GT3 EVO II: Corrected dashboard RPM light intensity.[/p][/*]
- [p]Updated all driver models to use a separate helmet mesh to support helmet visibility toggling.[/p][/*]
Tracks & Penalty Detection
- [p]All new off track and penalty system.[/p][/*]
- [p]Updated pit layouts, grids, and track boundaries where required.[/p][/*]
- [p]Improved track splines to enhance off-track and penalty detection across all circuits.[/p][/*]
Environment & Art Optimisations
- [p]Vegetation optimisations to improve performance across tracks.[/p][/*]
- [p]Fixed tree normal maps and bush placement on various tracks.[/p][/*]
- [p]Extensive visual and performance improvements to San Marino, including:[/p][/*]
- [p]Pit entry fixes and visual cleanup[/p][/*]
- [p]Material, lighting, and LOD improvements[/p][/*]
- [p]Collision wall and barrier adjustments[/p][/*]
- [p]General LOD, clipping, and visual popping improvements.[/p][/*]
Input & Miscellaneous
- [p]Input system updates and fixes.[/p][/*]
- [p]Fixed issues with some Logitech peripherals.[/p][/*]
- [p]Pressure calculation fixes.[/p][/*]
- [p]General polish and cleanup across systems.[/p][/*]
