News Liste Project Motor Racing

Project Motor Racing — Update 1.5.0.5
Project Motor Racing
16.01.26 17:01 Community Announcements
[p]Happy new year, drivers! We have been hard at work since the holiday break, improving and taking in community feedback to address the most pressing issues.[/p][p][/p][p]This update delivers a range of improvements across visuals, performance, AI behaviour, penalty system, audio, and tracks. It focuses on clean-up, consistency, and long-standing edge cases, with refinements based directly on community feedback.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45601812/db3c54b34e2cab90a6f1eb2ecb855b2324a639a1.jpg"][/img][/p][p][/p]

Graphics, Performance & Display

  • [p]Simplified and fixed VSync handling[/p][/*]
  • [p]Frame rate limiter is now always available.[/p][/*]
  • [p]Double and triple buffering options have been removed.[/p][/*]
  • [p]Increased maximum frame rate limit to 180 FPS.[/p][/*]
  • [p]Removed the “Off” option from the frame limiter.[/p][/*]
  • [p]Added support for AMD FFX SDK 2.0, improving upscaling and performance compatibility.[/p][/*]

Radar System & Race Awareness

  • [p]Radar System polished and optimised with smoother rotation[/p][/*]
  • [p]More accurate proximity warnings[/p][/*]
  • [p]Corrected vehicle length alignment (front-to-rear)[/p][/*]
  • [p]Fixed issues where yellow flags and backmarker voice-overs could trigger from inactive cars in online sessions.[/p][/*]
  • [p]Fixed issue where the radar could throw an error after pausing and restarting a session.[/p][/*]
  • [p]Improved overall radar stability and accuracy, especially online.[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/45601812/2e5ec6fcf1430f4f72444f9344ac91a166cd2d50.jpg"][/img][/p]

Penalty System & Track Limits

  • [p]Major refinements to penalty detection and messaging[/p][/*]
  • [p]Off-track penalties now require all four wheels to be on a non-drivable surface.[/p][/*]
  • [p]Added clearer feedback messages: Under Investigation and No Further Action[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/45601812/d3736824cf3e33c5b1c72269f8a4e81976dc25ba.jpg"][/img][/p]
  • [p]“Under Investigation” will no longer appear on the first lap of Practice or Qualifying.[/p][/*]
  • [p]“Under Investigation” notifications now clear correctly when entering the pits.[/p][/*]
  • [p]Improved penalty calculations[/p][/*]
  • [p]Distance-gained factor is now clamped to prevent excessive penalties.[/p][/*]
  • [p]Fixed cases where AI penalties could be assigned to incorrect track sections.[/p][/*]
  • [p]Adjusted AI distance estimates using start marker spline distances.[/p][/*]
  • [p]Fixed cases where pit lanes could be exploited without penalties on certain tracks.[/p][/*]

AI Improvements

  • [p]Improved collision behaviour between player and AI cars.[/p][/*]
  • [p]Reduced excessive sliding and brake locking on LMDh AI opponents.[/p][/*]
  • [p]Improved tyre grip behaviour for LMDh AI opponents.[/p][/*]
  • [p]Fixed brake and tyre heat spikes for AI opponents.[/p][/*]

Audio Improvements

  • [p]Improved collision audio response.[/p][/*]
  • [p]Attenuation tweaks to turbo and backfires.[/p][/*]
  • [p]Added low-pass filtering to car-to-car scrape audio for improved realism.[/p][/*]

Multiplayer & Stability

  • [p]Fixed crashes when accessing multiplayer with missing or invalid driver profile data.[/p][/*]
  • [p]Fixed a crash when opening the driver profile menu with invalid profile entries.[/p][/*]
  • [p]Speculative fix for broken multiplayer replay loading.[/p][/*]

Career & Game Flow

  • [p]Removed hardcoded career length, allowing more flexible progression.[/p][/*]
  • [p]Default session time changed to 10:00 AM with light rubbering.[/p][/*]
  • [p]Updated French localisation for tyre compounds.[/p][/*]

Vehicles

  • [p]Numerous fixes and improvements across GT and Group C cars.[/p][/*]

Tracks & Environments

  • [p]Numerous fixes and refinements across many circuits.[/p][/*]
  • [p]Additional environment improvements.[/p][/*]

Input & Controls

  • [p]Fixed an issue where the pit limiter might not turn off automatically after rebinding inputs.[/p][/*]
  • [p]Improved controller behaviour consistency across platforms.[/p][/*]

General Fixes & Polish

  • [p]Fixed multiple crash scenarios across physics, audio, radar, multiplayer, and UI.[/p][/*]
  • [p]Improved data validation and cleanup for collision and penalty systems.[/p][/*]
  • [p]Numerous smaller stability, performance, and visual polish improvements throughout the game.[/p][/*]
[p][/p][p]Thank you for your support. We hope you continue to enjoy Project Motor Racing.[/p]