Graphics, Performance & Display
- [p]Simplified and fixed VSync handling[/p][/*]
- [p]Frame rate limiter is now always available.[/p][/*]
- [p]Double and triple buffering options have been removed.[/p][/*]
- [p]Increased maximum frame rate limit to 180 FPS.[/p][/*]
- [p]Removed the “Off” option from the frame limiter.[/p][/*]
- [p]Added support for AMD FFX SDK 2.0, improving upscaling and performance compatibility.[/p][/*]
Radar System & Race Awareness
- [p]Radar System polished and optimised with smoother rotation[/p][/*]
- [p]More accurate proximity warnings[/p][/*]
- [p]Corrected vehicle length alignment (front-to-rear)[/p][/*]
- [p]Fixed issues where yellow flags and backmarker voice-overs could trigger from inactive cars in online sessions.[/p][/*]
- [p]Fixed issue where the radar could throw an error after pausing and restarting a session.[/p][/*]
- [p]Improved overall radar stability and accuracy, especially online.[/p][/*]
Penalty System & Track Limits
- [p]Major refinements to penalty detection and messaging[/p][/*]
- [p]Off-track penalties now require all four wheels to be on a non-drivable surface.[/p][/*]
- [p]Added clearer feedback messages: Under Investigation and No Further Action[/p][/*]
- [p]“Under Investigation” will no longer appear on the first lap of Practice or Qualifying.[/p][/*]
- [p]“Under Investigation” notifications now clear correctly when entering the pits.[/p][/*]
- [p]Improved penalty calculations[/p][/*]
- [p]Distance-gained factor is now clamped to prevent excessive penalties.[/p][/*]
- [p]Fixed cases where AI penalties could be assigned to incorrect track sections.[/p][/*]
- [p]Adjusted AI distance estimates using start marker spline distances.[/p][/*]
- [p]Fixed cases where pit lanes could be exploited without penalties on certain tracks.[/p][/*]
AI Improvements
- [p]Improved collision behaviour between player and AI cars.[/p][/*]
- [p]Reduced excessive sliding and brake locking on LMDh AI opponents.[/p][/*]
- [p]Improved tyre grip behaviour for LMDh AI opponents.[/p][/*]
- [p]Fixed brake and tyre heat spikes for AI opponents.[/p][/*]
Audio Improvements
- [p]Improved collision audio response.[/p][/*]
- [p]Attenuation tweaks to turbo and backfires.[/p][/*]
- [p]Added low-pass filtering to car-to-car scrape audio for improved realism.[/p][/*]
Multiplayer & Stability
- [p]Fixed crashes when accessing multiplayer with missing or invalid driver profile data.[/p][/*]
- [p]Fixed a crash when opening the driver profile menu with invalid profile entries.[/p][/*]
- [p]Speculative fix for broken multiplayer replay loading.[/p][/*]
Career & Game Flow
- [p]Removed hardcoded career length, allowing more flexible progression.[/p][/*]
- [p]Default session time changed to 10:00 AM with light rubbering.[/p][/*]
- [p]Updated French localisation for tyre compounds.[/p][/*]
Vehicles
- [p]Numerous fixes and improvements across GT and Group C cars.[/p][/*]
Tracks & Environments
- [p]Numerous fixes and refinements across many circuits.[/p][/*]
- [p]Additional environment improvements.[/p][/*]
Input & Controls
- [p]Fixed an issue where the pit limiter might not turn off automatically after rebinding inputs.[/p][/*]
- [p]Improved controller behaviour consistency across platforms.[/p][/*]
General Fixes & Polish
- [p]Fixed multiple crash scenarios across physics, audio, radar, multiplayer, and UI.[/p][/*]
- [p]Improved data validation and cleanup for collision and penalty systems.[/p][/*]
- [p]Numerous smaller stability, performance, and visual polish improvements throughout the game.[/p][/*]
