Hello everyone, happy Thursday! Hope you are enjoying 0.96! We are deploying a hotfix for the more critical issues with an unfortunate announcement as well. Check it out! ->


- Fixed the issue where puppets would have massive HP.
- Fixed the issue where sleeper puppets would not react when shot.
- Fixed the issue where squadmates could not destroy window fortifications.
- Fixed the issue where it was difficult to place BB elements in some cases.
- Fixed the issue where some backpacks had wrong grips assigned to them.
- Fixed the issue where you could not exit prone position with the prone position key.
- Fixed the issue where Brenner would get bugged out when destroying chests.
- Fixed the issue where tutorial tasks would sometimes skip steps.
- Fixed the wrong audio when crafting armbands.
- Fixed the issue where turrets could be destroyed even if BB damage is disabled in zone settings.
- Fixed the issue where interacting with some items while prone would bug out the character.
- Fixed the issue where vehicles would sometimes spawn in inaccessible areas.
- Fixed multiple animation and clipping bugs.
- Fixed the issue with missing localizations.
- Fixed the issue where DEENA would skip voice lines sometimes.
- Fixed the issue where headlamps would be repaired with sewing kits instead of electrician tools.
- Fixed the issue where some BB elements had wrong destruction zones and particles.
- Fixed the issue where pushing vehicles would sometimes make you float.
- Fixed the issue where you could not place tree branches in log sheds
- Fixed the issue where m249 had wrong malfunction icons.
- Fixed the issue where you could build wooden BB elements through buildings.
- Fixed the issue where dropships would instantly pick up sentries once they were delivered.
- Fixed the issue where some quests would not give proper rewards.
- Fixed the issue where turrets would have wrong range displayed.
- Fixed the issue where mechs would take too much damage from some sources.
- Fixed the issue where minigun turret would keep fire audio on loop when empty on ammo.
- Fixed the issue where server restart would break the quest cycles.
- Fixed the issue where puppet navigation could sometimes cause a server crash.

- You can now only have 1 tutorial task active at the same time.
- Mechs now drop 2 boxes of 50cal ammo instead of 4.
- Made it easier to see which tutorials are completed.
- Reduced melee damage dealt to Razors.
- Slightly reduced the size of the improvised backpack.
- Removed GL grenades from traders.
- Turret mass now depends on ammo it contains.

- Implemented a dropship encounter blocking option for custom zones.
- Implemented server settings that control the spawn weight multiplier of dropship and zombie cargo drop encounters.
- Turret attitude towards prisoners, puppets, vehicles and TEC1 (Sentry and Dropship) can now be changed through server settings.
- Added a server setting to control if quests can block purchase of tradeables.
- Further explanation of a previous setting in the economy file: "gold-price-subject-to-global-multiplier": "1" - Enables or disables predefined modifier based on holidays and weekends. This is still a work in progress. "gold-base-price": "-1" - Sets base gold price. "gold-sale-price-modifier": "-1.0" - the percentage of the base purchase price for gold that will be received for selling gold. "gold-price-change-percentage-step":: "-1.0" - This setting will take the percentage of gold missing from the trader, and divide it with gold-price-change-percentage-step to get amount of steps, example: maximum amount of gold in bank is 10, 2 is missing, that will take 20% and divide it with gold-price-change-percentage-step which for this example we will set to 0.1 (10%), 20% / 10% = 2 This number is the multiplier with gold-price-change-per-step (for example 0.02), which gives us 0.04 (4%), and our new base gold price is gold-base-price * 1.04 (1040 if the gold price is set to 1000) "gold-price-change-per-step" : "-1.0" - This setting is defined in the percentage and it will be multiplied by the result of the gold-price-change-percentage-step to determine increase or decrease the price of the gold (depending if you are buying or selling gold). Example of "gold-price-change-percentage-step" and "gold-price-change-per-step" calculations: 10 max in bank and is 2 missing 2 of 10 = 20% gold-price-change-percentage-step - 0.1 (10%) 20% / 10% = 2 gold-price-change-per-step - 0.02 (2%) 2% * 2 = 4% gold-base-price - 1000 1000 + 4% fof buying gold or 1000 - 4% for selling gold