Prisoners! Gather 'round if you want to find out the latest news on what the team's been up to! Spoiler alert - there's gonna be a lot of bug fixing, but there are some interesting tidbits that you will find interesting! Take a look ->


As was announced, the programmers are heavily invested and are making sure to fix as many bugs as humanly possible to improve the overall experience of the game. However, as we've stated, there are some interesting functionalities that were requested for quite a while! First up, there's the ability to eat/drink while resting! Doesn't sound like much, but it will do wonders for immersion - especially for role-play servers! Next up, we have a rework of the throwing system. Don't want to go too much into the technical details behind this, but what I will say is that throwing will be less janky in the future.

Bug fixing, then some bug fixing, followed by more bug fixing. Not much to add here I'm afraid. The level designers are making sure the map is in tip-top shape and looking as awesome as possible.

The animation team is also at it with bug fixes and helping out the marketing team with some materials. The same goes for the hard surface guys.
The soft surface team, on the other hand, is continuing their work on the Wildhunters! Can't wait to show more on those!

The sound team has been working on improved sound effects for footsteps and gas mask breathing, as well as other bug fixes and improvements.

Prepping the documentation for some new features that will find their way into the game, reworking the armor classes, prepping specific loot tables for radioactive zone armed NPCs, and overall bug fixing.
On to the next segment, let’s hear some of your impressions from last week:
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- As you could see from the dev update, the team is heavily invested in bringing those much-needed bug fixes to the game. Some of them will need more time than others, but we are doing what we can to consistently bring the bug fixes out.

- We have this in mind and we'll consider adding it into the game. We're working on quite a few cool new things that will come into the game by the end of the year. If the oven does come, it could be next year at the earliest.

- I get that wipes are a pain in the backside, but they are an unfortunate necessity for games such as these in the genre that we inhabit. With wipes, we ensure that everything new that comes into the game is adequately implemented, without some weird edge cases. What we can do is minimize them, but we can't get rid of them entirely. That's just the way it is.

- We're aware of these issues and some of them were fixed with the last hotfix. If you (or anyone) are still experiencing some of these, make sure to let us know.
That’s all folks, see you next week and make sure to keep an eye on the following platforms:
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Fratman