News Liste SCUM

SCUM - Encounter manager server settings
SCUM
19.12.23 17:58 Community Announcements

Hey hey everyone, as promised here are the settings explained in more detail for all of you that want to experiment or fine tune the new system for yourself. Enjoy!



  • Setting_MaxAllowedCharacters:Maximum number of alive characters on the server. Takes into account players, mechs, animals etc. Only the encounter manager entities are currently taken into account, and HTZ are excluded. If number is below 0 it goes to default value 128.
  • Setting_EncounterBaseCharacterAmountMultiplier:
  • Takes into account the base value of entities to be spawned on encounter trigger (ex. entering POI). The set value multiplies the base value. Current base values for puppets are: [list]
  • HTZ - 4 minimum - 5 maximum
  • MTZ - 2 minimum - 3 maximum
  • LTZ - 1 minimum - 2 maximum


Actual entities spawned will be a value between (multiplier * min base value) and (multiplier * max base value)
  • Setting_EncounterExtraCharacterPerPlayerMultiplier:
  • Affects the base value of the characters in the encounter, it depends on the amount of players located in the encounter area.

    Base number (3 - 4) + (number of players - 1) * number of extra entities per player (1) * multiplier
    If there is 4 players in the HTZ area it would look like this:
    Between 3 or 4 + (4 -1) * (1 * 2(multiplier))
    The number of puppets would end being 10
  • Setting_EncounterExtraCharacterPlayerCapMultiplier:
  • Sets the maximum cap on players taken into account. Example: Setting is set to 5. From 5 players on the numbers of puppets will remain the same.
  • Setting_EncounterCharacterRespawnTimeMultiplier:
  • Sets the time needed between entity respawn:

    Formula goes:
    Base value * multiplier

    Base value:
    • HTZ - From 0 to 0.5sec
    • MTZ - From 60 to 120 sec
    • LTZ - From 60 to 120 sec

  • Setting_EncounterCharacterRespawnBatchSizeMultiplier:
  • Sets the size of respawn waves for entities:

    Formula goes
    Batch size * Multiplier

    Batch size:
    • HTZ - 0
    • MTZ - From 1 to 2 entities per wave.
    • LTZ - From 1 to 2 entities per wave.


    note: For some of you that want to set the POI to be clear once cleared till everyone leaves the POI try setting this to 0.
  • Setting_EncounterCharacterAggressiveSpawnChanceOverride:
  • Sets chance to spawn an immediate aggressive entity which will attack the player:

    Value is expressed in percentage and goes from 0-100
  • Setting_EncounterCharacterAINoiseResponseRadiusMultiplier:
  • Sets distance between the alerted entity (ex. screaming puppet) and other entities that can hear it. In other words the distance that the alerted entity be able to alert others.,

    Formula goes:
    Base radius*multiplier

    • HTZ - 20 meters
    • MTZ - 20 meters
    • LTZ - 30 meters

  • Setting_EncounterHordeGroupBaseCharacterAmountMultiplier:
  • Sets the size of a horde wave. Other words how many extra puppets there will be spawned at any single time once the horde is triggered until max size of the horde is reached.
  • Setting_EncounterHordeGroupExtraCharacterPerPlayerMultiplier:
  • Same as Setting_EncounterExtraCharacterPerPlayerMultiplier, but for horde wave size
  • Setting_EncounterHordeGroupExtraCharacterPlayerCapMultiplier:
  • Same as Setting_EncounterExtraCharacterPlayerCapMultiplier, but for horde wave size
  • Setting_EncounterHordeBaseCharacterAmountMultiplier:
  • Total horde size. Sets the maximum amount of puppets in a horde.
  • Setting_EncounterHordeExtraCharacterPerPlayerMultiplier:
  • Same as Setting_EncounterExtraCharacterPerPlayerMultiplier, but for total horde size.
  • Setting_EncounterHordeExtraCharacterPlayerCapMultiplier:
  • Same as Setting_EncounterExtraCharacterPlayerCapMultiplier, but for total horde size.
  • Setting_EncounterHordeActivationChanceMultiplier:
  • Each action has it's own percentage chance to activate a horde ex. firearms, fireworks etc. This sets the multiplier that will either reduce or increase those chances.
  • Setting_EncounterHordeNoiseCheckCooldownMultiplier:
  • Sets multiplier on how often the encounter manager checks for trigger (this case noise) to activate the encounter.

    Formula goes
    base value * multiplier.

    Base value is set in seconds and is different for each location type.
  • Setting_EncounterHordeSpawnDistanceMultiplier:
  • Multiplier that sets how far from the player normal puppets will start spawning (name is a bit misleading will be changed).

    Formula goes
    Base value * multiplier
    [/list]

    Logo for SCUM
    Release:29.08.2018 Genre: Massively Multiplayer Online Entwickler: Gamepires Vertrieb: Devolver Digital Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
    Einzelspieler Mehrspieler Koop

    Aktuelle Steam News
    Neue Steam News in der ePrison Datenbank

    SCUM - Hotfix 0.9.533.85678
    SCUM
    1 Tag 14:11 Community Announcements
    SCUM - Hotfix 0.9.532.85622
    SCUM
    02.05.24 14:00 Community Announcements
    SCUM - Hotfix 0.9.531.85517
    SCUM
    29.04.24 21:32 Community Announcements
    SCUM - Patch 0.9.530.85517
    SCUM
    29.04.24 14:01 Community Announcements
    SCUM - Development update #84 & and a bit of more info
    SCUM
    22.04.24 16:31 Community Announcements
    SCUM - Development update #83 & Community address
    SCUM
    15.04.24 15:18 Community Announcements
    SCUM - Development update #82
    SCUM
    08.04.24 14:58 Community Announcements
    SCUM - Development update #81
    SCUM
    25.03.24 14:38 Community Announcements
    SCUM Support migration
    SCUM
    20.03.24 16:05 Community Announcements
    SCUM - Hotfix 0.9.522.83442
    SCUM
    20.03.24 15:02 Community Announcements
    SCUM - Hotfix 0.9.521.83239
    SCUM
    15.03.24 17:08 Community Announcements
    SCUM - Patch 0.9.520.83173 & Raymond Cruz DLC
    SCUM
    14.03.24 16:00 Community Announcements
    SCUM - Development update #80
    SCUM
    11.03.24 16:09 Community Announcements
    SCUM -Development update #79
    SCUM
    04.03.24 16:15 Community Announcements
    SCUM - Development update #78
    SCUM
    26.02.24 16:18 Community Announcements
    SCUM - Development update #77
    SCUM
    19.02.24 16:21 Community Announcements
    SCUM - Development update #76
    SCUM
    12.02.24 15:50 Community Announcements
    SCUM - Hotfix 0.9.517.81845
    SCUM
    08.02.24 11:25 Community Announcements
    SCUM - Hotfix 0.9.516.81787
    SCUM
    06.02.24 14:34 Community Announcements
    SCUM - Development update #75
    SCUM
    05.02.24 15:56 Community Announcements
    SCUM - Hotfix 0.9.514.81564
    SCUM
    31.01.24 12:30 Community Announcements
    SCUM - Development update #74
    SCUM
    29.01.24 15:42 Community Announcements
    SCUM - Hotfix 0.9.512.81352 & Vehicle skins pack.
    SCUM
    25.01.24 14:46 Community Announcements
    *IMPORTANT ANNOUNCEMENT* - New server setting
    SCUM
    24.01.24 14:50 Community Announcements
    SCUM - Player insight survey
    SCUM
    23.01.24 09:38 Community Announcements
    SCUM - Development update #73
    SCUM
    22.01.24 14:33 Community Announcements
    SCUM - Silent alarm Discord notification
    SCUM
    16.01.24 16:28 Community Announcements
    SCUM - Inventory rework suggestions
    SCUM
    11.01.24 15:10 Community Announcements
    SCUM - Hotfix 0.9.511.80646
    SCUM
    21.12.23 13:45 Community Announcements
    SCUM - Holiday update 0.9.510.80616
    SCUM
    20.12.23 15:04 Community Announcements
    SCUM - Encounter manager server settings
    SCUM
    19.12.23 17:58 Community Announcements
    SCUM - Hotfix 0.9.502.80495 & Community update
    SCUM
    18.12.23 16:00 Community Announcements
    SCUM - Hotfix 0.9.500.80425
    SCUM
    15.12.23 16:32 Community Announcements
    SCUM - THE HORDE 0.9.500.80346
    SCUM
    14.12.23 17:30 Community Announcements
    SCUM - Development update #72
    SCUM
    11.12.23 14:40 Community Announcements
    SCUM - Development update #71
    SCUM
    04.12.23 16:13 Community Announcements
    SCUM - Development update #70
    SCUM
    28.11.23 09:27 Community Announcements
    SCUM - Development update #69
    SCUM
    20.11.23 15:49 Community Announcements
    SCUM - Development update #68
    SCUM
    13.11.23 15:50 Community Announcements
    SCUM - Development update #67
    SCUM
    06.11.23 16:28 Community Announcements