Hello everyone! We hope you had a wonderful weekend and are ready for an update on how things are developing on our end. Let's see how many times you need to read "bug fixing" before it starts to sound weird in your own head ->


Our code wizards have continued with their efforts with being laser-focused on bug fixing, but some hocus pocus in terms of coding is still in order. Besides the usual, they have also made some progress with implementing new anti-cheat capabilities and lightsource meshes. Hitches related to vehicle loading have also been fixed.
Bug fixing, then some bug fixing, followed by more bug fixing.

Bug fixing, then some bug fixing, followed by more bug fixing.
The animation team has continued with last weeks tasks, one of them was bug fixing.
The Hard surface guys have been pretty busy with a variety of things, bug fixing not being one of them. They have made some adjustments to the Rager's front window armor and improvements overall to the Rager's attachments. Work on the vehicles collisions physics has resumed.
The soft surface team and the 2D guys have continued with testing and bug fixing.

The animation team has continued with last weeks tasks, one of them was bug fixing.
The Hard surface guys have been pretty busy with a variety of things, bug fixing not being one of them. They have made some adjustments to the Rager's front window armor and improvements overall to the Rager's attachments. Work on the vehicles collisions physics has resumed.
The soft surface team and the 2D guys have continued with testing and bug fixing.

The sound team has carried on with their work on NPC voiceovers and bug fixing, of course.

Who do you think is finding and reporting all those Bugs in need of fixing, eh?

Aside from the usual bug fixing, the game design team has also made some adjustments to DEENA's Task, making sure that greenhorns don't die before even setting foot on the island
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On to the next segment, let’s hear some of your impressions from last week:

- Hell yes, the new anti-cheat will be implemented before 1.0 and hell no, we will not let cheaters bleed into the new release.

- It'd actually be quite difficult to implement such a feature on a technical level due to the sheer amount of variations when it comes weapons and according parts. Add to that the fact that this would be for a command, that is used in quite specific situations and not as commonly and you have your answer. Regarding your suggestion with magazines, you are already able to spawn those fully loaded if you press space and enter ammo count followed by the wanted amount into the command.

- Since we've shifted our focus toward the 1.0 version of the game, there's no turning back, really. If we were to release another update somewhere in between, it'd would mean that we'd have to develop a "0.99 version" alongside the 1.0 Version of SCUM which is impossible to pull off with the manpower we have and simply inefficient.

- No, unfortunately there will be no official mod support with the full release, but you will be able to privately host servers and tweak the server settings however you like.

- Yo, we bought a horse.
That’s all folks, see you next week and make sure to keep an eye on the following platforms:
X/Twitter
-Perito