Greetings, Void Hunters!
We have just released Hotfix 2 for Update 16: The Titan Hunt! We have been keeping an eye on your feedback, and have fixed quite a few errors! We had another Hotfix update last night so we thought we would consolidate all of the fixes in these first couple of days in a single announcement!
General fixes and improvements:
- Considerably reduced health of Titans and overall scaling of first 5 cycles of the Titan Hunt;
- Considerably reduced damage and increased cooldown of a few Titan abilities, such as Mhyzahet's Tornadoes, Aruanak's Web Shot and other overtuned skills;
- Fixed an issue with the Kobold Sparkies intro animation, which could cause Vyvolt to be teleported out of the map;
- Fixed an issue where multiple Shaman achievements were unlocking the incorrect skill;
- Fixed an issue where Fiery Blades would not be able to hit Tentacles;
- Fixed an issue where it would be possible to trigger the Kobold Sparkies fight while outside of the boss arena, causing the game to soft-lock;
- Fixed an issue where the achievement of completing the Ritual of Hate was not possible to complete, making the Demon Hunter impossible to unlock;
- Made it so bonus events such as Chests and Massive Minerals spawn a bit earlier in the Void Fields;
- Fixed an issue where in very high levels, skills such as Shadow Spikes might not hit all enemies correctly;
- Fixed an issue where if you selected the Shaman while it was unlocked, it would show the Barbarian skin doing something weird;
- Fixed an issue where the Myrmidon's size would be smaller while her ascension was active;
- Fixed an issue where multiple static skills (like totems) would not show that they benefit from Critical Chance power ups (visual issue only);
- Addressed an issue where the new Corrupted skins would show a placeholder description, still not the final fix but better than before;
- Fixed an issue where it was possible to start another task in the Titan Hunt after you had collected all necessary Void Fragments, possibly causing the game to soft-lock;
- Fixed multiple small issues that would cause a spam of errors in the background, affecting performance (harmless errors);
- Fixed an issue where some of the new Corrupted skins would not properly show their character's intro animations;
- Fixed an issue where it would be possible to have a sticky tooltip being fixed on screen permanently while using a controller;
- Fixed an issue where Living Weapon would not benefit from your runes and possibly cause exceptions leading to weird behaviour;
- Fixed an issue where Soulstone icons could stay permanently on the minimap, even after they were collected;
- Replaced Shaman's ascension Spirit Guide model with a new model. Developer note: We sometimes buy assets from asset stores to speed up development. We mostly use these assets as a starting point to create our own models; unfortunately in this case it seems the model we used as base is very similar to a character from another IP. We were not aware of this and are actively working to make the Shaman's ascension more unique, yet still inspired by Quetzalcoatl, the Mayan God, as intended. Today we replaced the model with a new one created on top of Mayan sculptures to be as true as we can to our inspiration, and we are creating new animations as we speak, which will come in our next hotfix update.
We hope that the fixes above make your experience smoother, and as always we wanted to thank you for your amazing support! Your feedback and bug reports are, as always, essential to make the game better, so thank you for taking the time to write us!
We hope you are enjoying the update and... happy hunting!

~ Soulstone Survivors team