Greetings, Void Hunters!
Today we come to you with the first post-release update for Soulstone Survivors, [b]the Golden Burglar![/b] This update is just the first of many! Sit tight, enjoy a nice cup of coffee and let's get into whats new!New Legendary Weapons
You can now craft the Legendary Weapons for the [b]Barbarian[/b], [b]Pyromancer[/b], [b]Hound Master[/b] and [b]Spellblade![/b] These are the first 4 coming to the game, with new powerful skills and synergies to be explored!
New Map - Tomb of the Sun God
Available in the Titan Hunt, explore the tomb and dig through its secrets, and defeat its ancient guardian...
New Titan - Midorahk, the Golden Burglar
Face this new powerful Titan and unlock new unique power ups that can elevate your builds to the next level!
Updated Visuals - Frozen Wastelands
A much needed face lift to bring this map more in line with our newer scenarios!
General improvements and fixes:
- Subtitles are now localized into all languages, along with multiple fixes across the game;
- Implemented a way to skip Titan Hunt cutscenes for Titan introductions and Void King scenes;
- New map icons for all Void Fields maps;
- Fixed an issue where the Skill Tree would show all nodes as “possible to upgrade” when you first open it, only being fixed after you try to purchase a node;
- Added a slider to the Settings where you can control the opacity level of the minimap;
- Fixed an issue where it would be possible to inspect the skills of your first weapon in the Blacksmith if you did not have any more weapons unlocked;
- Fixed an issue where the game could become locked if you surrendered before opening the Primordial Portal in the Titan Hunt;
- Fixed an issue where the sensitivy of the scrolling in the Mastery Runes UI was too quick;
- Multiple performance fixes and adjustments across the game;
- Fixed an issue where if you opened the Level Up Screen at a very specific time when going through a Titan Hunt portal would lead the game to be soft locked;
- Fixed an issue where the Vial of Titan Blood would be transparent if you kept going without going to the Primordial Portal;
- Fixed an issue where your minions would scale much more than intended in the Titan Hunt especially in higher difficulties;
- Fixed an issue where most melee minions would scale less than intended with attack speed, and should now attack faster especially in late game scenarios;
- Fixed an issue where the Swift Execution rune would give multiplicative bonus critical damage based on your movement speed, instead of additive, being way stronger than intended;
- Fixed the minimap in the Netherworld which had a few details missing;
- Fixed an issue where depending on your skills it would be impossible to destroy minerals and health crystals;
- Fixed an issue where the Hound Master’s dogs would not receive buffs such as Radiance, Prowess, etc;
- Elemental Power rune bonus is now multiplicative instead of additive, which was the intended effect;
- Fixed an issue where the Chaos Golem description would not mention the Stun that your summons can cause;
- Fixed an issue where a couple of the Legionnaire’s artifact powers were not applying the appropriate negative effects;
- Chaos Stabilizer rune now grants 10 purity on Chaotic procs, up from 2;
- Increased the rotation speed for most Titans;
[b][i]~ Soulstone Survivors team[/i][/b]