The [b]next major update[/b] to the game is well [i]underway[/i], and we’re sure you’ll love it when it drops. So, make sure that you keep your eyes peeled on our socials and in Discord for more information about what’s coming next in Soulstone Survivors.
[b]Full change list for version v0.10.034:[/b]
- [b]Summoned units[/b] should now benefit from runes as expected, for example, runes that give you a bonus based on your health or on your level will use your attributes for the calculation instead of the summoned unit's attributes;
- [b]Most summoned units[/b] can no longer be directly targeted by enemies, so enemies will prefer targeting you. The following summoned units will still attract attention from enemies: [b]Chaos Golem, Battle Moose and Cave Bear;[/b]
- Now that summoned units properly inherit all of the player's attributes, [b]they no longer receive a hidden damage bonus[/b] based on the curse intensity. They still receive defensive benefits based on curse intensity;
- [b]Fixed[/b] an issue where with the [b]Vulnerable Target rune[/b], summoned units could potentially do infinite damage;
- [b]Fixed[/b] an issue where with the [b]Focus Fire rune[/b], summoned units could become unable to hit enemies;
- [b]Fixed[/b] an issue where with the [b]Purity rune[/b], summoned units could start healing the enemies;
- [b]Fixed[/b] an issue where [b]Skill Affinity runes[/b] could proc every level when used in combination with Summoning skills;
- [b]Fixed[/b] an issue where the [b]Singular Focus rune[/b], when used in conjunction with the Divine Legacy rune, could cause the game to freeze due to the lack of available legendary powers;
- [b]Fixed[/b] an issue where certain [b]Runes would be applied multiple times[/b] to high quantity summons such as [b]Frenzied Bunnies;[/b]
- [b]Fixed[/b] an issue where [b]Riftwalker (Spellblade) and Wrathful Focus (Pyromancer) ascensions[/b] would not be able to multicast;
- [b]Removed[/b] the ranged web attack from the [b]basic spider[/b];
- [b]Fixed[/b] the [b]tooltip descriptions in the Skill Tree[/b] to mention that certain skill trees are not available in the current version;
- [b]Fixed[/b] an issue where [b]zooming in/out of the skill tree[/b] could cause strange visual artifacts;
- [b]Fixed[/b] an issue where the [b]gamepad could lose focus of the game[/b] when hovering over newly unlocked achievements;
- [b]Fixed[/b] an issue where [b]Bloodlust's cooldown would not work as intended[/b] while mounting a Panther;
- [b]Fixed[/b] an issue where the [b]maximum number of hounds for the Hound Master[/b] should be 5, instead of 4 (with skill tree upgrades);
- [b]Fixed[/b] an issue where the Spellblade's Rift could appear inside a [b]rock in the Scorching Valley[/b];
- [b]Cobra Totems[/b] damage increased from 150 to [b]300[/b]⬆️;
- [b]Frenzied Bunnies[/b] negative effect power increased by approximately [b]25%[/b]⬆️;
- [b]Volcano Eruption[/b] damage increased from 150 to [b]200[/b];⬆️
- [b]Summon Plague Rats Rot[/b] damage increased from 600 to [b]1000[/b];⬆️
- [b]Shockwave Totem[/b] damage increased from 100 to [b]200[/b];⬆️
- [b]Summon Putrid Hounds[/b] damage increased from 200 to [b]300[/b];⬆️
- [b]Summon Skeletal Mage[/b] damage increased from 500 to [b]600[/b] ⬆️;
- [b]Summon Swamp Boar[/b] damage increased from 100 to [b]200[/b]⬆️;
- [b]Summon Swamp Boar Rot[/b] damage increased from 300 to [b]400[/b]⬆️;
- [b]Summon Ballista[/b] damage increased from 120 to [b]200[/b] ⬆️;
That’s all for now! Thank you so much once again for everyone’s feedback! ????
[b]
- Dev team [/b]
