
As we progress further into development, we also invite you to sign up to our new mailing list and be among the first to find out when its released!
Sneak Peeks
Colombo and Alex have been working on some new, interesting stuff. Lets just say that this one is a boney one… can you guess which character this will be? Let us know in the comments! [previewyoutube=ZLE7aebGnfQ;full][/previewyoutube] We also thought it would be really cool to share another little secret. After working on this new feature, Lucas has reported he has been having some weird dreams… finding a lot of black cats on the street… we still have no idea why…
Options Reorganized
Over time we have added a ton of options for you to play with in the Options menu and it was getting pretty cluttered, so for the next update Juan has worked on reorganizing and fixing a few minor issues with this panel, check it out: [previewyoutube=AF6pVWlDJg8;full][/previewyoutube]New Death Soundtrack
We are also fans of Gama’s work here at the Game Smithing office and he has been cooking up a new soundtrack for the sad moment in the game where you get unalived, and he wanted to share a small sample of what he got in the works: [previewyoutube=BCvxGbbiEQo;full][/previewyoutube]Behind The Scenes of Void Hunters Design
Since you all seemed to enjoy our beautiful sketch of the Unholy Cathedral boss and fight, we though of sharing even more sketches! This time around, we wanted to talk about how we approach character design! At this stage in the game, when designing a new character we generally start by first looking at what skill types and fantasies are under represented in the existing characters, to help us guide the theme and what sort of mechanics will be expected.

