- Added a way to override [b]Auto Aim behavior[/b]. By default, you can hold the Right Mouse Button or the Right Analog Stick;
- [b]Added tooltips[/b] to the Skill Tree to give a little bit more information about the new functionalities;
- The [b]Hound Master's dogs[/b] now properly scale with character's stats, weapon stats, runes, skill tree progression, and curse intensity, which should result in a considerable increase in their power;
- [b]Fixed[/b] an issue where the [b]Hound Master's Hound's Feast would grant twice[/b] the bonus it should grant;
- [b]Synergy power-ups[/b] can now be officially picked up multiple times;
- Multiple [b]new sound effects[/b] for enemies;
- [b]Increased the following range[/b] of [i]Fiery Blades[/i], so they have more autonomy to attack enemies further away before they come back to you;
- Rune’s [b]Unwavering Persistence[/b] now recovers [b]10 health every 5 seconds[/b], up from 5;
- Rune's [b]Unwavering Persistence[/b] [b]no longer accumulates healing over time[/b], working as intended;
- Rune [b]Healing Flow now recovers 15 health for every 100 enemies killed[/b], up from 10;
- [b]Imminent Wisdom (Spellblade's Riftwalker power)[/b] now also affects summoned units;
- Fixed an issue where the [b]Spellblade's skill tree would be unlocked earlier[/b] than it should be;
- Fixed an issue where [b]it would be possible to craft a weapon without materials;[/b]
- Fixed issue where [b]Exorcism[/b] would not be able to critically heal the caster;
- [b]Changed Nature's Guardian tooltip[/b] to say +1 dash count, instead of +100% dash count;
- [b]The Cupid in the Whispering Grove[/b] is no longer targetable by summoned units;
- Fixed issue where the [b]Ascension tooltip could show together with the Endless/Overlord tooltip;[/b]
- Fixed issue where in [b]Bumble's Lair[/b], characters would be "offset" from their real positions;
- Fixed issue where mounting the [b]Panther could cause your character to be "offset"[/b] from its real position;
- Fixed an issue where [b]Affinity runes, when used with Unconvenional Start rune[/b], would trigger twice;
- Fixed an issue where the [b]Void Presence could activate mines and traps;[/b]
- Fixed multiple issues related to the[b] navigation with a controller in the skill tree and across the menus[/b], where the game could lose focus of which object was selected;
- Fixed an issue where certain [b]debuff effects such as Piercing Shout[/b] would show in an incorrect position on multiple enemies;
- Fixed the [b]Paladin's skill tree shared node[/b] that increased healing received from crystals to work as intended;
- Fixed an issue where the [b]Spellblade Riftwalker's Rift could open on top of a specific mountain[/b] in the Scorching Valley;
- Fixed an issue where [b]summoned units would incorrectly gain massive damage and health bonuses[/b] when you picked up upgrades for their skills;
- Fixed an issue where [b]Noxious Shot could fire sub-projectiles without limit[/b], causing a major performance impact;
- Fixed an issue where [b]Bolt Barrage would not appear as an option[/b] when using the Singular Focus rune;
- Fixed issue where the [b]tooltip for the Hunger mechanic[/b] was not showing the correct values after some skill tree progression;
- Fixed issue where [b]Rage tooltip was not showing the correct values[/b] after some skill tree progression;
- Fixed an issue where [b]Mana Crystals and Crystal Eggs collect range[/b] would be affected by experience collect range;
- Fixed an issue where [b]Divine Inspiration[/b] would scale with experience, collect range;
- [b]Increased the base size[/b] of Divine Inspiration Sliver of Light;
- [b] Dev Team [/b]
