
Ascensions Rework
When we first introduced the Ascensions system, we wanted those to feel like impactful gameplay mechanics unique to each character, to further distinguish their playstyles. They intentionally have varying levels of reward and demand, some might basically happen automatically while others might be more involved, and we like that they feel different. However, with your feedback and our own testing we know that some ascensions felt just underwhelming or cumbersome to interact with. We have already improved in many ways quite a few of those powers, but there are two that are getting major overhaul to how they work in the next update.Hound Master’s Ascension
While we definitely want to make his dogs a main part of his ascension power, right now it is probably the least interesting ascension in how it works. You basically feed your dogs and they get stronger, which conceptually is fine, but in practice what happens is you feed them so much that it is never a decision, it is just about “get a few beefs now and then and they will be fine”. We wanted to keep the general concept, but make it more visually interesting and exciting to play with.New Mechanics and Visuals
To begin with, we completely remade his Ascension bar, which now looks like this:


Legionnaire’s Ascension
When we first came up with the original Legionnaire’s ascension, we always knew it was a bit of a risk. We knew it would feel different from the others due to its ramp up which then becomes entirely passive, and while conceptually the idea sounded cool, building catapults that crush your enemies, in practice the ramp up is so gradual that once again, you never have that “power surge” we wanted to create with ascensions, so it was time for a major rework.New mechanics and Visuals
Again, lets begin by checking out his new Ascension bar, that now looks like this:

Closing Thoughts
While we are excited about these changes to these two ascensions, we still have a lot of new stuff to share with you! You can check our post earlier today for a liiiittle sneak peek of what is coming up soon... https://steamcommunity.com/games/2066020/announcements/detail/4441207839043617780 We will also FINALLY publish our revised roadmap tomorrow alongside a proper content sneak peek of something… a bit different… so if you are interested in learning more about what is coming make sure to check it out! We hope you have a lovely day or night,