[b]Here is what is waiting for you:[/b]
New Feature: Character Skill Tree!:
You can now find [b]character-specific nodes in the Skill Tree[/b], which can be unlocked using skill points earned from Prestige levels, with loads of new types of skill tree effects and over 200 new nodes to learn. This update brings the skill trees for the following characters: Barbarian, Pyromancer, Hound Master, Spellblade, Arcane Weaver, Sentinel, and Paladin, with the remaining characters coming in the next update!
Void Hunter Ascension:
Unlock and upgrade entirely [b]new character-exclusive mechanics through the new Character Skill Tree,[/b] ascending your powers to new levels.
This update includes the ascension powers for the following characters: Barbarian, Pyromancer, Hound Master, Spellblade, Arcane Weaver, Sentinel, and Paladin, with the remaining characters coming in the next update!
7 New craftable weapons:
In this update, we have [b]introduced new craftable[/b] weapons for the following characters! Barbarian➡️ [b]Bloodgod's Legacy[/b] Hound Master➡️ [b]Dragonfire Scattergun[/b]
Pyromancer➡️ [b]Damnatus, Spire of Shadows[/b]
Spellblade➡️ [b]Scorching Edge[/b]
Arcane Weaver➡️[b]Glacies, Rod of Eternal Ice[/b]
Sentinel➡️ [b]Noxious Longbow[/b]
Paladin➡️ [b]Dawnbreaker's Mace[/b]
14 new active skills:
Along with the new craftable weapons, we have added [b]new active skills! [/b] Barbarian➡️ [b]Heavy Strike, Ground Slam[/b] Hound Master➡️ [b]Bolt Barrage, Cyclone Shot[/b] Pyromancer➡️ [b]Dark Swarm, Gathering Shadows[/b] Spellblade➡️ [b]Firestorm, Fiery Blades[/b] Arcane Weaver➡️ [b]Frost Beam, Ice Shield[/b] Sentinel➡️[b]Noxious Shot, Venomous Volley[/b] Paladin➡️ [b]Fissure Strike, Staggering Blow[/b]
21 new runes:
These new special runes are unlocked through the Skill Tree of each character and can offer different ways to customize your characters for every match.
New Enemies:
The Caves of Dhal Zhog enemies have been completely revamped, and it now has 19 new enemies between regular and elite versions, along with an entirely new soundtrack!
New Corrupted Void Hunters:
The [b]7 remaining Corrupted Void Hunters joined the fray[/b], and now if you have the Overwhelming Corruption curses active, you may find the Hound Master, the Beastmaster, the Necromancer, the Legionnaire, the Pyromancer, the Sentinel, or the Assassin.New Feature - Auto Aim
Now you can [b]toggle auto-aim[/b] from the “[u]options[/u]” menu so that all skills that normally need to be aimed are automatically fired at the closest enemy.
Additional changes have been made to Skills & Runes, along with some additional features that we pushed for this update. Details will be listed below!
- Skills that [b]buff[/b] you will now show a duration effect in their [b]skill icons[/b], so it is easier to track their durations;
- Skills that [b]summon minions[/b] will now show the [b]amount of minions active[/b] in their skill icons, so it is easier to [i]track how many minions you have;[/i]
- You can now [b]rotate your character in the main menu[/b] of the game;
- [b]Rich presence support[/b] is added. The game should be visible in [i]Discord activity status[/i], provided you’ve got the game activity enabled in your user settings.
Miscellaneous updates:
- [b]Focus Fire rune[/b] is now Epic. It costs [b][i]3[/i][/b] runic power ( ⬆️up from 2). Additionally, we have increased their damage by [b]60%[/b]( ⬆️up from 40%) and have reduced the area by [b]30%[/b] (⬆️ up from 20%);
- We have increased the damage from Executioner rune by [b]4% per different negative effect[/b] ( ⬇️down from 5%);
- [b]Generalist rune[/b] is now Epic, costs [b][i]3[/i][/b] Runic Power (⬆️up from 2), increases damage by [b]4%[/b] per different skill tag (⬇️down from 5%);
- All [b]"Inclination"[/b] type runes (extra chance to get skills of a certain type) are now [b]Uncommon [/b] and cost [b][i]1[/i][/b] runic power (⬇️down from 3);
- All [b]"Mastery"[/b] type runes (extra skills available from a certain type) now add up to [b]8 skills of the type[/b] specified (⬆️up from 6);
- [b]Reroll Mastery[/b] rune is now [b]Uncommon[/b], costs [b][i]1[/i][/b] runic power ( ⬇️down from 3), and gives [b]you 1 extra reroll[/b] for every 10 levels (⬆️up from every 5 levels);
- [b]Surefooted[/b] rune is now [b]Uncommon[/b], costs [b][i]1[/i][/b] runic power ( ⬇️down from 2), but still has the same effects, [b]reducing damage[/b] taken by [b]15%[/b] and the force of [b]pushback effects;[/b]
Runes Changes:
- [b]Exorcism[/b] now heals the caster for 3 if you [u]hit 4 or more enemies[/u], instead of 0.5 per enemy hit;
- [b]Arcane Spark[/b] damage [b][i]increased[/i][/b]from 160 to [b]200 ⬆️[/b];
- [b]Chromatic Bolt negative effect[/b] strength increased by approximately [b]25%; ⬆️[/b]
- [b]Chromatic Bolt cooldown[/b] reduced from 7 to [b]5.5 seconds;⬇️[/b]
- [b]Magic Missiles[/b] damage increased from 30 to [b]45; ⬆️[/b]
- [b]Spreadshot damage[/b] increased from 40 to [b]55;⬆️[/b]
- [b]Spreadshot cooldown [/b]reduced from 1.2 to [b]1.1 seconds;⬇️[/b]
- [b]Spreadshot range[/b] increased by [b]25%;⬆️[/b]
- [b]Ricochet Shot damage[/b] increased from 100 to [b]180;⬆️[/b]
- [b]Ricochet Shot cooldown[/b] reduced from 5 to [b]4 seconds;⬇️[/b]
- [b]Disengage damage[/b] increased from 450 to [b]500;⬆️[/b]
- [b]Chaos Bolt's maximum damage[/b] increased from 240 to [b]280;⬆️[/b]
- [b]Chaos Bolt's negative effect[/b] strength increased by approximately [b]25%;⬆️[/b]
- [b]Chaos Bolt’s range[/b] increased by [b]20%; ⬆️[/b]
- [b]Frost Bolt’s damage[/b] increased from 300 to [b]340;⬆️[/b]
- [b]Frost Bolt’s cooldown[/b] was reduced from 1 to [b]0.9 seconds;⬇️[/b]
- [b]Bladed Chakram damage[/b] increased from 120 to [b]200;[/b] / Stacks to apply 5 -> [b]4[/b] / Total Damage 90 -> [b]130⬆️[/b]
- [b]Bladed Chakram rot damage[/b] increased from 450 to [b]520;⬆️[/b]
- [b]Shoot damage[/b] increased from 50 to [b]80;⬆️[/b]
- [b]Shoot now applies 2 stacks[/b] of Fragility, up from 1;⬆️
- [b]Buckshot damage[/b] increased from 100 to [b]140;⬆️[/b]
- [b]Buckshot cooldown[/b] reduced from 2 to [b]1.8;⬇️[/b]
- [b]Shadow Bolt cooldown[/b] reduced from 8 to [b]6.5;⬇️[/b]
- [b]Shadow Bolt now fires 8[/b] projectiles, up from 7;⬆️
- [b]Bombardment damage[/b] increased from 220 to [b]250;⬆️[/b]
- [b]Plague Rats rot damage[/b] was reduced from 600 to [b]480;⬇️[/b]
- [b]Carnage damage[/b] was reduced from 350 to [b]300;⬇️[/b]
- [b]Carnage cooldown[/b] increased from 5 to [b]5.5;[/b] / Stacks to apply 5 -> [b]4[/b] / Total Damage 100 -> [b]110⬆️[/b]
- [b]Carnage bleed damage[/b] was reduced from 500 to [b]440;⬇️[/b]
Skill Changes:
- Added [b]new sound effects[/b] when collecting experience orbs;
- Skills will now be [b]highlighted[/b] in your skill bar when highlighting [b]power-ups[/b] for specific skills;
- Added a General option for the [b]game to pause[/b] when it [u]loses focus[/u] (such as when alt-tabbing);
- [b]Fixed issue[/b] where sometimes the [b]player would not be able to craft a weapon[/b] even when they had all the required materials and resources;
- [b]Fixed issue[/b] where dashing with certain characters in certain positions [b]would cause flashes in the screen;[/b]
- [b]Fixed issue[/b] where the [b]range calculation for certain projectiles made them travel much further away than they should[/b], for skills such as Chromatic Bolt;
- [b]Fixed issue[/b] where the [b]DPS of skills in the ending screen could be bugged[/b] by picking and removing multiple instances of the same skill;
- [b]Fixed issue[/b] where in a very specific scenario, you could potentially get [b]2 of the same synergy power-ups;[/b]
- [b]Fixed issue[/b] where [b]Weapons Expert[/b] would not properly give you the [b]secondary skill of a weapon;[/b]
- [b]Fixed issue[/b] where [b]meteors could keep falling[/b] even after you [b]finished the level;[/b]
- [b]Fixed issue[/b] where the [b]Skip Active Skills checkbox[/b] would not persist if enabled during any type of endless cycle;
- [b]Fixed tooltip issue[/b] with damage for summoned units such as [b]Plague Rats and Frenzied Bunnies;[/b]
- [b]Fixed issues[/b] where certain [b]destructible scenario objects could persist[/b] in very specific situations;
- [b]Fixed issue[/b] where healing [b]that healed 0 health[/b] would still show a number;
- [b]Fixed issue[/b] where the [b]Summon Ballista would not bring the ballista closer to you[/b] when re-summoned;
- [b]Fixed tooltip of Sugar Rush[/b], which was not properly adjusting the values;
- [b]Fixed issue[/b] where [b]Prestige would appear as if counted twice[/b] in the ending screen in certain situations;
- [b]Fixed[/b] multiple [b]minor UI issues[/b] around the game;
General Changes and Fixes:
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[h4]That’s all for now! Thank you so much, guys![/h4]
[b]- Dev Team[/b]
https://store.steampowered.com/app/2066020/Soulstone_Survivors/

