????️ Bug Fixes
- [p]Fixed a bug that could cause default structures to duplicate.[/p][/*]
- [p]Fixed a bug that could cause ports to take damage from fleets without a battle.[/p][/*]
- [p]Hidden enemy fleets can no longer fire on aircraft.[/p][/*]
- [p]Removed some undesired prompts during tutorials.[/p][/*]
- [p]Prevented cases where the "view on map" button focused on the wrong location.[/p][/*]
- [p]Enemy sinking ships no longer block periscope lock-on to distant enemies.[/p][/*]
- [p]Weapon reload progress no longer resets after loading a save.[/p][/*]
- [p]Fixed enemy health amounts when loading old saves.[/p][/*]
- [p]Fixed a bug that could cause the camera angle to get stuck after returning from combat against aircraft.[/p][/*]
- [p]Fixed an exploit that allowed German dive bombers to be built on a level 1 airfield.[/p][/*]
- [p]Fixed a bug that could cause a battle to end before setup completed.[/p][/*]
⚓ Gameplay Changes
- [p]Added the German Handelsschiff cargo ship.[/p][/*]
- [p]Reworked the autoresolve system to better match real combat gameplay.[/p][/*]
- [p]Aircraft are more likely to start combat closer to the enemy, and can no longer be repositioned during setup.[/p][/*]
- [p]Added the ability for the player to replenish partial flights.[/p][/*]
- [p]Added the ability to toggle the target depth of ASW bombs.[/p][/*]
- [p]ASW bombers are now better at spotting submerged subs at range in combat.[/p][/*]
- [p]Depth charges can damage surfaced ships if detonated close enough.[/p][/*]
- [p]Added an option to prevent battles from ending automatically when one side is defeated.[/p][/*]
- [p]Submersible fleets may now enter combat with other submersible fleets.[/p][/*]
- [p]Submersibles can fire torpedoes while in a deep dive — and be hit by them.[/p][/*]
- [p]Silent running now disables active sonar and weapon reloads, and works as an on/off toggle instead of a timed status.[/p][/*]
- [p]Enemy navies will create fewer submersibles.[/p][/*]
- [p]Improved scout plane AI.[/p][/*]
- [p]Civilian ships now cruise at 10 knots or less.[/p][/*]
- [p]Added more strong British ships at the start of a new Allied campaign.[/p][/*]
- [p]Expanded sections of the tutorial.[/p][/*]
- [p]Fighter movement is now smoother when intercepting.[/p][/*]
????️ UI Improvements
- [p]Torpedo buttons now show both the current payload size and the loaded torpedo count.[/p][/*]
- [p]Enemy boxes are visible at closer distances in bad weather and scale with ship size on screen.[/p][/*]
- [p]Post-battle victory messages now include aircraft kills and losses.[/p][/*]
- [p]Results popup shows the number of shells and torpedoes fired by both sides.[/p][/*]
- [p]Sonar pulse from ASW planes is now visible on the minimap.[/p][/*]
- [p]The low ammo icon only appears if a ship is low on an ammo type across all magazines, and lists affected ships.[/p][/*]
- [p]Point values are no longer displayed on enemy fleets.[/p][/*]
???? Modding
- [p]Ship commission time multipliers are now moddable per faction.[/p][/*]