News Liste Victory At Sea Atlantic

⚓ Victory At Sea Atlantic – Update Now Live on the Main Branch!
Victory At Sea Atlantic
10.11.25 10:30 Community Announcements

The build we launched on the [i]firstlook[/i] branch last week is now live on the main branch, so everyone can jump in and try it out!

If you’re on the [i]firstlook[/i] branch, you can switch back by right-clicking [b]Victory At Sea Atlantic[/b] in your Steam Library and selecting [b]Properties[/b]. Then, under [b]Betas[/b], set [b]Beta participation[/b] to [b]“None.”[/b]

As always, keep the feedback and ideas coming!

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⚙️ Bug Fixes

  • Fixed AA weapon targeting against carrier-launched planes.

  • Fixed a bug preventing troops replenishing in control zones.

  • The player's submersibles can now change their depth in an autoresolved battle, where appropriate.

  • Prevented combat between larger squadrons of ASW aircraft and submersibles ending too quickly.

  • Fixed some incorrect ship positioning when loading into combat.

  • Prevented a case of structures being built on top of other structures.

  • Clicking a port marker doesn't count as clicking the structure behind.

  • Ensured player spotter aircraft obey the range limit.

  • The cost of rebuilding a partially-destroyed flight's aircraft is now correctly reduced.

  • Prevented a case of two tutorials becoming simultaneously active.

  • Clicking a distant fleet before entering combat via alert popup no longer breaks combat loading.

  • Fixed a bug that could cause extra ships to be loaded into combat.

  • Fixed a bug that could prevent aircraft being added to combat.

  • Fixed a bug that could stop combats from starting while unrelated fleets are in combat.

  • The message shown when a faction changes sides displays correctly.

  • Iceberg sea foam displays correctly.

  • The Gloucester-class cruiser may be commissioned in Allied shipyards.

  • Ship weapons will not automatically switch their payload from starshells while selected.

  • Prevented multiple alerts getting queued for the same aircraft combat.

  • Stopped a case of campaign alert messages showing up at the start of combat.

  • Fixed a bug that could cause the camera to end up off the campaign map.

  • Make sure all docked fleets in a port are shown on the shipyard UI.

  • Stopped the airfield UI overlapping with the selected flight UI.

  • Fixed a case of Axis and Allies labels getting swapped over.

  • Added the Elco-class research project's missing title.

  • The TBM-3 Avenger's sprite shows up correctly.

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⚓ Gameplay Improvements

  • Fleets are no longer hidden or repositioned after an air raid.

  • Nearby fleets are not excluded from combat in an air raid.

  • Bomber flights may be ordered to defend other aircraft flights.

  • Player-ordered bombers no longer automatically turn back and land after a fighter intercept.

  • Player-ordered fighters do turn back and land after an intercept.

  • Increased the spotting range on the campaign map, more so for planes.

  • Increased the overall spotting range of spotter aircraft.

  • Planes begin slightly further from enemy ships in combat.

  • Reduced the supply cost of civilian ships.

  • Separated the airfield ASW bomber lock from the general bomber lock.

  • Reduced civilian ships' spotting range and spot chance against submersibles at night.

  • Further reduced civilian ships' gun accuracy and reload speed.

  • AI will create more supply convoys, but in greater numbers.

  • Supply convoys use zig-zag manoeuvres on the campaign map level.

  • Improved enemy ship AI when retreating.

  • Torpedo boats can no longer sink warships.

  • Slowed the deceleration of all ships.

  • Improved seaplane landing behaviour.

  • Improved enemy seaplane UI when its home ship is not in combat.

  • Slightly increased the gun inaccuracy of uncontrolled player ships.

  • Reduced the damage reduction on uncontrolled player ships.

  • Enemy ships are less likely to stop using their guns due to crew casualties.

  • Improved the AI of divebomber squadrons.

  • Improved the AI of torpedo bombers, and reduced their torpedo drop distance.

  • Aircraft are able to land on a carrier when it has queued flights that cannot currently launch.

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????️ UI Improvements

  • Reduced opacity of the boxes around distant ships, and prevented them from reaching excessive sizes.

  • Alert popups do not automatically cycle to the next alert when clicking "view on map".

  • Added a visible spotter range limit circle for ships.

  • Ensured a fleet's total troop count label updates while the fleet is selected.

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Logo for Victory At Sea Atlantic
Release:25.04.2025 Genre: Strategie Entwickler: Evil Twin Artworks Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
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