

Additions / Improvements
- Weapon and Helm stats are now visible in module context info
- Improved B.R.A.I.N. auto turret targeting against armoured targets: exposed non-armored pieces in enemies like the Frost Mother or the Cruiser will be preferable targets over armored ones.
- Enemy markers are now only visible when seated in pilot or weapon seat
- Role icons are now colored in matchmaking window
- Relics and Mods modifiers are now visible in Astral Map context infos
- Updated the HUB gate
- Recycle tab now states fabrication cost for blueprints
- Added icons to animated projections and coloured patterns
- Updated engine trim diodes in engine room
- Added diodes to shelves
- "Sweater" and "Wooly" patterns added to Festive Lootbox
Balancing
- Priority Presents - increased the chance of it appearing from 20% to 25% and added a bad luck protection - it will be forced to appear at least once every four Main Objectives
- Priority Presents - decreased the number of Reigndeers summoned by S4NT4 in a 3-4 player sessions from 3 to 2 (per summoning satellite dish - should now be 6 in total if no satellites get destroyed)
- Void Powered Shell damage reduction reduced from +25% to +20%
- Benediction weapons now overheat faster, but all Heatsink Mods have had their heat dissipation buff increased by 25%
Bug fixes
- Fixed Astral Map breaking if it’s being interacted with as you exit the void jump
- Fixed character movement tickrate when on the ship (low FPS feeling when walking around the ship)
- Optimized the matchmaking terminal
- Fixed players getting targeted by enemies while inside the wreck bases
- Fixed the weapon stats increasing infinitely if a guest player uses Gunner class ability
- Fixed the Festive Lootboxes rewarding duplicates before all possible rewards get unlocked
- Fixed weapon UI showing wrong stat values
- Fixed enemy projectiles and sniper beams going through terrain
- Fixed the Pilot class ability running indefinitely if it’s used inside the Void Jump
- Refresh rate will no longer keep changing to a lower one when on Full Screen
- Fixed Superior Engineer ability triggering its cooldown when a defect gets fixed
- Fixed battery context info not appearing if it’s inserted into Arc shields
- Fixed immersive voice chat intensity setting
- “No Rooms Available” popup wont appear if another tab selected or terminal is exited
- Fixed Kinetic Point Defense not working while Exit Vector is set
- Fixed kick button being visible to guests
- Fixed guests’ chat being spammed by enemy destroyed messages when void jumping
- Fixed the void jump push not dealing damage when entering the void
- Fixed automechanic being able to charge unpowered thruster boosters
- Fixed sitting position on HUB chairs
- Fixed VFX artifacts on battery cells
- Fixed the scroll bar issue when changing between cosmetic tabs
- Improved achievement validation
- Improved B.R.A.I.N. auto turret targeting against Freighter
- Updated codex pictures
- Chat no longer shows messages when HUD is hidden with H
- You can no longer swap items with items in chests
- Fixed rewards popup blocking mouse clicks
- Fixed Striven Aegis chest piece clipping into the camera
- Fixed carryable transparency
- Fixed not being able to insert items into Gravity Scoop from outside the ship
- Implemented additional protection for bad monitor index
- Ship UI no longer appears while using fabricator when void jumping
- Fixed lighting during void jump inside Destroyer
- Adjusted Lore terminal model
- Fixed the gun direction indicator in the weapon hud
- Fixed unshielded enemies appearing with shields for guest players
- Fixed the same lore entry getting unlocked if multiple lore shards are found in one solar system
- Fixed scrollbar in the “objective completed” tab in the Tally Screen
- Fixed the batteries not getting charged with Superior Engineer ability if they are inserted into Arc shields
- Fixed the batteries getting destroyed if Arc shields get deconstructed with batteries inserted
- Fixed pattern orientation on cosmetics
- Fixed the satellite health bars appearing in the middle of the screen in Strike
- Fixed shield module animation
- Fixed Frost Mother ice shards sometimes not dealing damage
- Choosing a Loadout Challenge after already choosing Pilgrimage will not re-open the HUB gate
- Fixed Frost Mother’s beam being invisible
- Moved the Destroyer resources to the starboard side shelves
- Miscellaneous UI fixes
- Miscellaneous art and collision fixes
- Miscellaneous localization fixes - For all 12 supported languages.
- Miscellaneous localization fixes - For Simplified Chinese.

