
- Pilgrimage Lootboxes didn't feel rewarding enough: Rare lootboxes will now guarantee a rare item, with potential for picking out unowned commons once you’ve gathered all the rares. Note: Difficulties still only affects XP and not lootboxes - this is planned to be addressed in the next update.
- Optional objectives not feeling rewarding enough: Now they'll award a common lootbox, so completing them has a reward (other than XP).
- Freedom Loadout feels out of reach for newer players: We reduced the required rank for this to level 12.
- Alloy and Biomass not giving bonus XP makes looting less meaningful: We reintroduced this! Now extra alloys and biomass will give XP again at the end of a run.
- Tally Screen was feeling too slow: It has now been adjusted to make it faster and more clear (Intention is to later add a 'skip' button)
Community QoL, Balancing and Tweaks
- Pilgrimages award Rare Lootbox which guarantee a rare item, with potential for picking out unowned commons once you’ve gathered all the rares
- Optional Objectives award a Common Lootbox
- Moved both Freedom loadouts 24 → 12 rank
- Moved Escort Summon shard 27 → 24 rank
- Re-added alloy and biomass bonus xp (reduced alloy bonus multiplier)
- Capped alloy/biomass bonus each to 1000xp per pilgrimage (to limit cheats affecting progression of others)
- Tally Screen has been adjusted to make it faster and more clear
- 4 Colour unlocks are temporarily given to players logging in (this is to compensate those players who lost those colors due to a bug that has been fixed)
- Added an option to disable HUD - hold H (Can be changed in keybinds)
- Added a Voice chat volume slider in settings
- Frostmorphs don’t appear unless at least one of the players in party is rank 3
- New Jetpack and Person Lock UI
- Loading into a ship that has no available sarcrographs now shows a queue message instead of a blackscreen
Fixes
- [Community] Fixed Interdiction mission not completing (if mines or escorts kill the Interdiction pillar)
- [Community] Fixed an issue where jetpack controls would not work if playing consecutive missions
- [Community] Fixed Divine Victory no longer requiring an Interdiction to be completed
- [Community] Fixed some of the colour schemes disappearing from collection upon relaunching the game
- [Community] Fixed an issue where activating head bobbing setting would break the camera
- [Community] Improved enemy movement - should be more consistent between host and guests
- [Community] Fixed lootboxes being awarded even if no missions get completed
- [Community] Fixed an issue where players could not respawn after dying twice during void jump
- [Community] Fixed an issue where removing jump destination while pulling void jump lever would result in stuck jump
- [Community] Fixed the “Invite Players” button in pause menu not working
- [Community] Fixed chat log entry when choosing Exit Vector
- [Community] Fixed an issue where joining a full room would result in indefinite disconnect. Players should now be reconnected to the server correctly.
- [Community] Fixed an issue where rooms would sometimes not be visible in Matchmaking Terminal
- [Community] Fixed the ship temperature constantly flickering between 20 and 21 degrees
- Fixed the main menu social media buttons opening multiple tabs
- Fixed an issue where space bases would disappear for all players apart from ones that were seated in station turrets if the turrets were destroyed
- Fixed an issue with Personal Loadout where if couple of players were interacting with it at the same time, it could result in one of them having their changes reverted
- Improved malfunction display on Arc Shield modules
- Miscellaneous art, audio and localization fixes
